obj.altY = fallback & 16 ? 'bottom' : 'top';\r
\r
// scale\r
- if( obj.toScaleX !== 1 && obj.fromScaleX !== 1 && obj.toScaleY !== 1 && obj.fromScaleY !== 1 ){\r
+ if( obj.toScaleX !== 1 || obj.fromScaleX !== 1 || obj.toScaleY !== 1 || obj.fromScaleY !== 1 ){\r
sameRate = obj.fromScaleX === obj.fromScaleY && obj.toScaleX === obj.toScaleY;\r
\r
if( X_NodeAnime_hasTransform ){\r
*/\r
function X_NodeAnime_detectWaitAnimation( xnode, duration, isTest ){\r
var list = X_NodeAnime_QUEUE,\r
- i = 0, _xnode;\r
+ i = 0, _xnode, obj;\r
\r
for( ; _xnode = list[ i ]; ++i ){\r
if( _xnode === xnode ) break;\r