X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=win%2FC%23%2FfrmQueue.cs;h=2684772bbd8cfedbadf1b3a2d5ede9526ee010c6;hb=4560ade3c833f282f02d15a9473e233488617df9;hp=a08591c517ec3ba87c84859d61368055295db38b;hpb=a1075c72204646ca7b3987aadd0d2804b09fadf4;p=handbrake-jp%2Fhandbrake-jp-git.git diff --git a/win/C#/frmQueue.cs b/win/C#/frmQueue.cs index a08591c5..2684772b 100644 --- a/win/C#/frmQueue.cs +++ b/win/C#/frmQueue.cs @@ -1,180 +1,710 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Text; -using System.Windows.Forms; -using System.Threading; -using System.Diagnostics; -using System.Runtime.InteropServices; +/* frmQueue.cs $ + This file is part of the HandBrake source code. + Homepage: . + It may be used under the terms of the GNU General Public License. */ namespace Handbrake { + using System; + using System.Collections.Generic; + using System.Collections.ObjectModel; + using System.ComponentModel; + using System.IO; + using System.Windows.Forms; + using Functions; + + using HandBrake.ApplicationServices.Model; + using HandBrake.ApplicationServices.Services; + using HandBrake.ApplicationServices.Services.Interfaces; + + using Model; + + /// + /// The Queue Window + /// public partial class frmQueue : Form { - private delegate void ProgressUpdateHandler(); + /// + /// Update Handler Delegate + /// + private delegate void UpdateHandler(); + + /// + /// An instance of the Queue service + /// + private readonly IQueue queue; + + /// + /// A reference to the main application window + /// + private readonly frmMain mainWindow; - public frmQueue() + /// + /// Initializes a new instance of the class. + /// + /// + /// An instance of the queue service. + /// + /// + /// The main window. + /// + public frmQueue(IQueue q, frmMain mw) { InitializeComponent(); + + this.mainWindow = mw; + + this.queue = q; + queue.EncodeStarted += new EventHandler(QueueOnEncodeStart); + queue.QueueCompleted += new EventHandler(QueueOnQueueFinished); + queue.QueuePauseRequested += new EventHandler(QueueOnPaused); + queue.QueueListChanged += new EventHandler(queue_QueueListChanged); + + queue.EncodeStarted += new EventHandler(queue_EncodeStarted); + queue.EncodeEnded += new EventHandler(queue_EncodeEnded); + + drp_completeOption.Text = Properties.Settings.Default.CompletionOption; } - #region Queue Handling + /// + /// Queue Changed + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void queue_QueueListChanged(object sender, EventArgs e) + { + UpdateUiElementsOnQueueChange(); + } + + /// + /// Encode Ended + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void queue_EncodeEnded(object sender, EventArgs e) + { + queue.EncodeStatusChanged -= EncodeQueue_EncodeStatusChanged; + ResetEncodeText(); + } - private void btn_q_encoder_Click(object sender, EventArgs e) + /// + /// Queue Started + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void queue_EncodeStarted(object sender, EventArgs e) { - if (list_queue.Items.Count != 0) + this.SetCurrentEncodeInformation(); + queue.EncodeStatusChanged += EncodeQueue_EncodeStatusChanged; + } + + /// + /// Display the Encode Status + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void EncodeQueue_EncodeStatusChanged(object sender, HandBrake.ApplicationServices.EncodeProgressEventArgs e) + { + if (this.InvokeRequired) { - progressBar.Value = 0; - lbl_progressValue.Text = "0 %"; - progressBar.Step = 100 / list_queue.Items.Count; - progressBar.Update(); - ThreadPool.QueueUserWorkItem(startProc); + this.BeginInvoke(new Encode.EncodeProgessStatus(EncodeQueue_EncodeStatusChanged), new[] { sender, e }); + return; } - + + lbl_encodeStatus.Text = + string.Format( + "Encoding: Pass {0} of {1}, {2:00.00}% Time Remaining: {3}", + e.Task, + e.TaskCount, + e.PercentComplete, + e.EstimatedTimeLeft); } - [DllImport("user32.dll")] - public static extern void LockWorkStation(); - [DllImport("user32.dll")] - public static extern int ExitWindowsEx(int uFlags, int dwReason); + /// + /// Handle the Queue Paused event + /// + /// + /// The sender. + /// + /// + /// The EventArgs. + /// + private void QueueOnPaused(object sender, EventArgs e) + { + SetUiEncodeFinished(); + UpdateUiElementsOnQueueChange(); + } - private void startProc(object state) + /// + /// Handle the Queue Finished event. + /// + /// + /// The sender. + /// + /// + /// The EventArgs. + /// + private void QueueOnQueueFinished(object sender, EventArgs e) { - try + SetUiEncodeFinished(); + ResetQueue(); // Reset the Queue Window + } + + /// + /// Handle the Encode Started event + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void QueueOnEncodeStart(object sender, EventArgs e) + { + SetUiEncodeStarted(); // make sure