</Compiler>
<Linker>
<Add option="-s" />
- <Add library="..\dev\libpsychlopswin32gcc.a" />
+ <Add library="..\dev\libpsychlopswin32gcc4.a" />
<Add library="lib\libpng_mingw.a" />
<Add library="lib\libfftw3.a" />
<Add library="opengl32" />
<Option output="Psychlops_win32cblibtest_vc12.exe" prefix_auto="0" extension_auto="0" />
<Option object_output=".objs_vc10" />
<Option type="1" />
- <Option compiler="microsoft_visual_c_2013_vc12" />
+ <Option compiler="msvc12" />
<Option projectCompilerOptionsRelation="1" />
<Compiler>
<Add option="/GA" />
<Option compile="0" />
<Option link="0" />
</Unit>
- <Unit filename="bugfix.cpp">
+ <Unit filename="basickFlickerTest.cpp">
<Option compile="0" />
<Option link="0" />
</Unit>
- <Unit filename="compilenew.cpp">
+ <Unit filename="bugfix.cpp">
<Option compile="0" />
<Option link="0" />
</Unit>
- <Unit filename="fftfirm.cpp">
+ <Unit filename="compilenew.cpp">
<Option compile="0" />
<Option link="0" />
</Unit>
+ <Unit filename="fftfirm.cpp" />
<Unit filename="inputTest.cpp">
<Option compile="0" />
<Option link="0" />
<Option compile="0" />
<Option link="0" />
</Unit>
- <Unit filename="opencvtest.cpp" />
+ <Unit filename="opencvtest.cpp">
+ <Option compile="0" />
+ <Option link="0" />
+ </Unit>
<Unit filename="shader/ShaderDot.cpp">
<Option compile="0" />
<Option link="0" />
<Option compile="0" />
<Option link="0" />
</Unit>
+ <Unit filename="shader/ShaderLoader.cpp">
+ <Option compile="0" />
+ <Option link="0" />
+ </Unit>
<Unit filename="shader/ShaderPlaidsBench.cpp">
<Option compile="0" />
<Option link="0" />