X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=0.6.x%2Fjs%2F07_audio%2F10_XAudioSprite.js;h=dc4ec65e62db51bcadf49c635a6df428702de897;hb=HEAD;hp=ac5b19e67e4a4cb75874899f6e5369a90ef17f3a;hpb=e28511741c97176b8ffe67bb1ea0660da37f754b;p=pettanr%2FclientJs.git diff --git a/0.6.x/js/07_audio/10_XAudioSprite.js b/0.6.x/js/07_audio/10_XAudioSprite.js index ac5b19e..dc4ec65 100644 --- a/0.6.x/js/07_audio/10_XAudioSprite.js +++ b/0.6.x/js/07_audio/10_XAudioSprite.js @@ -4,18 +4,20 @@ * Mobile Opera11 は Audio をサポートするがイベントが取れない * iframe 内で生成して、Audio Sprite の preset で再生できないか? */ -var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない - X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 - X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti, - X_Audio_Sprite_needTouchFirst = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ), - X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidWebkit' ] <= 534.3 ) && !( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ), - X_Audio_Sprite_enableVolume = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上 - X_Audio_Sprite_maxTracks = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9, - X_Audio_Sprite_lengthSilence = 10000, // 一番最初の無音部分の長さ - X_Audio_Sprite_lengthDistance = 5000, // 音間の無音の長さ - X_Audio_Sprite_uid = 0, - X_Audio_Sprite_members = {}, - X_Audio_Sprite_TEMP = { +var X_AudioSprite_shouldUse = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない + X_AudioSprite_useVideoForMulti = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || + //( ( 4.2 <= X_UA[ 'AOSP' ] ), + // ドスパラパッドはビデオのインライン再生が不可 + false, + X_AudioSprite_disableMultiTrack = !X_WebAudio && ( X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ), + X_AudioSprite_enableVolume = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上 + // http://tukumemo.com/html5-audio-sp/ + // iOS6、Android4.1から同時再生が可能になりました。 + X_AudioSprite_maxTracks = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9, + X_AudioSprite_lengthSilence = 10000, // 一番最初の無音部分の長さ + X_AudioSprite_lengthDistance = 5000, // 音間の無音の長さ + X_AudioSprite_uid = 0, + X_AudioSprite_TEMP = { presets : {}, BGMs : {}, tracks : [], @@ -25,34 +27,56 @@ var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA[ 'iOS' ] bgmPosition : 0, bgmName : '', bgmLooped : false, - bgmPlaying : false + bgmPlaying : false, + tmpEvent : null }, - X_Audio_Sprite_instance, - X_Audio_Sprite_numTracks, - X_Audio_Sprite_useVideo; + X_AudioSprite, + X_AudioSprite_numTracks, + X_AudioSprite_useVideo; +/** + * { + * urls : [ 'xx.ogg', 'xx.mp3' ], + * numTracks : 3, + * useVideo : false, + * volume : 1, + * BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ], + * BGM_02 : [ '56.00', '1:15.230', true ] + * } + * + * X_EVENT_BACKEND_READY + * X_EVENT_BACKEND_NONE + * + * X_EVENT_READY + * X_EVENT_MEDIA_LOOPED + * X_EVENT_MEDIA_ENDED + * + * @namespace X.AudioSprite + * @alias X.AudioSprite + */ X[ 'AudioSprite' ] = function( setting ){ - var tracks = X_Audio_Sprite_TEMP.tracks, - bgms = X_Audio_Sprite_TEMP.BGMs, - presets = X_Audio_Sprite_TEMP.presets, + var tracks = X_AudioSprite_TEMP.tracks, + bgms = X_AudioSprite_TEMP.BGMs, + presets = X_AudioSprite_TEMP.presets, urls = setting[ 'urls' ], video = setting[ 'useVideo' ], n = video ? 