the UI is set correctly + UpdateUiElementsOnQueueChange(); // Redraw the Queue, a new encode has started. + } + + /// + /// Initializes the Queue list with the Arraylist from the Queue class + /// + public void SetQueue() + { + UpdateUiElementsOnQueueChange(); + } + + /// + /// Initializes the Queue list, then shows and activates the window + /// + public new void Show() + { + Show(true); + } + + /// + /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window + /// + /// Indicates whether to call setQueue() before showing the window + public void Show(bool doSetQueue) + { + if (doSetQueue) SetQueue(); + base.Show(); + } + + /// + /// Handle the Encode button Click event + /// + /// The sender + /// the EventArgs + private void BtnEncodeClick(object sender, EventArgs e) + { + if (queue.Paused) + { + SetUiEncodeStarted(); + } + + lbl_encodeStatus.Text = "Encoding ..."; + queue.Start(); + } + + /// + /// Handle the Pause button click event. + /// + /// + /// The sender. + /// + /// + /// The EventArgs. + /// + private void BtnPauseClick(object sender, EventArgs e) + { + queue.Pause(); + MessageBox.Show( + "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", + "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); + } + + // UI Work + + /// + /// Setup the UI to show that an encode has started + /// + private void SetUiEncodeStarted() + { + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(SetUiEncodeStarted)); + return; + } + btn_encode.Enabled = false; + btn_pause.Visible = true; + } + + /// + /// Setup the UI to indicate that an encode has finished. + /// + private void SetUiEncodeFinished() + { + if (InvokeRequired) { - while (list_queue.Items.Count != 0) + BeginInvoke(new UpdateHandler(SetUiEncodeFinished)); + return; + } + btn_pause.Visible = false; + btn_encode.Enabled = true; + } + + /// + /// Reset the Queue Window display + /// + private void ResetQueue() + { + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(ResetQueue)); + return; + } + btn_pause.Visible = false; + btn_encode.Enabled = true; + + ResetEncodeText(); + } + + /// + /// Reset the current job text + /// + private void ResetEncodeText() + { + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(ResetEncodeText)); + return; + } + lbl_encodeStatus.Text = "Ready"; + + lbl_source.Text = "-"; + lbl_dest.Text = "-"; + lbl_encodeOptions.Text = "-"; + + lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; + } + + /// + /// Redraw the Queue window with the latest information about HandBrakes status + /// + private void RedrawQueue() + { + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(RedrawQueue)); + return; + } + + list_queue.Items.Clear(); + ReadOnlyCollection theQueue = queue.CurrentQueue; + foreach (Job queueItem in theQueue) + { + string qItem = queueItem.Query; + QueryParser parsed = Functions.QueryParser.Parse(qItem); + + // Get the DVD Title + string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString(); + + // Get the DVD Chapters + string chapters; + if (parsed.ChapterStart == 0) + chapters = "Auto"; + else { - string query = list_queue.Items[0].ToString(); - updateUIElements(); - - Functions.CLI process = new Functions.CLI(); - Process hbProc = process.runCli(this, query, false, false, false, false); - - hbProc.WaitForExit(); - hbProc.Close(); - hbProc.Dispose(); + chapters = parsed.ChapterStart.ToString(); + if (parsed.ChapterFinish != 0) + chapters = chapters + " - " + parsed.ChapterFinish; } - resetQueue(); + ListViewItem item = new ListViewItem(); + item.Text = title; // Title + item.SubItems.Add(chapters); // Chapters + item.SubItems.Add(queueItem.Source); // Source + item.SubItems.Add(queueItem.Destination); // Destination + item.SubItems.Add(parsed.VideoEncoder); // Video - // Do something whent he encode ends. - switch (Properties.Settings.Default.CompletionOption) + // Display The Audio Track Information + string audio = string.Empty; + foreach (AudioTrack track in parsed.AudioInformation) { - case "Shutdown": - System.Diagnostics.Process.Start("Shutdown", "-s -t 60"); - break; - case "Log Off": - ExitWindowsEx(0, 0); - break; - case "Suspend": - Application.SetSuspendState(PowerState.Suspend, true, true); - break; - case "Hibernate": - Application.SetSuspendState(PowerState.Hibernate, true, true); - break; - case "Lock System": - LockWorkStation(); - break; - case "Quit HandBrake": - Application.Exit(); - break; - default: - break; + if (audio != string.Empty) + audio += ", " + track.Encoder; + else + audio = track.Encoder; } + item.SubItems.Add(audio); // Audio - MessageBox.Show("Encode Queue Completed!