X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=win%2FC%23%2FfrmMain.resx;h=057cc5471ebd9826b884dd9020416dad8c2a5e55;hb=b8c7cf18f82ad8552e4a79ab3e93794a2e7759e5;hp=be7f794449095d00945be17d23dfe8d75a19269c;hpb=48a50973c674e64a99622ac0c9c8c5c1443d75b2;p=handbrake-jp%2Fhandbrake-jp-git.git diff --git a/win/C#/frmMain.resx b/win/C#/frmMain.resx index be7f7944..057cc547 100644 --- a/win/C#/frmMain.resx +++ b/win/C#/frmMain.resx @@ -117,181 +117,83 @@ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - False - - 931, 18 + 17, 54 False - 529, 18 - - - 633, 18 + 556, 15 18, 15 - - Select the subtitle language you require from this dropdown. - - or - -Autoselect: Scan for subtitles in an extra 1st pass, and choose -the one that's only used 10 percent of the time or less. -This should locate subtitles for short foreign language segments. -Best used in conjunction with forced subtitles. - True True + + 935, 54 + Here you can name each chapter that the encoded video will contain. Make sure you have selected a "Title" from the "Source" box above otherwise the list will not be populated with the correct amount of chapters. Note: Do not change any of the chapter numbers! - - True - - - True - + + Import a comma separated file containing the chapter information. +The CSV should be formatted as follows: + +1,Chapter 1 Name +2,Chapter 2 Name +3,Chapter 3 Name + +Note: Currently, if you wish to use a , in your chapter name, you must escape it with a \ + - 223, 15 + 232, 15 - 430, 18 + 450, 15 - 329, 15 + 343, 15 106, 15 - - CABAC, or context adaptive binary arithmetic coding, is used by x264 to reduce the bitrate needed for a given quality by 15%. -This makes it very cool and very useful, and it should be left on whenever possible. However, it is incompatible with the iPod 5.5G, and makes the AppleTV struggle. -So turn it off for those. CABAC is a kind of entropy coding, which means that it compresses data by making shorthand symbols to represent long streams of data. -The "entropy" part means that the symbols it uses the most often are the smallest. -When you disable CABAC, another entropy coding scheme gets enabled, called CAVLC (context adaptive variable-length coding). -CAVLC is a lot less efficient, which is why it needs 15% more bitrate to achieve the same quality as CABAC. - - - x264 includes an in-loop deblocking filter. -What this means is that blocky compression artifacts are smoothed away when you play back the video. -It has two settings: strength and threshold, just like a simple filter in Photoshop. -Strength controls the amount of deblocking applied to the whole frame. -If you drop down below 0, you reduce the amount of blurring. -Go too negative, and you'll get an effect somewhat like oversharpening an image. -Go into positive values, and the image may become too soft. -Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. -The default deblocking values are 0 and 0. This does not mean zero deblocking. -It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. -While many, many people stick with the default deblocking values of 0,0, other people disagree. -Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. -While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless. - - - - x264 includes an in-loop deblocking filter. -What this means is that blocky compression artifacts are smoothed away when you play back the video. -It has two settings: strength and threshold, just like a simple filter in Photoshop. -Strength controls the amount of deblocking applied to the whole frame. -If you drop down below 0, you reduce the amount of blurring. -Go too negative, and you'll get an effect somewhat like oversharpening an image. -Go into positive values, and the image may become too soft. -Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. -The default deblocking values are 0 and 0. This does not mean zero deblocking. -It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. -While many, many people stick with the default deblocking values of 0,0, other people disagree. -Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. -While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless. - - - When Analysis is set to "all," checking this box lets x264 break key frames down into 8x8 blocks of pixels for analysis. -This is a high profile feature of H.264, which makes it less compatible. It should slightly decrease bitrate or improve quality. - - - Analysis controls how finely x264 divides up a frame to capture detail. -Full macroblocks are 16x16 pixels, but x264 can go down all the way to 4x4 blocks if it judges it necessary. -By default it only breaks up key frames that much. -To give x264 the freedom to make the best decisions for all frames, use "all" analysis. -If you want to create a high profile H.264 video (which is less compatible with the world at large than main profile), -also check the "8x8 DCT blocks" box to add yet another block size for analysis. - - - This setting is finer-grained than the motion estimation settings above. -Instead of dealing with whole pixels, it deals with fractional pixels. 