X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=test4%2FPsychlopsMain.cs;h=d33eb149eaadea2591768e58401599d13073bbfe;hb=8d02b5d184f6209f65920c2e63bba907e2221f75;hp=32ba5e8618340bafb89a5850ff59f40481c7ea9a;hpb=2d16c7bc232e1d8e0f57404c4b37e3a8db6ab207;p=psychlops%2Fsilverlight.git diff --git a/test4/PsychlopsMain.cs b/test4/PsychlopsMain.cs index 32ba5e8..d33eb14 100644 --- a/test4/PsychlopsMain.cs +++ b/test4/PsychlopsMain.cs @@ -1,4 +1,115 @@ - +using Psychlops; + +namespace PsychlopsSilverlight4test +{ + + public class PsychlopsMain + { + + Psychlops.Canvas cnvs; + int i; + double x, y, z, t, p, temp, xx, yy; + + //Set Target Initial Value + double TargetEcce = 100.0, TargetSize = 5.0, TargetNumber = 5, Rotate = 0.0; + + //Set Background Initial Value + double DotNumber = 50, thetaSpeed = 3.0, Axis = 0.0, BGRadii = 150, BGSize = 5.0; + + public void psychlops_main() + { + cnvs = new Canvas(500, 500); + + //Declare background dots and target + Rectangle[] BGDot = new Rectangle[2048]; + for(int i=0; i<2048; i++){ + BGDot[i]=new Rectangle(); + } + Rectangle[] Target= new Rectangle[10]; + for(int i=0; i<10; i++){ + Target[i]=new Rectangle(); + } + + + //Declare Matrix to keep back ground dots' coordinate value + double[] DotX=new double[2048]; + double[] DotY = new double[2048]; + + + //Set Independent variables to manipulate + + + //Initialize positions of background dots + for(int i=0; i<2048; i++){ + t=2.0*Math.PI*Math.random(1.0); + p=2.0*Math.PI*Math.random(1.0); + DotX[i]=t; + DotY[i]=p; + + x=BGRadii*Math.cos(t)*Math.cos(p); + y=BGRadii*Math.sin(t)*Math.cos(p); + BGDot[i].set(BGSize, BGSize); + BGDot[i].centering().shift(x,y); + } + + //Initialize positions of targets + for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize); + + double COS, SIN; + DotNumber = 200; + //Main stimulus loop + while(true){ + //Clear the main window + cnvs.clear(Color.green); + + + temp=Axis/360*2*Math.PI; + COS=Math.cos(temp); + SIN=Math.sin(temp); + + //Calculate positions of background dots and set them + for(int i=0; i