X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=dev4%2FShader%2FGabor.fx;fp=dev4%2FShader%2FGabor.fx;h=095d01fb15930c374799ce79a318de08ea0b81e7;hb=39e414403e124f21d684b744254e74539caceeb1;hp=e588bb64229cf11302f19225c3e2bbef62437823;hpb=30ffbb3015380f28275c1160f625d9764e9bd2c4;p=psychlops%2Fsilverlight.git diff --git a/dev4/Shader/Gabor.fx b/dev4/Shader/Gabor.fx index e588bb6..095d01f 100644 --- a/dev4/Shader/Gabor.fx +++ b/dev4/Shader/Gabor.fx @@ -50,7 +50,7 @@ float4 main(float2 uv : TEXCOORD) : COLOR //float _r = rp(uv)*sigma*4.0; //float env = exp( -(_r*_r) / 2.0 ) * alpha; float _r = rp(uv)*8; - float env = 1.0;//exp( -(_r*_r) / (2.0) ) * alpha; + float env = exp( -(_r*_r) / (2.0) ) * alpha; float _x = sin(orientation)*uv[0]-cos(orientation)*uv[1]; float l = 0.5+env*contrast*0.5*cos(frequency*_x + phase);