X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=swig%2Fblender24%2Fpmd_export.py;h=c407b4e0927b6119cec1e62f2ea1b75df794e25e;hb=e3663cdfa9eba5b3809390cbc46516f50cb244bc;hp=62d01232bb0e13d2a6172a043db42b7b43c57f66;hpb=e93ad2d5166621f0c3720eac1ad42f15a6809dae;p=meshio%2Fmeshio.git diff --git a/swig/blender24/pmd_export.py b/swig/blender24/pmd_export.py index 62d0123..c407b4e 100644 --- a/swig/blender24/pmd_export.py +++ b/swig/blender24/pmd_export.py @@ -353,7 +353,7 @@ class OneSkinMesh(object): indices=self.vertexArray.getMappedIndices(index) for i in indices: baseMorph.add(i, pos) - indexRelativeMap[i]=relativeIndex + indexRelativeMap[relativeIndex]=i relativeIndex+=1 break print(len(baseMorph.offsets)) @@ -381,13 +381,15 @@ class OneSkinMesh(object): assert(len(morph.offsets)==len(baseMorph.offsets)) # sort skinmap - original=self.morphList[:] - def getIndex(morph): - for i, v in enumerate(englishmap.skinMap): - if v[0]==morph.name: - return i - print(morph) - self.morphList.sort(lambda l, r: getIndex(l)-getIndex(r)) + if len(self.morphList)>1: + original=self.morphList[:] + def getIndex(morph): + for i, v in enumerate(englishmap.skinMap): + if v[0]==morph.name: + return i + #print(morph) + return 0 + self.morphList.sort(lambda l, r: getIndex(l)-getIndex(r)) def __getOrCreateMorph(self, name, type): for m in self.morphList: @@ -612,12 +614,14 @@ class PmdExporter(object): self.__createOneSkinMesh(child) def write(self, path): + print('write') io=pmd.IO() io.name=self.name io.comment="blender export" io.version=1.0 # 頂点 + print('vertices') for pos, normal, uv, b0, b1, weight in self.oneSkinMesh.vertexArray.zip(): # convert right-handed z-up to left-handed y-up v=io.addVertex() @@ -635,6 +639,7 @@ class PmdExporter(object): v.edge_flag=0 # edge flag, 0: enable edge, 1: not edge # 面とマテリアル + print('faces and materials') vertexCount=self.oneSkinMesh.getVertexCount() for m, indices in self.oneSkinMesh.vertexArray.indexArrays.items(): m=Blender.Material.Get(m) @@ -670,6 +675,7 @@ class PmdExporter(object): #io.indices.append(indices[i+2]) # bones + print('bones') for b in self.builder.bones: if b.name.endswith("_t"): if b.name.startswith("arm twist1_") or b.name.startswith("arm twist2_"): @@ -718,6 +724,7 @@ class PmdExporter(object): bone.pos.z=b.pos[1] if not near(b.pos[1], 0) else 0 # IK + print('ik') for ik in self.builder.ik_list: solver=io.addIK() solver.index=self.builder.getIndex(ik.target) @@ -731,6 +738,7 @@ class PmdExporter(object): solver.weight=ik.weight # 表情 + print('shape keys') for i, m in enumerate(self.oneSkinMesh.morphList): # morph morph=io.addMorph() @@ -749,6 +757,7 @@ class PmdExporter(object): morph.vertex_count=len(m.offsets) # 表情枠 + print('display list') # type==0はbase for i, m in enumerate(self.oneSkinMesh.morphList): if m.type==3: @@ -764,6 +773,7 @@ class PmdExporter(object): io.face_list.append(i) # ボーン表示枠 + print('bone display list') def createBoneDisplayName(name, english): boneDisplayName=io.addBoneDisplayName() boneDisplayName.name=name.decode('utf-8').encode('cp932') @@ -783,6 +793,7 @@ class PmdExporter(object): io.addBoneDisplay(i, getBoneDisplayGroup(b)) # English + print('english') io.english_name="blender export" io.english_coment="blender export" @@ -790,7 +801,7 @@ class PmdExporter(object): io.getToonTexture(i).name="toon%02d.bmp\n" % i # 書き込み - return io.write(path.encode(FS_ENCODING)) + return io.write(path) def getBoneDisplayGroup(bone):