4, HandBrake's default, means looking at quarter pixels (qpel). -Higher levels increase quality by dividing the pixel more, but take longer to encode. -Using 6 or 7 turns unlocks the ability to turn on more advanced features like B-Frame rate distortion. - - - This range is the radius, in pixels, x264 should use for motion estimation searches. -It only has an effect when you use Uneven Multi-Hexagonal or Exhaustive searching. -24, 32, and 64 are good values. - - - This sets the shape of the area x264 searches when estimating motion. -Your choices are a diamond, a hexagon, a more complex hexagonal shape, or searching the entire frame. -You are best off using Uneven Multi-Hexagonal searching. - - - B-frame pyramids are a High Profile feature. -This means that if you enable it, YOUR VIDEO WILL NOT PLAY IN QUICKTIME. -Pyramidal B-frames mean that B-frames don't just reference surrounding reference frames — - instead, it also treats a previous B-frame as a reference, improving quality/lowering bitrate at the expense of complexity. -Logically, to reference an earlier B-frame, you must tell x264 to use at least 2 B-frames. - - - When bidrectional motion estimation refinement is activated, x264 will optimize motion vectors both forwards and backwards in time. -This improves quality, and while it slows down encoding, it does not make playback any more difficult. - - - When B-frame rate distortion optimization is enabled, x264 tries several different methods of compression for each part of a frame, -and chooses the one that looks the best. -You need to use a subpixel motion estimation refinement level of 6 or 7 for this to work. - - - With weighted B-frame prediction enabled, x264 will consider how far away the previous and next P-frames are, -before deciding to make a frame a B-frame. -The effect is that x264 will use fewer B-frames when they'd look bad — when it can't accurately predict motion. -Obviously, this only works when you tell x264 to use more than 1 B-frame. - - - Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. -It can either look at other parts of the current frame (spatial) or compare against the preceding frame (temporal). -You're best off setting this to automatic, so x264 decides which method is best on its own. -Don't select none assuming it will be faster; instead it will take longer and look worse. -If you're going to choose between spatial and temporal, spatial is usually better. - + + 392, 54 + + + 265, 54 + - 731, 18 + 767, 15 iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8 - YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAlpJREFUOE+tk21I - k1EYhif0oyA0sqIQCix/+GcQFFH9CCmiUBTLLEjShJofVBgL2fxoU9Pp5ubUlS5rU9f8rCyjsA+pUCRC - TR1ppmVFUSlmhq78unrnQF1KGHTg/nEOz30993PO+7qJFrmUeiv2n+Mij+XLRLLYULdF2pxlEVIDcw0p - AsyxD5fmI/rQ94pqi26eOlsfuZj+7BgSm01QdA4ih7m73Yx9qGpavwatjPebqCzOprPt8YKQgzFagqL0 - BEjyEFWVaBkdLHMxT34uYNwWR9nVTEoL0zHlp2DMSeaSRk6eKt4VWm5WM/rVPNN5SjDTLQebZEHNA1wr - UvHjk3E6tsNcV62e1r3KLGqtKm6WplNpSsVqVFJsOM8VfSKFWjkGtcyZptSYzvC7XByx3zQoqCnTMvlG - CX1prnornPUmQJcUXsbSVhGK5bIOkcmQyveeTHiv4VZ5Nk33Nc6iuSO8CIfmECYa/bE/8ON1iRipJNh5 - F0V6Bd86lfQ1JlFj1TDVq4COKCegLVIwHmGiKRB7/V6G7+5koHozymgfYRy5E1CgTWKgXcZ1i5qWp0KS - rjgBcAJawph6FszYk/2M1O1isGYLX8p9ab6wgqP+3rMvYciS01GfzA1LFvQkQ6sQ9/khxhoCGHnox1Dt - NvorxXw0b8Km8UQh2cip6GOzgNyMeKqKM7HdjqFZJ5pRk2YJ9aql3EnxoCJxNaZ4Ly6e3UDY3O6OEXRp - 59ApTpIhiyDh9GHORAZyPHQPB/ZtZ/cOMVvFPvh6e7F+3SrWrHRnraf7Xz/xf/rJ/kvxb84I3U1y+9/W - AAAAAElFTkSuQmCC + YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAJQSURBVDhPlZNdSNNRGMb/F110ZZEVhVBgeeHNICiiuggp + olAUyyxI0oSaH1QYC3N+tKnp5ubm1JUua5uuqdPKMgr7kApFItTUkWZqVhSVYmao5Nev/xyoQ4k88Nyc + 8z6/93nP4QjCfy6lwc4ltZVso4P/tMyXRcmMHqZ0EeY6jZQVInzuf0e1Tb9Ina3P/tkpLD6XkNg8BJe5 + u93C+HDVrP4M2ZkcMOOw5tLZ9nxJyJE4HSExBoKkBQhVpTrGhso9zNPfiph0JlB+U01ZcRbmwnRMeWlc + 08opUCV6QissGsZ+WOY6z4hmuuXglC6pRYBbJSp+fzXNxnaZ66o1s3rkyKHWruJuWRYOcwZ2kxKr8TI3 + DCkU6+QYNUnuNGWmLEY+5uOK3degoKZcx3SfEvozPfVB3OtNhi4ZvI2nrTIc23U9gtmYwa8eNXzScq8i + l6bHWnfRwhHeREJzGFONgYw/CeB9qQSZNNR9FyUGBT87lfQ3plJj1zLTq4COGDegLVo0HmeqKZjx+gOM + PNzDYPU2lLF+4jhyN6BIl8pgexK3bRpaXopJuhJEwGloiWDmVSgTLw4xWreXoZrtfK/wp/nKak4E+s6/ + hDFHTkd9GndsOdCTBq1i3NdHmWgIYvRpAMO1OxlwSPhi2YpT641CuoWzsSfnAfnZiVRZ1Tjvx9GsF+bU + pF1BvWolD9JXUZmyDnOiD1cvbCZiYXfXCPrMi+gVZ8hOiiL53DHORwdzKnw/hw/uYt9uCTskfvj7+rBp + 41rWr/Fig7fX8j/Tsn/fcgx/ARfG3ml6M3rzAAAAAElFTkSuQmCC - 830, 18 + 871, 15 @@ -673,10 +575,13 @@ If you're going to choose between spatial and temporal, spatial is usually bette - 1060, 18 + 155, 54 + + + 595, 54 - 56 + 98 @@ -1057,4 +962,13 @@ If you're going to choose between spatial and temporal, spatial is usually bette AAD6AQAA4AEAAMABAACAAQAAgAEAAMBBAADAYQAAjGEAAIRhAADc+wAA3/8AAA== + + 664, 15 + + + 680, 54 + + + 787, 54 + \ No newline at end of file