material=opengl.material.MQOMaterial()\r
material.rgba=(m.color.r, m.color.g, m.color.b, m.color.a)\r
if m.tex:\r
- texturepath=os.path.join(basedir, m.tex)\r
+ texturepath=os.path.join(basedir, m.tex.decode('cp932'))\r
material.texture=opengl.texture.Texture(texturepath)\r
vertexArrayMap.addMaterial(material)\r
\r
for o in model.objects:\r
# skip mikoto objects\r
- if o.name.startswith("anchor"):\r
+ if o.name.startswith(b"anchor"):\r
continue\r
- if o.name.startswith("bone:"):\r
+ if o.name.startswith(b"bone:"):\r
continue\r
- if o.name.startswith("MCS:"):\r
+ if o.name.startswith(b"MCS:"):\r
continue\r
\r
for f in o.faces:\r