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Version 0.6.131, cleanup X.EventDispatcher.
[pettanr/clientJs.git] / 0.6.x / js / 02_dom / 10_XNodeAnime.js
index 140f78a..1d7a23e 100644 (file)
@@ -472,24 +472,26 @@ function X_Node_Anime_updatePosition( xnode, x, y, opacity, useGPU ){
                });\r
        };\r
 \r
-       if( useGPU ){\r
-               if( xnode._flags & X_Node_State.GPU_RELEASE_RESERVED ){\r
-                       xnode._flags &= X_Node_BitMask_RESET_GPU;\r
-                       xnode._flags |= X_Node_State.GPU_NOW;\r
-               } else\r
-               if( xnode._flags & X_Node_State.GPU_NOW ){\r
+       if( X_Node_Anime_translateZ ){\r
+               if( useGPU ){\r
+                       if( xnode._flags & X_Node_State.GPU_RELEASE_RESERVED ){\r
+                               xnode._flags &= X_Node_BitMask_RESET_GPU;\r
+                               xnode._flags |= X_Node_State.GPU_NOW;\r
+                       } else\r
+                       if( xnode._flags & X_Node_State.GPU_NOW ){\r
+                       } else {\r
+                               xnode._flags &= X_Node_BitMask_RESET_GPU;\r
+                               xnode._flags |= X_Node_State.GPU_RESERVED;\r
+                       };\r
                } else {\r
-                       xnode._flags &= X_Node_BitMask_RESET_GPU;\r
-                       xnode._flags |= X_Node_State.GPU_RESERVED;\r
-               };\r
-       } else {\r
-               if( xnode._flags & X_Node_State.GPU_NOW ){\r
-                       xnode._flags &= X_Node_BitMask_RESET_GPU;\r
-                       xnode._flags |= X_Node_State.GPU_RELEASE_RESERVED;                      \r
-               } else\r
-               if( xnode._flags & X_Node_State.GPU_RESERVED ){\r
-                       xnode._flags &= X_Node_BitMask_RESET_GPU;\r
-               };\r
+                       if( xnode._flags & X_Node_State.GPU_NOW ){\r
+                               xnode._flags &= X_Node_BitMask_RESET_GPU;\r
+                               xnode._flags |= X_Node_State.GPU_RELEASE_RESERVED;                      \r
+                       } else\r
+                       if( xnode._flags & X_Node_State.GPU_RESERVED ){\r
+                               xnode._flags &= X_Node_BitMask_RESET_GPU;\r
+                       };\r
+               };              \r
        };\r
 };\r
 \r