X_Node_Anime_clearTransition( xnode );\r
X_Node_Anime_updatePosition( xnode, obj.destX, obj.destY, obj.destA, phase === 14 );\r
obj.phase = phase === 14 ? 10 : 4;\r
- xnode[ 'asyncDispatch' ]( time, { type : X_EVENT_ANIME_END, 'gpu' : obj.gpuParent } );\r
+ xnode[ 'dispatch' ]( time, { type : X_EVENT_ANIME_END, 'gpu' : obj.gpuParent } );\r
} else {\r
current = X_Node_Anime_getComputedPosition( xnode );\r
obj.startX = current.x;\r
if( X_Node_Anime_hasTransform ){\r
xnode[ 'css' ]({\r
transform : 'translate(' + ( x | 0 ) + 'px,' + ( y | 0 ) + 'px)' + ( useGPU ? X_Node_Anime_translateZ : '' ),\r
- opacity : opacity === 1 ? '' : opacity\r
+ opacity : opacity\r
});\r
} else {\r
x === x && xnode[ 'css' ]({\r
left : ( x | 0 ) + 'px',\r
- opacity : opacity === 1 ? '' : opacity });\r
+ opacity : opacity });\r
y === y && xnode[ 'css' ]({\r
top : ( y | 0 ) + 'px',\r
- opacity : opacity === 1 ? '' : opacity });\r
+ opacity : opacity });\r
};\r
\r
if( X_Node_Anime_translateZ ){\r