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); + list_queue.Items.Add(item); } - catch (Exception exc) + } + + /// + /// Update the UI elements + /// + private void UpdateUiElementsOnQueueChange() + { + if (InvokeRequired) { - MessageBox.Show(exc.ToString()); + BeginInvoke(new UpdateHandler(UpdateUiElementsOnQueueChange)); + return; } + + RedrawQueue(); + lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending"; } - private void updateUIElements() + /// + /// Set the window up with the current encode information + /// + private void SetCurrentEncodeInformation() { - if (this.InvokeRequired) + try { - this.BeginInvoke(new ProgressUpdateHandler(updateUIElements)); - return; + if (InvokeRequired) + { + BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation)); + } + + QueryParser parsed = QueryParser.Parse(queue.LastEncode.Query); + + // Get title and chapters + string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString(); + string chapterlbl; + if (Equals(parsed.ChapterStart, 0)) + chapterlbl = "Auto"; + else + { + string chapters = parsed.ChapterStart.ToString(); + if (parsed.ChapterFinish != 0) + chapters = chapters + " - " + parsed.ChapterFinish; + chapterlbl = chapters; + } + + // Get audio information + string audio = string.Empty; + foreach (AudioTrack track in parsed.AudioInformation) + { + if (audio != string.Empty) + audio += ", " + track.Encoder; + else + audio = track.Encoder; + } + + // found query is a global varible + lbl_encodeStatus.Text = "Encoding ..."; + lbl_source.Text = queue.LastEncode.Source + "(Title: " + title + " Chapters: " + chapterlbl + ")"; + lbl_dest.Text = queue.LastEncode.Destination; + lbl_encodeOptions.Text = "Video: " + parsed.VideoEncoder + " Audio: " + audio + Environment.NewLine + + "x264 Options: " + parsed.H264Query; + } + catch (Exception) + { + // Do Nothing } - this.list_queue.Items.RemoveAt(0); + } + + /* Right Click Menu */ - progressBar.PerformStep(); - lbl_progressValue.Text = string.Format("{0} %", progressBar.Value); - progressBar.Update(); + /// + /// Handle the Move Up Menu Item + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuUpClick(object sender, EventArgs e) + { + MoveUp(); } - private void resetQueue() + /// + /// Handle the Move down Menu Item + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuDownClick(object sender, EventArgs e) { - if (this.InvokeRequired) + MoveDown(); + } + + /// + /// Edit a job + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuEditClick(object sender, EventArgs e) + { + if (list_queue.SelectedIndices != null && list_queue.SelectedIndices.Count != 0) { - this.BeginInvoke(new ProgressUpdateHandler(resetQueue)); - return; + lock (queue) + { + lock (list_queue) + { + int index = list_queue.SelectedIndices[0]; + mainWindow.RecievingJob(queue.GetJob(index)); + queue.Remove(index); + RedrawQueue(); + } + } } - lbl_progressValue.Text = "0 %"; - progressBar.Value = 0; - progressBar.Update(); } - #endregion + /// + /// Handle the delete Menu Item + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuDeleteClick(object sender, EventArgs e) + { + DeleteSelectedItems(); + } - #region Queue Management + /* Keyboard Shortcuts */ - private void btn_up_Click(object sender, EventArgs e) + /// + /// Handle the delete keyboard press + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void ListQueueDeleteKey(object sender, KeyEventArgs e) { - int count = list_queue.Items.Count; - int itemToMove = list_queue.SelectedIndex; - int previousItemint = 0; - String previousItem = ""; + if (e.KeyCode == Keys.Delete && e.Modifiers == Keys.None) + DeleteSelectedItems(); + } - if (itemToMove > 0) + /* Queue Management */ + + /// + /// Move items up in the queue + /// + private void MoveUp() + { + // If there are selected items and the first item is not selected + if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0)) { - previousItemint = itemToMove - 1; - previousItem = list_queue.Items[previousItemint].ToString(); - list_queue.Items[previousItemint] = list_queue.Items[itemToMove]; - list_queue.Items[itemToMove] = previousItem; - list_queue.SelectedIndex = list_queue.SelectedIndex - 1; + // Copy the selected indices to preserve them during the movement + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + // Move up each selected item + foreach (int selectedIndex in selectedIndices) + queue.MoveUp(selectedIndex); + + // Keep the selected item(s) selected, now moved up one index + foreach (int selectedIndex in selectedIndices) + if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good + list_queue.Items[selectedIndex - 1].Selected = true; } + + list_queue.Select(); // Activate the control to show the selected items } - private void btn_down_Click(object sender, EventArgs e) + /// + /// Move items down in the queue + /// + private void MoveDown() { - int count = list_queue.Items.Count; - int itemToMove = list_queue.SelectedIndex; - int itemAfterInt = 0; - String itemAfter = ""; + // If there are selected items and the last item is not selected + if (list_queue.SelectedIndices.Count > 0 && + !