1 : setting[ 'numTracks' ] || 1, - option = { - volume : setting[ 'volume' ] || 0.5, - autoplay : false, - startTime : 0, - endTime : X_Audio_Sprite_lengthSilence, - loop : true - }, - k, i, v, track; + volume = setting[ 'volume' ], + k, i, v, track; - if( !X_Audio_Sprite_instance ){ - X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members ); - X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent ); - }; + + if( X_AudioSprite ) X_AudioSprite[ 'kill' ](); + + X_AudioSprite = X_Class_override( X_EventDispatcher(), X_AudioSprite_members ); + X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent ); + + n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks; - n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks; + // TODO + // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる? + //if( X_AudioSprite_needTouchAndroid && n === 1 ){ + // video = true; + //}; for( k in setting ){ v = setting[ k ]; @@ -60,41 +84,50 @@ X[ 'AudioSprite' ] = function( setting ){ v = X_Array_copy( v ); for( i = v.length; i; ){ --i; - if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] ); + if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] ); }; if( v[ 2 ] ) bgms[ k ] = v; presets[ k ] = v; }; }; - X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Array_copy( urls ), option ); + X_Audio_startDetectionBackend( + X_Audio_BACKENDS[ 0 ], + X_AudioSprite, // dispatcher として + X_Array_copy( urls ), + { + 'volume' : 0 <= volume && volume <= 1 ? volume : 1, + 'autoplay' : true, + 'startTime' : 0, + 'endTime' : X_AudioSprite_lengthSilence, + 'loop' : true + }); - X_Audio_Sprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler ); - X_Audio_Sprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_Audio_Sprite_handleEvent ); + X_AudioSprite[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler ); + X_AudioSprite[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent ); - X_Audio_Sprite_useVideo = video; - X_Audio_Sprite_numTracks = X_Audio_Sprite_instance[ 'numTracks' ] = n; + X_AudioSprite_useVideo = video; + X_AudioSprite_numTracks = X_AudioSprite[ 'numTracks' ] = n; - return X_Audio_Sprite_instance; + return X_AudioSprite; }; -X[ 'AudioSprite' ][ 'shouldUse' ] = X_Audio_Sprite_shouldUse; -X[ 'AudioSprite' ][ 'needTouchFirst' ] = X_Audio_Sprite_needTouchFirst; -X[ 'AudioSprite' ][ 'enableMultiTrack' ] = X_Audio_Sprite_enableMultiTrack; +X[ 'AudioSprite' ][ 'shouldUse' ] = X_AudioSprite_shouldUse; +X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack; // 再生が終わっているもの、終わりかけのものを探す -// TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装 -function X_Audio_Sprite_getTrackEnded(){ - var tracks = X_Audio_Sprite_TEMP.tracks, - l = tracks.length, +// TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.AudioSprite は使わず自力で実装 +function X_AudioSprite_getTrackEnded(){ + var tracks = X_AudioSprite_TEMP.tracks, + l = X_AudioSprite_numTracks, i = 0, track, state, last = 1 / 0, _last, index; for( ; i < l; ++i ){ track = tracks[ i ]; state = track.getState(); if( !state.playing ) return track; - if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue; - if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track; + if( track === X_AudioSprite_TEMP.bgmTrack ) continue; + if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track; _last = state.endTime - state.currentTime; if( _last < last ){ last = _last; @@ -104,118 +137,91 @@ function X_Audio_Sprite_getTrackEnded(){ return tracks[ index ]; }; -/* - * { - * urls : [ 'xx.ogg', 'xx.mp3' ], - * numTracks : 3, - * useVideo : false, - * volume : 1, - * BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ], - * BGM_02 : [ '56.00', '1:15.230', true ] - * } - * - * X_EVENT_BACKEND_READY - * X_EVENT_BACKEND_NONE - * - * X_EVENT_READY - * X_EVENT_MEDIA_LOOPED - * X_EVENT_MEDIA_ENDED - * - */ - -X_Audio_Sprite_members = { - +var X_AudioSprite_members = +/** @lends X.AudioSprite.prototype */ +{ + /** + * @type {number} + */ 'numTracks' : 0, - 'load' : function(){ - var tracks = X_Audio_Sprite_TEMP.tracks, - i = 0, l = tracks.length; - for( ; i < l; ++i ){ - if( X_UA[ 'WinPhone' ] ){ - console.log( 'WinPhone : touch -> play()' ); - //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 ); - this[ 'pause' ]( i ); - } else { - tracks[ i ][ '_rawObject' ].load(); - }; - }; - }, - - /* - * @return uid Number + /** + * 再生 + * @param {string} name トラック名 + * @return {number} uid */ 'play' : function( name ){ - var bgm = X_Audio_Sprite_TEMP.bgmTrack, - tracks = X_Audio_Sprite_TEMP.tracks, - bgms = X_Audio_Sprite_TEMP.BGMs, - presets = X_Audio_Sprite_TEMP.presets, + var bgm = X_AudioSprite_TEMP.bgmTrack, + tracks = X_AudioSprite_TEMP.tracks, + bgms = X_AudioSprite_TEMP.BGMs, + presets = X_AudioSprite_TEMP.presets, preset = presets[ name ], track, i, k; if( preset ){ if( bgms[ name ] ){ - if( name !