X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=win%2FC%23%2FfrmQueue.cs;h=51dafd032718a2b2655e177f9809adf1f46e3754;hb=09f854c0f5519faa2cc67f364ee747888d948d24;hp=67251ccfddff024da6f225c6c9516eedb738eae2;hpb=767a2b59ef7a2c41fd9f1a90b24436f5cba89964;p=handbrake-jp%2Fhandbrake-jp-git.git diff --git a/win/C#/frmQueue.cs b/win/C#/frmQueue.cs index 67251ccf..51dafd03 100644 --- a/win/C#/frmQueue.cs +++ b/win/C#/frmQueue.cs @@ -1,132 +1,443 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Text; -using System.Windows.Forms; -using System.Threading; -using System.Diagnostics; +/* frmQueue.cs $ + + This file is part of the HandBrake source code. + Homepage: . + It may be used under the terms of the GNU General Public License. */ namespace Handbrake { + using System; + using System.Collections.Generic; + using System.Collections.ObjectModel; + using System.ComponentModel; + using System.Windows.Forms; + using Functions; + using Model; + using Services; + public partial class frmQueue : Form { - private delegate void ProgressUpdateHandler(); + private delegate void UpdateHandler(); + + private Queue queue; + private frmMain mainWindow; - public frmQueue() + public frmQueue(Queue q, frmMain mw) { InitializeComponent(); + + this.mainWindow = mw; + + this.queue = q; + queue.EncodeStarted += new EventHandler(QueueOnEncodeStart); + queue.QueueCompleted += new EventHandler(QueueOnQueueFinished); + queue.QueuePauseRequested += new EventHandler(QueueOnPaused); } - private void btn_Close_Click(object sender, EventArgs e) + private void QueueOnPaused(object sender, EventArgs e) { - this.Hide(); + SetUIEncodeFinished(); + UpdateUIElements(); } - private void btn_delete_Click(object sender, EventArgs e) + private void QueueOnQueueFinished(object sender, EventArgs e) { - list_queue.Items.Remove(list_queue.SelectedItem); + SetUIEncodeFinished(); + ResetQueue(); // Reset the Queue Window } - private void btn_up_Click(object sender, EventArgs e) + private void QueueOnEncodeStart(object sender, EventArgs e) + { + SetUIEncodeStarted(); // make sure the UI is set correctly + SetCurrentEncodeInformation(); + UpdateUIElements(); // Redraw the Queue, a new encode has started. + } + + /// + /// Initializes the Queue list with the Arraylist from the Queue class + /// + public void SetQueue() + { + UpdateUIElements(); + } + + /// + /// Initializes the Queue list, then shows and activates the window + /// + public new void Show() + { + Show(true); + } + + /// + /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window + /// + /// Indicates whether to call setQueue() before showing the window + public void Show(bool doSetQueue) + { + if (doSetQueue) SetQueue(); + base.Show(); + + // Activate(); + } + + // Start and Stop Controls + private void btn_encode_Click(object sender, EventArgs e) { - int count = list_queue.Items.Count; - int itemToMove = list_queue.SelectedIndex; - int previousItemint = 0; - String previousItem = ""; - - if (itemToMove > 0){ - previousItemint = itemToMove - 1; - previousItem = list_queue.Items[previousItemint].ToString(); - list_queue.Items[previousItemint] = list_queue.Items[itemToMove]; - list_queue.Items[itemToMove] = previousItem; - list_queue.SelectedIndex = list_queue.SelectedIndex - 1; + if (queue.PauseRequested) + { + SetUIEncodeStarted(); + MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information); } + + if (!queue.IsEncoding) + queue.Start(); } - private void btn_down_Click(object sender, EventArgs e) + private void btn_pause_Click(object sender, EventArgs e) + { + queue.Pause(); + SetUIEncodeFinished(); + ResetQueue(); + MessageBox.Show( + "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", + "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); + } + + + // Window Display Management + private void SetUIEncodeStarted() { - int count = list_queue.Items.Count; - int itemToMove = list_queue.SelectedIndex; - int itemAfterInt = 0; - String itemAfter = ""; + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(SetUIEncodeStarted)); + return; + } + btn_encode.Enabled = false; + btn_pause.Visible = true; + } - if (itemToMove < (count - 1)) + private void SetUIEncodeFinished() + { + if (InvokeRequired) { - itemAfterInt = itemToMove + 1; - itemAfter = list_queue.Items[itemAfterInt].ToString(); - list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove]; - list_queue.Items[itemToMove] = itemAfter; - list_queue.SelectedIndex = list_queue.SelectedIndex + 1; + BeginInvoke(new UpdateHandler(SetUIEncodeFinished)); + return; } + btn_pause.Visible = false; + btn_encode.Enabled = true; } - private