this.height = this.canvasDOMObject.height;
this.bufferImageData = this.canvasContext.getImageData(0, 0, this.width, this.height);
this.bmp = this.bufferImageData.data;
- console.log(this.bufferImageData);
- //
- /*
- for(var i = 0; i < 100; i += 2){
- this.drawLine(0, i, 100, i, 0xffffff, 0);
- }
- var x0 = 10;
- var y0 = 10;
- var x1 = 60;
- var y1 = 11;
- this.drawLine(x0, y0, x1, y1, 0xff0000, 0);
- this.drawLine(x1, y1, x0, y0, 0x00ff00, 1);
- */
- this.flush();
} else{
this.bmp = null;
this.canvasContext = null;