== X_Audio_Sprite_TEMP.bgmName ){ + if( name !== X_AudioSprite_TEMP.bgmName ){ // bgm変更 - X_Audio_Sprite_TEMP.bgmName = name; - X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ]; - X_Audio_Sprite_TEMP.bgmLooped = false; + X_AudioSprite_TEMP.bgmName = name; + X_AudioSprite_TEMP.bgmPosition = preset[ 0 ]; + X_AudioSprite_TEMP.bgmLooped = false; }; - X_Audio_Sprite_TEMP.bgmPlaying = true; + X_AudioSprite_TEMP.bgmPlaying = true; if( bgm ){ track = bgm; } else - if( 1 < tracks.length ){ - track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded(); + if( 1 < X_AudioSprite_numTracks ){ + track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded(); } else { - track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ]; + track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ]; }; - if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){ + if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){ track.setState({ 'loop' : true, - 'looped' : X_Audio_Sprite_TEMP.bgmLooped, - 'currentTime' : X_Audio_Sprite_TEMP.bgmPosition, + 'looped' : X_AudioSprite_TEMP.bgmLooped, + 'currentTime' : X_AudioSprite_TEMP.bgmPosition, 'startTime' : preset[ 0 ], 'endTime' : preset[ 1 ], 'loopStartTime' : preset[ 3 ], 'loopEndTime' : preset[ 4 ] }); } else { - track.setState( { 'looped' : X_Audio_Sprite_TEMP.bgmLooped } ); + track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } ); track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] ); - track.seek( X_Audio_Sprite_TEMP.bgmPosition ); + track.seek( X_AudioSprite_TEMP.bgmPosition ); }; } else { - if( 1 < tracks.length ){ - track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying ); + if( 1 < X_AudioSprite_numTracks ){ + track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying ); track - [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ) + [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ) .setState( { 'looped' : false } ); - track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence ); + track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence ); } else { // single track, iOS if( bgm ){ - X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime(); - //console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' + bgm.playing ); - X_Audio_Sprite_TEMP.bgmTrack = null; + X_AudioSprite_TEMP.bgmPosition = bgm.currentTime(); + //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' + bgm.playing ); + X_AudioSprite_TEMP.bgmTrack = null; }; track = tracks[ 0 ]; - if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){ + if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){ track.setState({ 'loop' : true, 'looped' : false, - //'currentTime' : preset[ 0 ], + 'currentTime' : preset[ 0 ], 'startTime' : preset[ 0 ], 'endTime' : preset[ 1 ], 'loopStartTime' : 0, - 'loopEndTime' : X_Audio_Sprite_lengthSilence + 'loopEndTime' : X_AudioSprite_lengthSilence }); } else { - track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence ); + track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence ); }; }; }; @@ -224,52 +230,85 @@ X_Audio_Sprite_members = { return -1; }, + /** + * ポーズ, uid を指定しない、または '*' で呼び出した場合、全てのトラックを pause する。 + * @param {number} uid=undefined トラックID, '*' + * @return {AudioSprite} + */ 'pause' : function( uid ){ - var track = X_Audio_Sprite_TEMP.tracks[ uid ]; - if( X_Audio_Sprite_TEMP.bgmTrack === track ){ - X_Audio_Sprite_TEMP.bgmPosition = track.currentTime(); - X_Audio_Sprite_TEMP.bgmPlaying = false; - X_Audio_Sprite_TEMP.bgmTrack = null; + var tracks = X_AudioSprite_TEMP.tracks, + i, l, track; + + if( uid === '*' || uid === undefined ){ + for( i = 0, l = X_AudioSprite_numTracks; i < l; ++i ){ + X_AudioSprite[ 'pause' ]( i ); + }; + } else + if( track = tracks[ uid ] ){ + if( X_AudioSprite_TEMP.bgmTrack === track ){ + X_AudioSprite_TEMP.bgmPosition = track.currentTime(); + X_AudioSprite_TEMP.bgmPlaying = false; + X_AudioSprite_TEMP.bgmTrack = null; + }; + track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence ); + track.seek( 0 ); + X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED ); }; - track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ); - track && track.seek( 0 ); - this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED ); - return this; + return X_AudioSprite; }, + /** + * シーク, 現在のトラックの長さ内で相対指定する + * @param {number} uid トラックID + * @param {number} position ms + * @return {AudioSprite} + */ 'seek' : function( uid, position ){ - var track = X_Audio_Sprite_TEMP.tracks[ uid ], - end; + var track = X_AudioSprite_TEMP.tracks[ uid ], + end, start; if( track ){ delete track.seekTime; - end = X_AudioWrapper_getEndTime( track ); - position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion ); + end = X_Audio_getEndTime( track ); + start = X_Audio_getStartTime( track, end ); + 0 <= position && position <= ( end - start ) && track.seek( start + position ); }; - return this; + return X_AudioSprite; }, + /** + * ボリューム + * @param {number} uid トラックID + * @param {number} opt_volume= ボリューム + * @return {AudioSprite|number} + */ 'volume' : function( uid, opt_volume ){ var track, i; // TODO uid = 0 if( uid === 0 ){ if( opt_volume === undefined ){ - return X_Audio_Sprite_TEMP.volume; + return X_AudioSprite_TEMP.volume; }; - for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){ - X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume ); + for( i = X_AudioSprite_numTracks; i; ){ + X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume ); }; - return this; + return X_AudioSprite; }; - track = X_Audio_Sprite_TEMP.tracks[ uid ]; + track = X_AudioSprite_TEMP.tracks[ uid ]; if( opt_volume === undefined ){ return track ? track.gain : -1; }; track && track.volume( opt_volume ); - return this; + return X_AudioSprite; }, + /** + * 状態の取得・更新 + * @param {number} uid トラックID + * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト + * @return {AudioSprite|object} + */ 'state' : function( uid, opt_obj ){ - var track = X_Audio_Sprite_TEMP.tracks[ uid ], + var track = X_AudioSprite_TEMP.tracks[ uid ], state, start, end; // TODO uid = 0 if( opt_obj === undefined ){ @@ -281,18 +320,18 @@ X_Audio_Sprite_members = { 'currentTime' : state.currentTime - start, 'playing' : start <= state.currentTime && state.currentTime <= state.endTime, 'duration' : state.endTime - start, - 'volume' : X_Audio_Sprite_TEMP.volume + 'volume' : X_AudioSprite_TEMP.volume }; }; - return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false }; + return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false }; }; track && track.setState( opt_obj ); - return this; + return X_AudioSprite; } }; function X_AudioSprite_backendHandler( e ){ - var i, backend, option, src, name, last, _e; + var i, backend, option, src, name, last, _e, track; switch( e.type ){ case X_EVENT_BACKEND_READY : @@ -300,22 +339,21 @@ function X_AudioSprite_backendHandler( e ){ backend = X_Audio_BACKENDS[ e[ 'backendID' ] ]; option = e[ 'option' ]; - this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler ); - this[ 'source' ] = src = e[ 'source' ]; - this[ 'backendName' ] = name = backend.backendName; + X_AudioSprite[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler ); + X_AudioSprite[ 'source' ] = src = e[ 'source' ]; + X_AudioSprite[ 'backendName' ] = name = backend.backendName; - console.log( i + ' / ' + X_Audio_Sprite_numTracks ); + //console.log( i + ' / ' + X_AudioSprite_numTracks ); - for( i = 0; i < X_Audio_Sprite_numTracks; ++i ){ - if( X_Audio_Sprite_useVideo || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){ + for( i = 0; i < X_AudioSprite_numTracks; ++i ){ + if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){ + option = X_Object_deepCopy( option ); option[ 'useVideo' ] = true; + console.log( 'use video' ); }; // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する - X_Audio_Sprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) ); - - - console.dir( backend ); - console.dir( last ); + X_AudioSprite_TEMP.tracks.push( + last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite_handleEvent ) ); }; _e = { @@ -324,118 +362,156 @@ function X_AudioSprite_backendHandler( e ){ 'backendName' : name }; - if( X_Audio_Sprite_needTouchFirst ){ - if( name === 'Web Audio' ){ - _e[ 'needTouchForPlay' ] = true; - } else { - _e[ 'needTouchForLoad' ] = true; - }; - }; - this[ 'asyncDispatch' ]( _e ); - - console.log( 'AudioSprite - X_EVENT_BACKEND_READY' ); - - last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler ); - - // READY, needTouchForPlay, needTouchForLoad - if( X_Audio_HTMLAudioWrapper_durationFix ){ - for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){ - this[ 'pause' ]( i ); - }; + // TODO 今は touch 可能で backend ready + if( + // WebAudio + ( e[ 'needTouchForPlay' ] && ( _e[ 'needTouchForPlay' ] = true ) ) || + // HTMLAudio + ( e[ 'needTouchForLoad' ] && ( _e[ 'needTouchForLoad' ] = true ) ) + ){ + X_AudioSprite_TEMP.tmpEvent = _e; + last[ 'listenOnce' ]( X_EVENT_MEDIA_WAIT_FOR_TOUCH, X_AudioSprite_backendHandler ); + } else { + X_AudioSprite[ 'asyncDispatch' ]( _e ); }; + // TODO 全ての track の READY で! + last[ 'listen' ]( X_EVENT_PROGRESS, X_AudioSprite_backendHandler ) + [ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_backendHandler ); return X_CALLBACK_STOP_NOW; case X_EVENT_BACKEND_NONE : - this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler ) + X_AudioSprite + [ 'listen' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_handleEvent ) // kill を呼ぶ [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE ); return X_CALLBACK_STOP_NOW; + case X_EVENT_MEDIA_WAIT_FOR_TOUCH : + // TODO 全ての track の MEDIA_WAIT_FOR_TOUCH で! + X_AudioSprite[ 'asyncDispatch' ]( X_AudioSprite_TEMP.tmpEvent ); + delete X_AudioSprite_TEMP.tmpEvent; + break; + + case X_EVENT_PROGRESS : + X_AudioSprite[ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : e[ 'percent' ] } ); + break; + case X_EVENT_READY : console.log( 'X.AudioSprite - Ready!' ); - if( X_Audio_Sprite_needTouchAndroid ){ - for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){ - this[ 'pause' ]( i ); - }; - e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this[ 'asyncDispatch' ], [ X_EVENT_READY ] ); // Android 標準ブラウザ - return; + if( X_AudioSprite_TEMP.tmpEvent ){ + // このタイミングで tmpEvent が存在する場合は、タッチをスキップして Web Audio が再生可能になった + // つまり他の Web Audio インスタンスでタッチによる再生が開始され、自身も再生可能になった + + _e = X_AudioSprite_TEMP.tmpEvent; + _e[ 'needTouchForPlay' ] = false; + + X_AudioSprite + [ 'unlisten' ]( X_EVENT_MEDIA_WAIT_FOR_TOUCH, X_AudioSprite_backendHandler ) + [ 'asyncDispatch' ]( _e ); + + delete X_AudioSprite_TEMP.tmpEvent; + }; + + for( i = 0; i < X_AudioSprite_numTracks; ++i ){ + track = X_AudioSprite_TEMP.tracks[ i ]; + ( track.autoplay || track._playReserved ) && track.actualPlay(); + delete track._playReserved; }; - this[ 'asyncDispatch' ]( X_EVENT_READY ); + this[ 