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[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index 86549a2..eedc109 100644 (file)
 /*  frmQueue.cs $\r
-       \r
-          This file is part of the HandBrake source code.\r
-          Homepage: <http://handbrake.fr>.\r
-          It may be used under the terms of the GNU General Public License. */\r
-\r
-using System;\r
-using System.Collections.Generic;\r
-using System.ComponentModel;\r
-using System.Windows.Forms;\r
+    This file is part of the HandBrake source code.\r
+    Homepage: <http://handbrake.fr>.\r
+    It may be used under the terms of the GNU General Public License. */\r
 \r
 namespace Handbrake\r
 {\r
+    using System;\r
+    using System.Collections.Generic;\r
+    using System.Collections.ObjectModel;\r
+    using System.ComponentModel;\r
+    using System.IO;\r
+    using System.Windows.Forms;\r
+    using Functions;\r
+\r
+    using HandBrake.ApplicationServices.Model;\r
+    using HandBrake.ApplicationServices.Services;\r
+    using HandBrake.ApplicationServices.Services.Interfaces;\r
+\r
+    using Model;\r
+\r
+    /// <summary>\r
+    /// The Queue Window\r
+    /// </summary>\r
     public partial class frmQueue : Form\r
     {\r
+        /// <summary>\r
+        /// Update Handler Delegate\r
+        /// </summary>\r
         private delegate void UpdateHandler();\r
-        Queue.QueueHandler queue;\r
 \r
-        public frmQueue(Queue.QueueHandler q)\r
+        /// <summary>\r
+        /// An instance of the Queue service\r
+        /// </summary>\r
+        private readonly IQueue queue;\r
+\r
+        /// <summary>\r
+        /// A reference to the main application window\r
+        /// </summary>\r
+        private readonly frmMain mainWindow;\r
+\r
+        /// <summary>\r
+        /// Initializes a new instance of the <see cref="frmQueue"/> class.\r
+        /// </summary>\r
+        /// <param name="q">\r
+        /// An instance of the queue service.\r
+        /// </param>\r
+        /// <param name="mw">\r
+        /// The main window.\r
+        /// </param>\r
+        public frmQueue(IQueue q, frmMain mw)\r
         {\r
             InitializeComponent();\r
 \r
+            this.mainWindow = mw;\r
+\r
             this.queue = q;\r
-            queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);\r
-            queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);\r
-            queue.OnPaused += new EventHandler(queue_OnPaused);\r
+            queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(QueueOnPaused);\r
+            queue.QueueListChanged += new EventHandler(queue_QueueListChanged);\r
+\r
+            queue.EncodeStarted += new EventHandler(queue_EncodeStarted);\r
+            queue.EncodeEnded += new EventHandler(queue_EncodeEnded);\r
+\r
+            drp_completeOption.Text = Properties.Settings.Default.CompletionOption;\r
+        }\r
+\r
+        /// <summary>\r
+        /// Queue Changed\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void queue_QueueListChanged(object sender, EventArgs e)\r
+        {\r
+            UpdateUiElementsOnQueueChange();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Encode Ended\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void queue_EncodeEnded(object sender, EventArgs e)\r
+        {\r
+            queue.EncodeStatusChanged -= EncodeQueue_EncodeStatusChanged;\r
+            ResetEncodeText();\r
         }\r
-        void queue_OnPaused(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Queue Started\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void queue_EncodeStarted(object sender, EventArgs e)\r
         {\r
-            setUIEncodeFinished();\r
-            updateUIElements();\r
+            this.SetCurrentEncodeInformation();\r
+            queue.EncodeStatusChanged += EncodeQueue_EncodeStatusChanged;        \r
         }\r
-        void queue_OnQueueFinished(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Display the Encode Status\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void EncodeQueue_EncodeStatusChanged(object sender, HandBrake.ApplicationServices.EncodeProgressEventArgs e)\r
         {\r
-            setUIEncodeFinished();\r
-            resetQueue(); // Reset the Queue Window\r
+            if (this.InvokeRequired)\r
+            {\r
+                this.BeginInvoke(new Encode.EncodeProgessStatus(EncodeQueue_EncodeStatusChanged), new[] { sender, e });\r
+                return;\r
+            }\r
+\r
+            lbl_encodeStatus.Text =\r
+                string.Format(\r
+                "Encoding: Pass {0} of {1}, {2:00.00}% Time Remaining: {3}",\r
+                e.Task,\r
+                e.Task,\r
+                e.PercentComplete,\r
+                e.EstimatedTimeLeft);\r
         }\r
-        void queue_OnEncodeStart(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Handle the Queue Paused event\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void QueueOnPaused(object sender, EventArgs e)\r
         {\r
-            setUIEncodeStarted(); // make sure the UI is set correctly\r
-            setCurrentEncodeInformation();\r