void btn_q_encoder_Click(object sender, EventArgs e) + private void ResetQueue() { - progressBar.Value = 0; - lbl_progressValue.Text = "0 %"; - progressBar.Step = 100 / list_queue.Items.Count; - progressBar.Update(); - ThreadPool.QueueUserWorkItem(startProc); + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(ResetQueue)); + return; + } + btn_pause.Visible = false; + btn_encode.Enabled = true; + + lbl_source.Text = "-"; + lbl_dest.Text = "-"; + lbl_vEnc.Text = "-"; + lbl_aEnc.Text = "-"; + lbl_title.Text = "-"; + lbl_chapt.Text = "-"; + + lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; } - private void startProc(object state) + private void RedrawQueue() { - // Reminder: There is still a bug here where the loop suddenly halts for no good reson. UpdateUIelements runs, then the loop finishes several items early. - for (int i = 0; i < list_queue.Items.Count; i++) + if (InvokeRequired) { - string query = list_queue.Items[0] as string; - Process hbProc = new Process(); - hbProc.StartInfo.FileName = "hbcli.exe"; - hbProc.StartInfo.Arguments = query; - hbProc.StartInfo.UseShellExecute = false; - hbProc.Start(); + BeginInvoke(new UpdateHandler(RedrawQueue)); + return; + } - // Set the process Priority + list_queue.Items.Clear(); + ReadOnlyCollection theQueue = queue.CurrentQueue; + foreach (Job queue_item in theQueue) + { + string q_item = queue_item.Query; + QueryParser parsed = Functions.QueryParser.Parse(q_item); - switch (Properties.Settings.Default.processPriority) + // Get the DVD Title + string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString(); + + // Get the DVD Chapters + string chapters; + if (parsed.DVDChapterStart == 0) + chapters = "Auto"; + else { - case "Realtime": - hbProc.PriorityClass = ProcessPriorityClass.RealTime; - break; - case "High": - hbProc.PriorityClass = ProcessPriorityClass.High; - break; - case "Above Normal": - hbProc.PriorityClass = ProcessPriorityClass.AboveNormal; - break; - case "Normal": - hbProc.PriorityClass = ProcessPriorityClass.Normal; - break; - case "Low": - hbProc.PriorityClass = ProcessPriorityClass.Idle; - break; - default: - hbProc.PriorityClass = ProcessPriorityClass.BelowNormal; - break; + chapters = parsed.DVDChapterStart.ToString(); + if (parsed.DVDChapterFinish != 0) + chapters = chapters + " - " + parsed.DVDChapterFinish; } - hbProc.WaitForExit(); - hbProc.Close(); - hbProc.Dispose(); - + ListViewItem item = new ListViewItem(); + item.Text = title; // Title + item.SubItems.Add(chapters); // Chapters + item.SubItems.Add(queue_item.Source); // Source + item.SubItems.Add(queue_item.Destination); // Destination + item.SubItems.Add(parsed.VideoEncoder); // Video + + // Display The Audio Track Information + string audio = string.Empty; + foreach (AudioTrack track in parsed.AudioInformation) + { + if (audio != string.Empty) + audio += ", " + track.Encoder; + else + audio = track.Encoder; + } + item.SubItems.Add(audio); // Audio - updateUIElements(); + list_queue.Items.Add(item); } } - private void updateUIElements() + private void UpdateUIElements() { - if (this.InvokeRequired) + if (InvokeRequired) { - this.BeginInvoke(new ProgressUpdateHandler(updateUIElements)); + BeginInvoke(new UpdateHandler(UpdateUIElements)); return; } - this.list_queue.Items.RemoveAt(0); - progressBar.PerformStep(); - lbl_progressValue.Text = string.Format("{0} %", progressBar.Value); - progressBar.Update(); + + RedrawQueue(); + lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; + } + + private void SetCurrentEncodeInformation() + { + try + { + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation)); + } + + // found query is a global varible + QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query); + lbl_source.Text = queue.LastEncode.Source; + lbl_dest.Text = queue.LastEncode.Destination; + + lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString(); + + if (Equals(parsed.DVDChapterStart, 0)) + lbl_chapt.Text = "Auto"; + else + { + string chapters = parsed.DVDChapterStart.ToString(); + if (parsed.DVDChapterFinish != 0) + chapters = chapters + " - " + parsed.DVDChapterFinish; + lbl_chapt.Text = chapters; + } + + lbl_vEnc.Text = parsed.VideoEncoder; + + // Display The Audio Track Information + string audio = string.Empty; + foreach (AudioTrack track in parsed.AudioInformation) + { + if (audio != string.Empty) + audio += ", " + track.Encoder; + else + audio = track.Encoder; + } + lbl_aEnc.Text = audio; + } + catch (Exception) + { + // Do Nothing + } + } + + private void DeleteSelectedItems() + { + // If there are selected items + if (list_queue.SelectedIndices.Count > 0) + { + // Save the selected indices to select them after the move + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + int firstSelectedIndex = selectedIndices[0]; + + // Reverse the list to delete the items from last to first (preserves indices) + selectedIndices.Reverse(); + + // Remove each selected item + foreach (int selectedIndex in selectedIndices) + queue.Remove(selectedIndex); + + UpdateUIElements(); + + // Select the item where the first deleted item was previously + if (firstSelectedIndex < list_queue.Items.Count) + list_queue.Items[firstSelectedIndex].Selected = true; + } + + list_queue.Select(); // Activate the control to show the selected items + } + + // Queue Management + private void mnu_up_Click(object sender, EventArgs e) + { + MoveUp(); + } + + private void mnu_Down_Click(object sender, EventArgs e) + { + MoveDown(); + } + + private void mnu_delete_Click(object sender, EventArgs e) + { + DeleteSelectedItems(); + } + + private void btn_up_Click(object sender, EventArgs e) + { + MoveUp(); + } + + private void btn_down_Click(object sender, EventArgs e) + { + MoveDown(); + } + + private void btn_delete_Click(object sender, EventArgs e) + { + DeleteSelectedItems(); + } + + private void list_queue_deleteKey(object sender, KeyEventArgs e) + { + if (e.KeyCode == Keys.Delete) + DeleteSelectedItems(); + } + + private void MoveUp() + { + // If there are selected items and the first item is not selected + if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0)) + { + // Copy the selected indices to preserve them during the movement + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + // Move up each selected item + foreach (int selectedIndex in selectedIndices) + queue.MoveUp(selectedIndex); + + UpdateUIElements(); + + // Keep the selected item(s) selected, now moved up one index + foreach (int selectedIndex in selectedIndices) + if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good + list_queue.Items[selectedIndex - 1].Selected = true; + } + + list_queue.Select(); // Activate the control to show the selected items + } + + private void MoveDown() + { + // If there are selected items and the last item is not selected + if (list_queue.SelectedIndices.Count > 0 && + !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index)) + { + // Copy the selected indices to preserve them during the movement + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + // Reverse the indices to move the items down from last to first (preserves indices) + selectedIndices.Reverse(); + + // Move down each selected item + foreach (int selectedIndex in selectedIndices) + queue.MoveDown(selectedIndex); + + UpdateUIElements(); + + // Keep the selected item(s) selected, now moved down one index + foreach (int selectedIndex in selectedIndices) + if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good + list_queue.Items[selectedIndex + 1].Selected = true; + } + + list_queue.Select(); // Activate the control to show the selected items + } + + // Queue Import/Export Features + private void mnu_batch_Click(object sender, EventArgs e) + { + SaveFile.FileName = string.Empty; + SaveFile.Filter = "Batch|.bat"; + SaveFile.ShowDialog(); + if (SaveFile.FileName != String.Empty) + queue.WriteBatchScriptToFile(SaveFile.FileName); + } + + private void mnu_export_Click(object sender, EventArgs e) + { + SaveFile.FileName = string.Empty; + SaveFile.Filter = "HandBrake Queue|*.queue"; + SaveFile.ShowDialog(); + if (SaveFile.FileName != String.Empty) + queue.WriteQueueStateToFile(SaveFile.FileName); + } + + private void mnu_import_Click(object sender, EventArgs e) + { + OpenFile.FileName = string.Empty; + OpenFile.ShowDialog(); + if (OpenFile.FileName != String.Empty) + queue.LoadQueueFromFile(OpenFile.FileName); + UpdateUIElements(); + } + + private void mnu_readd_Click(object sender, EventArgs e) + { + if (!queue.LastEncode.IsEmpty) + { + queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, + queue.LastEncode.CustomQuery); + UpdateUIElements(); + } + } + + private void mnu_reconfigureJob_Click(object sender, EventArgs e) + { + if (list_queue.SelectedIndices != null) + { + lock (queue) + { + lock (list_queue) + { + int index = list_queue.SelectedIndices[0]; + mainWindow.RecievingJob(queue.GetJob(index)); + queue.Remove(index); + RedrawQueue(); + } + } + } + } + + + // Hide's the window when the user tries to "x" out of the window instead of closing it. + protected override void OnClosing(CancelEventArgs e) + { + e.Cancel = true; + this.Hide(); + base.OnClosing(e); } } } \ No newline at end of file