X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=0.6.x%2Fjs%2F07_audio%2F01_XWebAudio.js;h=5e9729983e94853f23eb2e1e65ef42c14fd2e184;hb=512e08f4d38eab417f9651277e8a50c08535cb07;hp=966f667ed798d5a0eaf5e3435fa8dcdee6a2f35a;hpb=5af7809cfb475642413a4275af29fbf7d783a170;p=pettanr%2FclientJs.git diff --git a/0.6.x/js/07_audio/01_XWebAudio.js b/0.6.x/js/07_audio/01_XWebAudio.js index 966f667..5e97299 100644 --- a/0.6.x/js/07_audio/01_XWebAudio.js +++ b/0.6.x/js/07_audio/01_XWebAudio.js @@ -1,8 +1,8 @@ var X_Audio_constructor = 3.1 <= X_UA[ 'Safari' ] && X_UA[ 'Safari' ] < 4 ? function( s, a ){ - a = document.createElement( 'audio' ); - a.src = s; - a.load(); + //a = document.createElement( 'audio' ); + //a.src = s; + //a.load(); return a; } : // Android1.6 + MobileOpera12 HTMLAudio はいるが呼ぶとクラッシュする @@ -79,15 +79,22 @@ if( X_Audio_constructor ){ var X_WebAudio_context = // 4s 以下ではない iPad 2G または iPad mini 1G 以下ではない, iPod touch 4G 以下ではない - !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] && + !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] && + // iOS7 以上で HTML Audio が鳴らない問題を見ていくよ + // !X_UA[ 'iOS' ] && // Android2 + Gecko で WebAudio が極めて不安定 !( X_UA[ 'Fennec' ] && X_UA[ 'Android' ] < 3 ) && + // AOSP でも WebAudio を不完全に実装するものがある, touch の有無も不明のため一律に切ってしまう + !X_UA[ 'AOSP' ] && !( X_UA[ 'ChromeWV' ] < 5 ) && + // Blink HTMLAudio 調査用 + //!X_UA[ 'Blink' ] && // Firefox40.0.5 + Windows8 で音声が途中から鳴らなくなる // Firefox41.0.1 + Windows8 で音声が途中から鳴らなくなる - !( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 42 && X_UA[ 'Windows' ] ) && + !( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 45 && X_UA[ 'Windows' ] ) && ( window[ 'AudioContext' ] || window[ 'webkitAudioContext' ] ), X_WebAudio_BUFFER_LIST = [], X_WebAudio_need1stTouch = X_UA[ 'iOS' ], + X_WebAudio_touchState = X_WebAudio_need1stTouch, X_WebAudio, X_WebAudio_BufferLoader, X_WebAudio_fpsFix; @@ -122,9 +129,13 @@ if( X_WebAudio_context ){ }, handleEvent : function( e ){ + var i, l; + switch( e.type ){ case X_EVENT_PROGRESS : - this[ 'dispatch' ]( { type : 'progress', 'percent' : e[ 'percent' ] } ); + for( i = 0, l = this.webAudioList.length; i < l; ++i ){ + this.webAudioList[ i ][ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : e[ 'percent' ] } ); + }; return; case X_EVENT_SUCCESS : @@ -157,7 +168,7 @@ if( X_WebAudio_context ){ _onDecodeSuccess : function( buffer ){ this.onDecodeSuccess && this._onDecodeComplete(); - if ( !buffer ) { + if( !buffer ){ this.errorState = 2; this[ 'asyncDispatch' ]( X_EVENT_COMPLETE ); return; @@ -189,9 +200,10 @@ if( X_WebAudio_context ){ unregister : function( webAudio ){ var list = this.webAudioList, i = list.indexOf( webAudio ); + if( 0 < i ){ list.splice( i, 1 ); - if( list.length ){ + if( !list.length ){ this.xhr && this.xhr[ 'kill' ](); this[ 'kill' ](); }; @@ -280,7 +292,6 @@ if( X_WebAudio_context ){ if ( !buffer ) { this.error = loader.errorState; - this.disatcher[ 'dispatch' ]({ type : X_EVENT_ERROR, error : loader.errorState, @@ -295,24 +306,31 @@ if( X_WebAudio_context ){ this.audioBuffer = buffer; this.duration = buffer.duration * 1000; - this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY ); - - console.log( 'WebAudio buffer ready' ); - - this.autoplay && X_Timer_once( 16, this, this.play ); - + this.disatcher[ 'asyncDispatch' ]( X_WebAudio_touchState ? X_EVENT_MEDIA_TOUCH_FOR_LOAD : X_EVENT_READY ); }, actualPlay : function(){ - var begin, end; + var e, begin, end; - console.log( '[WebAudio] play abuf:' + !!this.audioBuffe ); + console.log( '[WebAudio] play abuf:' + !!this.audioBuffer ); if( !this.audioBuffer ){ - this.autoplay = true; + this._playReserved = true; return; }; + if( X_WebAudio_touchState ){ + e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ]; + if( !e || !e[ 'pointerType' ] ){ + // alert( 'タッチイベント以外での play! ' + ( e ? e.type : '' ) ); + return; + }; + // http://qiita.com/uupaa/items/e5856e3cb2a9fc8c5507 + // iOS9 + touchstart で呼んでいた場合、 X_ViewPort['listenOnce']('pointerup',this,this.actualPlay()) + this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY ); + }; + X_WebAudio_touchState = false; + end = X_Audio_getEndTime( this ); begin = X_Audio_getStartTime( this, end, true ); @@ -355,7 +373,7 @@ if( X_WebAudio_context ){ _sourceDispose : function(){ this.bufferSource.disconnect(); - delete this.bufferSource.onended; + //delete this.bufferSource.onended; delete this.bufferSource; }, @@ -400,18 +418,14 @@ if( X_WebAudio_context ){ }, actualPause : function(){ - //if( !this.playing ) return this; - console.log( '[WebAudio] pause' ); - this.seekTime = this.getActualCurrentTime(); - this._timerID && X_Timer_remove( this._timerID ); delete this._timerID; delete this.playing; if( this.bufferSource ){ - if( this.bufferSource.onended ) delete this.bufferSource.onended; + //if( this.bufferSource.onended ) delete this.bufferSource.onended; this.bufferSource.stop ? this.bufferSource.stop( 0 ) : this.bufferSource[ 'noteOff' ]( 0 );