-            updateUIElements(); // Redraw the Queue, a new encode has started.\r
+            SetUiEncodeFinished();\r
+            UpdateUiElementsOnQueueChange();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Queue Finished event.\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void QueueOnQueueFinished(object sender, EventArgs e)\r
+        {\r
+            SetUiEncodeFinished();\r
+            ResetQueue(); // Reset the Queue Window\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Encode Started event\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void QueueOnEncodeStart(object sender, EventArgs e)\r
+        {\r
+            SetUiEncodeStarted(); // make sure the UI is set correctly\r
+            UpdateUiElementsOnQueueChange(); // Redraw the Queue, a new encode has started.\r
         }\r
 \r
         /// <summary>\r
         /// Initializes the Queue list with the Arraylist from the Queue class\r
         /// </summary>\r
-        public void setQueue()\r
+        public void SetQueue()\r
         {\r
-            updateUIElements();\r
+            UpdateUiElementsOnQueueChange();\r
         }\r
 \r
         /// <summary>\r
@@ -64,246 +203,507 @@ namespace Handbrake
         /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
         public void Show(bool doSetQueue)\r
         {\r
-            if (doSetQueue) setQueue();\r
+            if (doSetQueue) SetQueue();\r
             base.Show();\r
-            Activate();\r
         }\r
 \r
-        // Start and Stop Controls\r
-        private void btn_encode_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Handle the Encode button Click event\r
+        /// </summary>\r
+        /// <param name="sender">The sender</param>\r
+        /// <param name="e">the EventArgs</param>\r
+        private void BtnEncodeClick(object sender, EventArgs e)\r
         {\r
-            if (queue.isPaused)\r
+            if (queue.Paused)\r
             {\r
-                setUIEncodeStarted();\r
-                MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+                SetUiEncodeStarted();\r
             }\r
 \r
-            if (!queue.isEncodeStarted)\r
-                queue.startEncode();\r
-\r
+            lbl_encodeStatus.Text = "Encoding ...";\r
+            queue.Start();\r
         }\r
-        private void btn_pause_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Handle the Pause button click event.\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void BtnPauseClick(object sender, EventArgs e)\r
         {\r
-            queue.pauseEncode();\r
-            setUIEncodeFinished();\r
-            resetQueue();\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+            queue.Pause();\r
+            MessageBox.Show(\r
+                "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.",\r
+                "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
         }\r
 \r
-        // Window Display Management\r
-        private void setUIEncodeStarted()\r
+        // UI Work\r
+\r
+        /// <summary>\r
+        /// Setup the UI to show that an encode has started\r
+        /// </summary>\r
+        private void SetUiEncodeStarted()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(setUIEncodeStarted));\r
+                BeginInvoke(new UpdateHandler(SetUiEncodeStarted));\r
                 return;\r
             }\r
             btn_encode.Enabled = false;\r
             btn_pause.Visible = true;\r
         }\r
-        private void setUIEncodeFinished()\r
+\r
+        /// <summary>\r
+        /// Setup the UI to indicate that an encode has finished.\r
+        /// </summary>\r
+        private void SetUiEncodeFinished()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(setUIEncodeFinished));\r
+                BeginInvoke(new UpdateHandler(SetUiEncodeFinished));\r
                 return;\r
             }\r
             btn_pause.Visible = false;\r
             btn_encode.Enabled = true;\r
         }\r
-        private void resetQueue()\r
+\r
+        /// <summary>\r
+        /// Reset the Queue Window display\r
+        /// </summary>\r
+        private void ResetQueue()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(resetQueue));\r
+                BeginInvoke(new UpdateHandler(ResetQueue));\r
                 return;\r
             }\r
             btn_pause.Visible = false;\r
             btn_encode.Enabled = true;\r
 \r
+            ResetEncodeText();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Reset the current job text\r
+        /// </summary>\r
+        private void ResetEncodeText()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(ResetEncodeText));\r
+                return;\r
+            }\r
+            lbl_encodeStatus.Text = "Ready";\r
+\r
             lbl_source.Text = "-";\r
             lbl_dest.Text = "-";\r
-            lbl_vEnc.Text = "-";\r
-            lbl_aEnc.Text = "-";\r
-            lbl_title.Text = "-";\r
-            lbl_chapt.Text = "-";\r
+            lbl_encodeOptions.Text = "-";\r
 \r
             lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
