X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=0.6.x%2Fjs%2F07_audio%2F10_XAudioSprite.js;h=1ff87f674a712984cf2da3aaf8fb9fd521a2bc90;hb=6002fdac540134f01738f95246c0ea66302bd702;hp=d6a40b66413831419c9b03583e5cfb8b36232f66;hpb=17e73f4403429f29ea41c824a8e084489df3ace1;p=pettanr%2FclientJs.git diff --git a/0.6.x/js/07_audio/10_XAudioSprite.js b/0.6.x/js/07_audio/10_XAudioSprite.js index d6a40b6..1ff87f6 100644 --- a/0.6.x/js/07_audio/10_XAudioSprite.js +++ b/0.6.x/js/07_audio/10_XAudioSprite.js @@ -8,7 +8,7 @@ var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA[ 'iOS' ] X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti, X_Audio_Sprite_needTouchFirst = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ), - X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidWebkit' ] <= 534.3 ), + X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidWebkit' ] <= 534.3 ) && !( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ), X_Audio_Sprite_enableVolume = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上 X_Audio_Sprite_maxTracks = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9, X_Audio_Sprite_lengthSilence = 10000, // 一番最初の無音部分の長さ @@ -134,7 +134,7 @@ X_Audio_Sprite_members = { i = 0, l = tracks.length; for( ; i < l; ++i ){ if( X_UA[ 'WinPhone' ] ){ - console.log( 'touch -> play()' ); + console.log( 'WinPhone : touch -> play()' ); //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 ); this[ 'pause' ]( i ); } else { @@ -339,13 +339,11 @@ function X_AudioSprite_backendHandler( e ){ }; return X_Callback_STOP_NOW; - break; case X_EVENT_BACKEND_NONE : this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler ) [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE ); return X_Callback_STOP_NOW; - break; case X_EVENT_READY : console.log( 'X.AudioSprite - Ready!' );