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Version 0.6.156, add X.UI.Repeater.
[pettanr/clientJs.git] / 0.6.x / js / 02_dom / 10_XNodeAnime.js
index 325b955..c83aef5 100644 (file)
@@ -99,7 +99,7 @@ var X_Node_ANIMATIONS            = [],
  * @param {number=} wait GPU レイヤーの遅延解除 ms\r
  * @return {Node} メソッドチェーン\r
  */\r
-Node.prototype[ 'animate' ] = function( start, dest, duration, easing, wait ){\r
+function X_Node_animate( start, dest, duration, easing, wait ){\r
        var isNew = !this[ '_anime' ],\r
                obj   = this[ '_anime' ] || ( this[ '_anime' ] = {} );\r
        \r
@@ -162,7 +162,7 @@ Node.prototype[ 'animate' ] = function( start, dest, duration, easing, wait ){
  * @alias Node.prototype.stop\r
  * @return {Node} メソッドチェーン\r
  */\r
-Node.prototype[ 'stop' ] = function(){\r
+function X_Node_stop(){\r
        var obj = this[ '_anime' ];\r
        \r
        if( !obj ) return this;\r
@@ -519,21 +519,21 @@ function X_Node_Anime_updatePosition( xnode, x, y, opacity, useGPU ){
 \r
        if( X_Node_Anime_translateZ ){\r
                if( useGPU ){\r
-                       if( xnode[ '_flags' ] & X_Node_State.GPU_RELEASE_RESERVED ){\r
+                       if( xnode[ '_flags' ] & X_NodeFlags_GPU_RELEASE_RESERVED ){\r
                                xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
-                               xnode[ '_flags' ] |= X_Node_State.GPU_NOW;\r
+                               xnode[ '_flags' ] |= X_NodeFlags_GPU_NOW;\r
                        } else\r
-                       if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){\r
+                       if( xnode[ '_flags' ] & X_NodeFlags_GPU_NOW ){\r
                        } else {\r
                                xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
-                               xnode[ '_flags' ] |= X_Node_State.GPU_RESERVED;\r
+                               xnode[ '_flags' ] |= X_NodeFlags_GPU_RESERVED;\r
                        };\r
                } else {\r
-                       if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){\r
+                       if( xnode[ '_flags' ] & X_NodeFlags_GPU_NOW ){\r
                                xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
-                               xnode[ '_flags' ] |= X_Node_State.GPU_RELEASE_RESERVED;                 \r
+                               xnode[ '_flags' ] |= X_NodeFlags_GPU_RELEASE_RESERVED;                  \r
                        } else\r
-                       if( xnode[ '_flags' ] & X_Node_State.GPU_RESERVED ){\r
+                       if( xnode[ '_flags' ] & X_NodeFlags_GPU_RESERVED ){\r
                                xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
                        };\r
                };              \r