         }\r
-        private void redrawQueue()\r
+\r
+        /// <summary>\r
+        /// Redraw the Queue window with the latest information about HandBrakes status\r
+        /// </summary>\r
+        private void RedrawQueue()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(redrawQueue));\r
+                BeginInvoke(new UpdateHandler(RedrawQueue));\r
                 return;\r
             }\r
 \r
             list_queue.Items.Clear();\r
-            List<Queue.QueueItem> theQueue = queue.getQueue();\r
-            foreach (Queue.QueueItem queue_item in theQueue)\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queueItem in theQueue)\r
             {\r
-                string q_item = queue_item.Query;\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
+                string qItem = queueItem.Query;\r
+                QueryParser parsed = Functions.QueryParser.Parse(qItem);\r
 \r
                 // Get the DVD Title\r
-                 string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+                string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();\r
 \r
                 // Get the DVD Chapters\r
                 string chapters;\r
-                if (parsed.DVDChapterStart == 0)\r
+                if (parsed.ChapterStart == 0)\r
                     chapters = "Auto";\r
                 else\r
                 {\r
-                    chapters = parsed.DVDChapterStart.ToString();\r
-                    if (parsed.DVDChapterFinish != 0)\r
-                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
+                    chapters = parsed.ChapterStart.ToString();\r
+                    if (parsed.ChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.ChapterFinish;\r
                 }\r
 \r
                 ListViewItem item = new ListViewItem();\r
                 item.Text = title; // Title\r
                 item.SubItems.Add(chapters); // Chapters\r
-                item.SubItems.Add(queue_item.Source); // Source\r
-                item.SubItems.Add(queue_item.Destination); // Destination\r
+                item.SubItems.Add(queueItem.Source); // Source\r
+                item.SubItems.Add(queueItem.Destination); // Destination\r
                 item.SubItems.Add(parsed.VideoEncoder); // Video\r
-                item.SubItems.Add(parsed.AudioEncoder1); // Audio\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != string.Empty)\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                item.SubItems.Add(audio); // Audio\r
 \r
                 list_queue.Items.Add(item);\r
             }\r
         }\r
-        private void updateUIElements()\r
+\r
+        /// <summary>\r
+        /// Update the UI elements\r
+        /// </summary>\r
+        private void UpdateUiElementsOnQueueChange()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(updateUIElements));\r
+                BeginInvoke(new UpdateHandler(UpdateUiElementsOnQueueChange));\r
                 return;\r
             }\r
 \r
-            redrawQueue();\r
+            RedrawQueue();\r
             lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
         }\r
-        private void setCurrentEncodeInformation()\r
+\r
+        /// <summary>\r
+        /// Set the window up with the current encode information\r
+        /// </summary>\r
+        private void SetCurrentEncodeInformation()\r
         {\r
             try\r
             {\r
                 if (InvokeRequired)\r
                 {\r
-                    BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));\r
+                    BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));\r
                 }\r
 \r
-                // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQueryItem().Query);\r
-                lbl_source.Text = queue.getLastQueryItem().Source;\r
-                lbl_dest.Text = queue.getLastQueryItem().Destination;\r
+                QueryParser parsed = QueryParser.Parse(queue.LastEncode.Query);\r
 \r
-                lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
-\r
-                if (Equals(parsed.DVDChapterStart, 0))\r
-                  lbl_chapt.Text = "Auto";\r
+                // Get title and chapters\r
+                string title = parsed.Title == 0 ? "Auto" : parsed.Title.ToString();\r
+                string chapterlbl;\r
+                if (Equals(parsed.ChapterStart, 0))\r
+                    chapterlbl = "Auto";\r
                 else\r
                 {\r
-                    string chapters = parsed.DVDChapterStart.ToString();\r
-                    if (parsed.DVDChapterFinish != 0)\r
-                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
-                    lbl_chapt.Text = chapters;\r
+                    string chapters = parsed.ChapterStart.ToString();\r
+                    if (parsed.ChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.ChapterFinish;\r
+                    chapterlbl = chapters;\r
                 }\r
 \r
-                lbl_vEnc.Text = parsed.VideoEncoder;\r
-                lbl_aEnc.Text = parsed.AudioEncoder1;\r
-            }\r
