};\r
\r
if( ( l = args.length ) === 1 ) return new Node( args[ 0 ] );\r
- if( !this || this.append !== X_NodeList.prototype.append ) return new X_NodeList( args );\r
+ if( !this || this[ 'append' ] !== X_NodeList.prototype[ 'append' ] ) return new X_NodeList( args );\r
\r
for( i = 0; i < l; ++i ){\r
xnode = args[ i ];\r
};\r
X_NodeList.prototype.length = 0;\r
\r
-X_NodeList.prototype.each = function( func /* opt_args... */ ){\r
+X_NodeList.prototype[ 'each' ] = function( func /* opt_args... */ ){\r
var l = this.length,\r
i = 0, args;\r
\r