X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=swig%2Fblender%2Fbl25.py;h=ca79e58a6050056dca851c55a6ceca3bce5efd3b;hb=6f30c5ef957e1775ff7e39a41e1e1aa99864dbd1;hp=f9709bebcb3587b34924561c950de5d7a137b275;hpb=88fae94d72002fd88348e03a861b815d5cfb351f;p=meshio%2Fmeshio.git diff --git a/swig/blender/bl25.py b/swig/blender/bl25.py index f9709be..ca79e58 100644 --- a/swig/blender/bl25.py +++ b/swig/blender/bl25.py @@ -44,6 +44,22 @@ class ProgressBar(object): message='finished in %.2f sec' % (time.time()-self.start) self.set(message, 1.0) +def progress_start(base): + global progressBar + progressBar=ProgressBar(base) + +def progress_finish(): + global progressBar + progressBar.finish() + +def progress_print(message, progress=0.05): + global progressBar + progressBar.advance(message, progress) + +def progress_set(message, progress): + global progressBar + progressBar.set(message, progress) + ############################################################################### class Writer(object): @@ -75,8 +91,6 @@ def createMqoMaterial(m): material.diffuse_color=[m.color.r, m.color.g, m.color.b] material.alpha=m.color.a material.diffuse_intensity=m.diffuse - # temporary - material.emit=1.0 return material def createPmdMaterial(m): @@ -89,8 +103,6 @@ def createPmdMaterial(m): material.specular_color=([m.specular.r, m.specular.g, m.specular.b]) material.mirror_color=([m.ambient.r, m.ambient.g, m.ambient.b]) material.subsurface_scattering.enabled=True if m.flag==1 else False - # temporary - material.emit=1.0 return material def createTexture(path): @@ -124,8 +136,11 @@ def createMesh(scene, name): def objectMakeParent(parent, child): child.parent=parent +def objectAddMirrorModifier(mesh_object): + return mesh_object.modifiers.new("Modifier", "MIRROR") -def meshAddMqoGeometry(mesh, o, materials, imageMap, scale): +def meshAddMqoGeometry(mesh_object, o, materials, imageMap, scale): + mesh=mesh_object.data # count triangle and quadrangle faceCount=0 for f in o.faces: @@ -314,6 +329,9 @@ def objectActivate(scene, o): o.selected=True scene.objects.active=o +def objectGetActive(scene): + return scene.objects.active + def meshAddVertexGroup(meshObject, name): meshObject.add_vertex_group(name) @@ -405,6 +423,15 @@ def boneLayerMask(bone, layers): layer.append(False) bone.layer=layer +def objectLayerMask(object, layers): + layer=[] + for i in range(20): + try: + layer.append(True if layers[i]!=0 else False) + except IndexError: + layer.append(False) + object.layers=layer + def objectPinShape(o): o.shape_key_lock=True @@ -487,3 +514,8 @@ def shapeKeys(b): def VtoV(v): return mathutils.Vector([v.x, v.y, v.z]) +def meshSetSmooth(mesh, smoothing): + mesh.autosmooth_angle=int(smoothing) + mesh.autosmooth=True + mesh.calc_normals() +