delete that[ '_newAttrs' ];\r
// このあとで _newAttr にネットワーク系の属性を控える, attrText には加えない\r
} else {\r
- that[ '_flags' ] &= ~X_Node_State.OLD_ATTRTEXT;\r
+ that[ '_flags' ] &= ~X_NodeFlags_OLD_ATTRTEXT;\r
// 完全な attrText\r
};\r
\r
* // setter - 2\r
* node.attr( 'src', url );\r
*/\r
-Node.prototype[ 'attr' ] = function( nameOrObj /* v */ ){\r
+function X_Node_attr( nameOrObj /* v */ ){\r
var attrs = this[ '_attrs' ], newAttrs, f, k, elm, v;\r
\r
if( !this[ '_tag' ] ) return this;\r
};\r
if( f ){\r
delete this[ '_attrText' ];\r
- this[ '_flags' ] |= X_Node_State.DIRTY_ATTR | X_Node_State.OLD_ATTRTEXT;\r
- this[ '_flags' ] & X_Node_State.IN_TREE && X_Node_reserveUpdate();\r
+ this[ '_flags' ] |= X_NodeFlags_DIRTY_ATTR | X_NodeFlags_OLD_ATTRTEXT;\r
+ this[ '_flags' ] & X_NodeFlags_IN_TREE && X_Node_reserveUpdate();\r
};\r
return this;\r
} else\r
// setter\r
if( X_Node_Attr_setAttr( this, attrs || ( this[ '_attrs' ] = {} ), this[ '_newAttrs' ] || ( this[ '_newAttrs' ] = {} ), nameOrObj, arguments[ 1 ] ) === true ){\r
delete this[ '_attrText' ];\r
- this[ '_flags' ] |= X_Node_State.DIRTY_ATTR | X_Node_State.OLD_ATTRTEXT;\r
- this[ '_flags' ] & X_Node_State.IN_TREE && X_Node_reserveUpdate();\r
+ this[ '_flags' ] |= X_NodeFlags_DIRTY_ATTR | X_NodeFlags_OLD_ATTRTEXT;\r
+ this[ '_flags' ] & X_NodeFlags_IN_TREE && X_Node_reserveUpdate();\r
};\r
return this;\r
} else\r
// TODO unique の check\r
if( v !== that[ '_id' ] ){\r
that[ '_id' ] = v;\r
- that[ '_flags' ] |= X_Node_State.DIRTY_ID;\r
- that[ '_flags' ] & X_Node_State.IN_TREE && X_Node_reserveUpdate();\r
+ that[ '_flags' ] |= X_NodeFlags_DIRTY_ID;\r
+ that[ '_flags' ] & X_NodeFlags_IN_TREE && X_Node_reserveUpdate();\r
};\r
return; \r
case 'class' :\r