'listen' ]( X_EVENT_PROGRESS, X_AudioSprite_backendHandler ); + X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_READY ); break; }; }; -function X_Audio_Sprite_handleEvent( e ){ - var i, tracks, track, _e, k; +function X_AudioSprite_handleEvent( e ){ + var track = e.target, i, tracks, _e, k; switch( e.type ){ case X_EVENT_MEDIA_PLAYING : - ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING ); + case X_EVENT_MEDIA_WAITING : + case X_EVENT_MEDIA_SEEKING : + ( track === X_AudioSprite_TEMP.bgmTrack || !track.looped ) && X_AudioSprite[ 'asyncDispatch' ]( e.type ); break; case X_EVENT_MEDIA_BEFORE_LOOP : - if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){ - X_Audio_Sprite_TEMP.bgmLooped = true; - this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid + if( track === X_AudioSprite_TEMP.bgmTrack ){ + // BGM + X_AudioSprite_TEMP.bgmLooped = true; + X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid } else { - if( e.target.looped ){ - //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid - } else { - this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid + // SE + if( !track.looped ){ + X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid }; - console.log( '[AudioSprite] ' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack ); + //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack ); // single track | iOS - if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){ - X_Audio_Sprite_TEMP.bgmTrack = e.target; - this.play( X_Audio_Sprite_TEMP.bgmName ); + if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){ + X_AudioSprite_TEMP.bgmTrack = track; + X_AudioSprite.play( X_AudioSprite_TEMP.bgmName ); return X_CALLBACK_PREVENT_DEFAULT; }; }; break; + + case X_EVENT_DEBUG : + i = X_AudioSprite_TEMP.tracks.indexOf( track ); + if( 0 <= i ){ + e[ 'trackID' ] = i; + X_AudioSprite[ 'dispatch' ]( e ); + }; + break; + // TODO Android Firefox で アクティブ検出できない! case X_EVENT_VIEW_ACTIVATE : console.log( '■ アクティブ' ); // track.play(); or iOS need touch?? - tracks = X_Audio_Sprite_TEMP.pauseTracks; + tracks = X_AudioSprite_TEMP.pauseTracks; while( tracks.length ) tracks.pop().actualPlay(); break; case X_EVENT_VIEW_DEACTIVATE : console.log( '■ デアクティブ' ); // track.pause(); - tracks = X_Audio_Sprite_TEMP.tracks; - i = tracks.length; + tracks = X_AudioSprite_TEMP.tracks; + i = X_AudioSprite_numTracks; for( ; i; ){ track = tracks[ --i ]; - track.playing && X_Audio_Sprite_TEMP.pauseTracks.push( track ) && track.pause(); + track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause(); }; break; + case X_EVENT_BACKEND_NONE : + case X_EVENT_UNLOAD : + X_AudioSprite[ 'kill' ](); + break; + case X_EVENT_KILL_INSTANCE : + X_AudioSprite_TEMP.pauseTracks.length = 0; - while( X_Audio_Sprite_TEMP.tracks.length ){ - X_Audio_Sprite_TEMP.tracks.pop()[ 'kill' ](); + while( X_AudioSprite_TEMP.tracks.length ){ + X_AudioSprite_TEMP.tracks.pop()[ 'kill' ](); }; - for( k in X_Audio_Sprite_TEMP.bgms ){ - delete X_Audio_Sprite_TEMP.bgms[ k ]; + for( k in X_AudioSprite_TEMP.BGMs ){ + delete X_AudioSprite_TEMP.BGMs[ k ]; }; - for( k in X_Audio_Sprite_TEMP.presets ){ - delete X_Audio_Sprite_TEMP.presets[ k ]; + for( k in X_AudioSprite_TEMP.presets ){ + delete X_AudioSprite_TEMP.presets[ k ]; }; - X_Audio_Sprite_TEMP.bgmTrack = null; - X_Audio_Sprite_TEMP.bgmPosition = 0; - X_Audio_Sprite_TEMP.bgmName = ''; - X_Audio_Sprite_TEMP.bgmLooped = false; - X_Audio_Sprite_TEMP.bgmPlaying = false; + X_AudioSprite_TEMP.bgmTrack = null; + X_AudioSprite_TEMP.bgmPosition = 0; + X_AudioSprite_TEMP.bgmName = ''; + X_AudioSprite_TEMP.bgmLooped = false; + X_AudioSprite_TEMP.bgmPlaying = false; - X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent ); + X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent ); + X_AudioSprite = null; break; }; };