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index)) + { + // Copy the selected indices to preserve them during the movement + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + // Reverse the indices to move the items down from last to first (preserves indices) + selectedIndices.Reverse(); - if (itemToMove < (count - 1)) + // Move down each selected item + foreach (int selectedIndex in selectedIndices) + queue.MoveDown(selectedIndex); + + // Keep the selected item(s) selected, now moved down one index + foreach (int selectedIndex in selectedIndices) + if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good + list_queue.Items[selectedIndex + 1].Selected = true; + } + + list_queue.Select(); // Activate the control to show the selected items + } + + /// + /// Delete the currently selected items on the queue + /// + private void DeleteSelectedItems() + { + // If there are selected items + if (list_queue.SelectedIndices.Count > 0) { - itemAfterInt = itemToMove + 1; - itemAfter = list_queue.Items[itemAfterInt].ToString(); - list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove]; - list_queue.Items[itemToMove] = itemAfter; - list_queue.SelectedIndex = list_queue.SelectedIndex + 1; + // Save the selected indices to select them after the move + List selectedIndices = new List(list_queue.SelectedIndices.Count); + foreach (int selectedIndex in list_queue.SelectedIndices) + selectedIndices.Add(selectedIndex); + + int firstSelectedIndex = selectedIndices[0]; + + // Reverse the list to delete the items from last to first (preserves indices) + selectedIndices.Reverse(); + + // Remove each selected item + foreach (int selectedIndex in selectedIndices) + queue.Remove(selectedIndex); + + // Select the item where the first deleted item was previously + if (firstSelectedIndex < list_queue.Items.Count) + list_queue.Items[firstSelectedIndex].Selected = true; } + + list_queue.Select(); // Activate the control to show the selected items } - private void btn_delete_Click(object sender, EventArgs e) + /* Queue Import / Export features */ + + /// + /// Create a batch script + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuBatchClick(object sender, EventArgs e) { - list_queue.Items.Remove(list_queue.SelectedItem); + SaveFile.FileName = string.Empty; + SaveFile.Filter = "Batch|.bat"; + SaveFile.ShowDialog(); + if (SaveFile.FileName != String.Empty) + queue.WriteBatchScriptToFile(SaveFile.FileName); } - #endregion - #region Window Management + /// + /// Export Queue + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuExportClick(object sender, EventArgs e) + { + SaveFile.FileName = string.Empty; + SaveFile.Filter = "HandBrake Queue|*.queue"; + SaveFile.ShowDialog(); + if (SaveFile.FileName != String.Empty) + queue.WriteQueueStateToFile(SaveFile.FileName); + } - private void btn_Close_Click(object sender, EventArgs e) + /// + /// Import Queue + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuImportClick(object sender, EventArgs e) { - this.Hide(); + OpenFile.FileName = string.Empty; + OpenFile.ShowDialog(); + if (OpenFile.FileName != String.Empty) + queue.LoadQueueFromFile(OpenFile.FileName); } - private void btn_minimise_Click(object sender, EventArgs e) + /// + /// Readd current job to queue + /// + /// + /// The sender. + /// + /// + /// The e. + /// + private void MnuReaddClick(object sender, EventArgs e) { - this.WindowState = FormWindowState.Minimized; + if (queue.LastEncode != null && !queue.LastEncode.IsEmpty) + { + queue.Add( + queue.LastEncode.Query, + queue.LastEncode.Title, + queue.LastEncode.Source, + queue.LastEncode.Destination, + queue.LastEncode.CustomQuery); + } } - #endregion + /* Overrides */ + + /// + /// Hide's the window when the user tries to "x" out of the window instead of closing it. + /// + /// + /// The e. + /// + protected override void OnClosing(CancelEventArgs e) + { + e.Cancel = true; + this.Hide(); + base.OnClosing(e); + } + /// + /// Change the OnComplete option setting. + /// + /// + /// The sender. + /// + /// + /// The EventArgs. + /// + private void CompleteOptionChanged(object sender, EventArgs e) + { + Properties.Settings.Default.CompletionOption = drp_completeOption.Text; + HandBrake.ApplicationServices.Init.CompletionOption = drp_completeOption.Text; + Properties.Settings.Default.Save(); + } } } \ No newline at end of file