X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;f=0.6.x%2Fjs%2F02_dom%2F10_XNodeAnime.js;h=04709bf117cd76e066748569dd4838e295056adb;hb=1bfbfbb850a390a1c46546d445961966e4cdf063;hp=325b95509cee2b0d61734dfd5f2437b4037778e3;hpb=8e63f506d14490e852fa557d326ca91f9cdd3baf;p=pettanr%2FclientJs.git diff --git a/0.6.x/js/02_dom/10_XNodeAnime.js b/0.6.x/js/02_dom/10_XNodeAnime.js index 325b955..04709bf 100644 --- a/0.6.x/js/02_dom/10_XNodeAnime.js +++ b/0.6.x/js/02_dom/10_XNodeAnime.js @@ -99,7 +99,7 @@ var X_Node_ANIMATIONS = [], * @param {number=} wait GPU レイヤーの遅延解除 ms * @return {Node} メソッドチェーン */ -Node.prototype[ 'animate' ] = function( start, dest, duration, easing, wait ){ +function X_Node_animate( start, dest, duration, easing, wait ){ var isNew = !this[ '_anime' ], obj = this[ '_anime' ] || ( this[ '_anime' ] = {} ); @@ -162,7 +162,7 @@ Node.prototype[ 'animate' ] = function( start, dest, duration, easing, wait ){ * @alias Node.prototype.stop * @return {Node} メソッドチェーン */ -Node.prototype[ 'stop' ] = function(){ +function X_Node_stop(){ var obj = this[ '_anime' ]; if( !obj ) return this; @@ -236,7 +236,7 @@ function X_Node_Anime_updateAnimations( v, updateNow ){ function X_Node_Anime_detectAnimationLayers(){ var i = X_Node_ANIMATIONS.length, l = i, - j, xnode, parent, hasGPUChild, remove; + j, xnode, parent, _xnode, hasGPUChild, remove; for( ; i; ){ xnode = X_Node_ANIMATIONS[ --i ]; @@ -519,21 +519,21 @@ function X_Node_Anime_updatePosition( xnode, x, y, opacity, useGPU ){ if( X_Node_Anime_translateZ ){ if( useGPU ){ - if( xnode[ '_flags' ] & X_Node_State.GPU_RELEASE_RESERVED ){ + if( xnode[ '_flags' ] & X_NodeFlags_GPU_RELEASE_RESERVED ){ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU; - xnode[ '_flags' ] |= X_Node_State.GPU_NOW; + xnode[ '_flags' ] |= X_NodeFlags_GPU_NOW; } else - if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){ + if( xnode[ '_flags' ] & X_NodeFlags_GPU_NOW ){ } else { xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU; - xnode[ '_flags' ] |= X_Node_State.GPU_RESERVED; + xnode[ '_flags' ] |= X_NodeFlags_GPU_RESERVED; }; } else { - if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){ + if( xnode[ '_flags' ] & X_NodeFlags_GPU_NOW ){ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU; - xnode[ '_flags' ] |= X_Node_State.GPU_RELEASE_RESERVED; + xnode[ '_flags' ] |= X_NodeFlags_GPU_RELEASE_RESERVED; } else - if( xnode[ '_flags' ] & X_Node_State.GPU_RESERVED ){ + if( xnode[ '_flags' ] & X_NodeFlags_GPU_RESERVED ){ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU; }; };