X-Git-Url: http://git.osdn.jp/view?a=blobdiff_plain;ds=inline;f=gtk%2Fsrc%2Fghb.ui;h=53174bf195713462991e19731d8d65b68c2f8da0;hb=fa148e2e3a3d2e89bcc482999f3442b2dc454bf5;hp=db1590f3b8845a02b9818aa221163fd400ac4f80;hpb=fdb09bb478a03a07f7de8c19a1ee4d75832533c8;p=handbrake-jp%2Fhandbrake-jp-git.git
diff --git a/gtk/src/ghb.ui b/gtk/src/ghb.ui
index db1590f3..53174bf1 100644
--- a/gtk/src/ghb.ui
+++ b/gtk/src/ghb.ui
@@ -121,22 +121,6 @@
020.25
-
-
@@ -249,24 +233,8 @@
00
-
-
False
- 3
+ 4
@@ -3246,6 +3229,7 @@ Optimal mode gets slower as the maximum number of B-Frames increases, but makes
FalseGTK_POS_RIGHT
+ 1
@@ -3276,6 +3260,7 @@ Optimal mode gets slower as the maximum number of B-Frames increases, but makes
FalseGTK_POS_RIGHT
+ 1
@@ -3305,9 +3290,11 @@ Optimal mode gets slower as the maximum number of B-Frames increases, but makes
GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASKPsychovisual trellis is an experimental algorithm to further improve sharpness and detail retention beyond what Psychovisual RD does. Recommended values are around 0.2, though higher values may help for very grainy video or lower bitrate encodes. Not recommended for cel animation and other sharp-edged graphics.adjustment23
+ 2FalseGTK_POS_RIGHT
-
+
+ 2