X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=dev4%2FWriteableBitmapEx%2FWriteableBitmapEx.XML;fp=dev4%2FWriteableBitmapEx%2FWriteableBitmapEx.XML;h=a307dd7ec497ab4d3bbe52e5d7e26c2ca9942b0b;hb=08bcb090f6a3e6ee38c712571f24b57a4dd32fb4;hp=0000000000000000000000000000000000000000;hpb=7fe25aa821826f09903fb14def74d6b0376e3b5a;p=psychlops%2Fsilverlight.git diff --git a/dev4/WriteableBitmapEx/WriteableBitmapEx.XML b/dev4/WriteableBitmapEx/WriteableBitmapEx.XML new file mode 100644 index 0000000..a307dd7 --- /dev/null +++ b/dev4/WriteableBitmapEx/WriteableBitmapEx.XML @@ -0,0 +1,940 @@ + + + + WriteableBitmapEx + + + + + Collection of interchange extension methods for the Silverlight WriteableBitmap class. + + + Collection of draw extension methods for the Silverlight WriteableBitmap class. + + + Collection of draw extension methods for the Silverlight WriteableBitmap class. + + + Collection of blit (copy) extension methods for the Silverlight WriteableBitmap class. + + + Collection of draw extension methods for the Silverlight WriteableBitmap class. + + + Collection of draw spline extension methods for the Silverlight WriteableBitmap class. + + + Collection of transformation extension methods for the Silverlight WriteableBitmap class. + + + + + Copies the Pixels from the WriteableBitmap into a ARGB byte array starting at a specific Pixels index. + + The WriteableBitmap. + The starting Pixels index. + The number of Pixels to copy. + The color buffer as byte ARGB values. + + + + Copies the Pixels from the WriteableBitmap into a ARGB byte array. + + The WriteableBitmap. + The number of pixels to copy. + The color buffer as byte ARGB values. + + + + Copies all the Pixels from the WriteableBitmap into a ARGB byte array. + + The WriteableBitmap. + The color buffer as byte ARGB values. + + + + Copies color information from an ARGB byte array into this WriteableBitmap starting at a specific buffer index. + + The WriteableBitmap. + The starting index in the buffer. + The number of bytes to copy from the buffer. + The color buffer as byte ARGB values. + The WriteableBitmap that was passed as parameter. + + + + Copies color information from an ARGB byte array into this WriteableBitmap. + + The WriteableBitmap. + The number of bytes to copy from the buffer. + The color buffer as byte ARGB values. + The WriteableBitmap that was passed as parameter. + + + + Copies all the color information from an ARGB byte array into this WriteableBitmap. + + The WriteableBitmap. + The color buffer as byte ARGB values. + The WriteableBitmap that was passed as parameter. + + + + Writes the WriteableBitmap as a TGA image to a stream. + Used with permission from Nokola: http://nokola.com/blog/post/2010/01/21/Quick-and-Dirty-Output-of-WriteableBitmap-as-TGA-Image.aspx + + The WriteableBitmap. + The destination stream. + + + + Loads an image from the applications resource file and fills this WriteableBitmap with it. + + The WriteableBitmap. + Only the relative path to the resource file. The assembly name is retrieved automatically. + The WriteableBitmap that was passed as parameter. + + + + Draws a colored line by connecting two points using the Bresenham algorithm. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using the Bresenham algorithm. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using a DDA algorithm (Digital Differential Analyzer). + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using a DDA algorithm (Digital Differential Analyzer). + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using an optimized DDA. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using an optimized DDA. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a colored line by connecting two points using an optimized DDA. + Uses the pixels array and the width directly for best performance. + + An array containing the pixels as int RGBA value. + The width of one scanline in the pixels array. + The height of the bitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color for the line. + + + + Draws a polyline. Add the first point also at the end of the array if the line should be closed. + + The WriteableBitmap. + The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). + The color for the line. + + + + Draws a polyline. Add the first point also at the end of the array if the line should be closed. + + The WriteableBitmap. + The points of the polyline in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). + The color for the line. + + + + Draws a triangle. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The color. + + + + Draws a triangle. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The color. + + + + Draws a quad. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The x-coordinate of the 4th point. + The y-coordinate of the 4th point. + The color. + + + + Draws a quad. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The x-coordinate of the 4th point. + The y-coordinate of the 4th point. + The color. + + + + Draws a rectangle. + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color. + + + + Draws a rectangle. + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color. + + + + A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + Uses a different parameter representation than DrawEllipse(). + + The WriteableBitmap. + The x-coordinate of the ellipses center. + The y-coordinate of the ellipses center. + The radius of the ellipse in x-direction. + The radius of the ellipse in y-direction. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + Uses a different parameter representation than DrawEllipse(). + + The WriteableBitmap. + The x-coordinate of the ellipses center. + The y-coordinate of the ellipses center. + The radius of the ellipse in x-direction. + The radius of the ellipse in y-direction. + The color for the line. + + + + Fills the whole WriteableBitmap with a color. + + The WriteableBitmap. + The color used for filling. + + + + Fills the whole WriteableBitmap with an empty color (0). + + The WriteableBitmap. + + + + Clones the specified WriteableBitmap. + + The WriteableBitmap. + A copy of the WriteableBitmap. + + + + Applies the given function to all the pixels of the bitmap in + order to set their color. + + The WriteableBitmap. + The function to apply. With parameters x, y and a color as a result + + + + Applies the given function to all the pixels of the bitmap in + order to set their color. + + The WriteableBitmap. + The function to apply. With parameters x, y, source color and a color as a result + + + + Gets the color of the pixel at the x, y coordinate as integer. + + The WriteableBitmap. + The x coordinate of the pixel. + The y coordinate of the pixel. + The color of the pixel at x, y. + + + + Gets the color of the pixel at the x, y coordinate as a Color struct. + + The WriteableBitmap. + The x coordinate of the pixel. + The y coordinate of the pixel. + The color of the pixel at x, y as a Color struct. + + + + Sets the color of the pixel using a precalculated index (faster). + + The WriteableBitmap. + The coordinate index. + The red value of the color. + The green value of the color. + The blue value of the color. + + + + Sets the color of the pixel. + + The WriteableBitmap. + The x coordinate (row). + The y coordinate (column). + The red value of the color. + The green value of the color. + The blue value of the color. + + + + Sets the color of the pixel including the alpha value and using a precalculated index (faster). + + The WriteableBitmap. + The coordinate index. + The alpha value of the color. + The red value of the color. + The green value of the color. + The blue value of the color. + + + + Sets the color of the pixel including the alpha value. + + The WriteableBitmap. + The x coordinate (row). + The y coordinate (column). + The alpha value of the color. + The red value of the color. + The green value of the color. + The blue value of the color. + + + + Sets the color of the pixel using a precalculated index (faster). + + The WriteableBitmap. + The coordinate index. + The color. + + + + Sets the color of the pixel. + + The WriteableBitmap. + The x coordinate (row). + The y coordinate (column). + The color. + + + + Sets the color of the pixel using an extra alpha value and a precalculated index (faster). + + The WriteableBitmap. + The coordinate index. + The alpha value of the color. + The color. + + + + Sets the color of the pixel using an extra alpha value. + + The WriteableBitmap. + The x coordinate (row). + The y coordinate (column). + The alpha value of the color. + The color. + + + + Sets the color of the pixel using a precalculated index (faster). + + The WriteableBitmap. + The coordinate index. + The color. + + + + Sets the color of the pixel. + + The WriteableBitmap. + The x coordinate (row). + The y coordinate (column). + The color. + + + + Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this). + + The destination WriteableBitmap. + The rectangle that defines the destination region. + The source WriteableBitmap. + The rectangle that will be copied from the source to the destination. + The blending mode . + + + + Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this). + + The destination WriteableBitmap. + The rectangle that defines the destination region. + The source WriteableBitmap. + The rectangle that will be copied from the source to the destination. + + + + Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this). + + The destination WriteableBitmap. + The destination position in the destination bitmap. + The source WriteableBitmap. + The rectangle that will be copied from the source to the destination. + If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent. + The blending mode . + + + + Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this). + + The destination WriteableBitmap. + The rectangle that defines the destination region. + The source WriteableBitmap. + The rectangle that will be copied from the source to the destination. + If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent. + The blending mode . + + + + Draws a filled rectangle. + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color. + + + + Draws a filled rectangle. + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color. + + + + A Fast Bresenham Type Algorithm For Drawing filled ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing filled ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + x2 has to be greater than x1 and y2 has to be greater than y1. + + The WriteableBitmap. + The x-coordinate of the bounding rectangle's left side. + The y-coordinate of the bounding rectangle's top side. + The x-coordinate of the bounding rectangle's right side. + The y-coordinate of the bounding rectangle's bottom side. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing filled ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + Uses a different parameter representation than DrawEllipse(). + + The WriteableBitmap. + The x-coordinate of the ellipses center. + The y-coordinate of the ellipses center. + The radius of the ellipse in x-direction. + The radius of the ellipse in y-direction. + The color for the line. + + + + A Fast Bresenham Type Algorithm For Drawing filled ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf + Uses a different parameter representation than DrawEllipse(). + + The WriteableBitmap. + The x-coordinate of the ellipses center. + The y-coordinate of the ellipses center. + The radius of the ellipse in x-direction. + The radius of the ellipse in y-direction. + The color for the line. + + + + Draws a filled polygon. Add the first point also at the end of the array if the line should be closed. + + The WriteableBitmap. + The points of the polygon in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). + The color for the line. + + + + Draws a filled polygon. Add the first point also at the end of the array if the line should be closed. + + The WriteableBitmap. + The points of the polygon in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, ..., xn, yn). + The color for the line. + + + + Draws a filled quad. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The x-coordinate of the 4th point. + The y-coordinate of the 4th point. + The color. + + + + Draws a filled quad. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The x-coordinate of the 4th point. + The y-coordinate of the 4th point. + The color. + + + + Draws a filled triangle. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The color. + + + + Draws a filled triangle. + + The WriteableBitmap. + The x-coordinate of the 1st point. + The y-coordinate of the 1st point. + The x-coordinate of the 2nd point. + The y-coordinate of the 2nd point. + The x-coordinate of the 3rd point. + The y-coordinate of the 3rd point. + The color. + + + + Draws a filled, cubic Beziér spline defined by start, end and two control points. + + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the 1st control point. + The y-coordinate of the 1st control point. + The x-coordinate of the 2nd control point. + The y-coordinate of the 2nd control point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color. + The pixels array. + The width of the bitmap. + The height of the bitmap. + + + + Draws a series of filled, cubic Beziér splines each defined by start, end and two control points. + The ending point of the previous curve is used as starting point for the next. + Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point). + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn). + The color for the spline. + + + + Draws a series of filled, cubic Beziér splines each defined by start, end and two control points. + The ending point of the previous curve is used as starting point for the next. + Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point). + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn). + The color for the spline. + + + + Computes the discrete segment points of a Cardinal spline (cubic) defined by four control points. + + The x-coordinate of the 1st control point. + The y-coordinate of the 1st control point. + The x-coordinate of the 2nd control point. + The y-coordinate of the 2nd control point. + The x-coordinate of the 3rd control point. + The y-coordinate of the 3rd control point. + The x-coordinate of the 4th control point. + The y-coordinate of the 4th control point. + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color. + The pixels array. + The width of the bitmap. + The height of the bitmap. + + + + Draws a filled Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a filled Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a filled, closed Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a filled, closed Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a cubic Beziér spline defined by start, end and two control points. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the 1st control point. + The y-coordinate of the 1st control point. + The x-coordinate of the 2nd control point. + The y-coordinate of the 2nd control point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color. + + + + Draws a cubic Beziér spline defined by start, end and two control points. + + The WriteableBitmap. + The x-coordinate of the start point. + The y-coordinate of the start point. + The x-coordinate of the 1st control point. + The y-coordinate of the 1st control point. + The x-coordinate of the 2nd control point. + The y-coordinate of the 2nd control point. + The x-coordinate of the end point. + The y-coordinate of the end point. + The color. + + + + Draws a series of cubic Beziér splines each defined by start, end and two control points. + The ending point of the previous curve is used as starting point for the next. + Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point). + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn). + The color for the spline. + + + + Draws a series of cubic Beziér splines each defined by start, end and two control points. + The ending point of the previous curve is used as starting point for the next. + Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point). + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn). + The color for the spline. + + + + Draws a segment of a Cardinal spline (cubic) defined by four control points. + + The x-coordinate of the 1st control point. + The y-coordinate of the 1st control point. + The x-coordinate of the 2nd control point. + The y-coordinate of the 2nd control point. + The x-coordinate of the 3rd control point. + The y-coordinate of the 3rd control point. + The x-coordinate of the 4th control point. + The y-coordinate of the 4th control point. + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color. + The pixels array. + The width of the bitmap. + The height of the bitmap. + + + + Draws a Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a closed Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Draws a closed Cardinal spline (cubic) defined by a point collection. + The cardinal spline passes through each point in the collection. + + The WriteableBitmap. + The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn). + The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line. + The color for the spline. + + + + Creates a new cropped WriteableBitmap. + + The WriteableBitmap. + The x coordinate of the rectangle that defines the crop region. + The y coordinate of the rectangle that defines the crop region. + The width of the rectangle that defines the crop region. + The height of the rectangle that defines the crop region. + A new WriteableBitmap that is a cropped version of the input. + + + + Creates a new cropped WriteableBitmap. + + The WriteableBitmap. + The rectangle that defines the crop region. + A new WriteableBitmap that is a cropped version of the input. + + + + Creates a new resized WriteableBitmap. + + The WriteableBitmap. + The new desired width. + The new desired height. + The interpolation method that should be used. + A new WriteableBitmap that is a resized version of the input. + + + + The blending mode. + + + + + Alpha blendiing uses the alpha channel to combine the source and destination. + + + + + Additive blending adds the colors of the source and the destination. + + + + + Subtractive blending subtracts the source color from the destination. + + + + + Uses the source color as a mask. + + + + + Multiplies the source color with the destination color. + + + + + No blending just copies the pixels from the source. + + + + + The interpolation method. + + + + + The nearest neighbor algorithm simply selects the color of the nearest pixel. + + + + + Linear interpolation in 2D using the average of 3 neighboring pixels. + + + +