+                // Get audio information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != string.Empty) \r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+\r
+                // found query is a global varible        \r
+                lbl_encodeStatus.Text = "Encoding ...";\r
+                lbl_source.Text = queue.LastEncode.Source + "(Title: " + title + " Chapters: " + chapterlbl + ")";\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
+                lbl_encodeOptions.Text = "Video: " + parsed.VideoEncoder + " Audio: " + audio + Environment.NewLine +\r
+                                    "x264 Options: " + parsed.H264Query;\r
+               }\r
             catch (Exception)\r
             {\r
                 // Do Nothing\r
             }\r
         }\r
 \r
-        // Queue Management\r
-        private void btn_up_Click(object sender, EventArgs e)\r
-        {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                int selected = list_queue.SelectedIndices[0];\r
+        /* Right Click Menu */\r
 \r
-                queue.moveUp(selected);\r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+        /// <summary>\r
+        /// Handle the Move Up Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuUpClick(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
 \r
-                if (selected - 1 > 0)\r
-                    list_queue.Items[selected - 1].Selected = true;\r
+        /// <summary>\r
+        /// Handle the Move down Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuDownClick(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
 \r
-                list_queue.Select();\r
+        /// <summary>\r
+        /// Edit a job\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuEditClick(object sender, EventArgs e)\r
+        {\r
+            if (list_queue.SelectedIndices != null && list_queue.SelectedIndices.Count != 0)\r
+            {\r
+                lock (queue)\r
+                {\r
+                    lock (list_queue)\r
+                    {\r
+                        int index = list_queue.SelectedIndices[0];\r
+                        mainWindow.RecievingJob(queue.GetJob(index));\r
+                        queue.Remove(index);\r
+                        RedrawQueue();\r
+                    }\r
+                }\r
             }\r
         }\r
-        private void btn_down_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Handle the delete Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuDeleteClick(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                int selected = list_queue.SelectedIndices[0];\r
+            DeleteSelectedItems();\r
+        }\r
+\r
+        /* Keyboard Shortcuts */\r
 \r
-                queue.moveDown(list_queue.SelectedIndices[0]);\r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+        /// <summary>\r
+        /// Handle the delete keyboard press\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void ListQueueDeleteKey(object sender, KeyEventArgs e)\r
+        {\r
+            if (e.KeyCode == Keys.Delete && e.Modifiers == Keys.None)\r
+                DeleteSelectedItems();\r
+        }\r
 \r
-                if (selected + 1 < list_queue.Items.Count)\r
-                    list_queue.Items[selected + 1].Selected = true;\r
+        /* Queue Management */\r
 \r
-                list_queue.Select();\r
+        /// <summary>\r
+        /// Move items up in the queue\r
+        /// </summary>\r
+        private void MoveUp()\r
+        {\r
+            // If there are selected items and the first item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
+            {\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                // Move up each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveUp(selectedIndex);\r
+\r
+                // Keep the selected item(s) selected, now moved up one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex - 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void btn_delete_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Move items down in the queue\r
+        /// </summary>\r
+        private void MoveDown()\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
+            // If there are selected items and the last item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
-                queue.remove(list_queue.SelectedIndices[0]);\r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
-                lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                // Reverse the indices to move the items down from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
+\r
+                // Move down each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveDown(selectedIndex);\r
+\r
+                // Keep the selected item(s) selected, now moved down one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
+\r
+        /// <summary>\r
+        /// Delete the currently selected items on the queue\r
+        /// </summary>\r
+        private void DeleteSelectedItems()\r
         {\r
-            if (e.KeyCode == Keys.Delete)\r
+            // If there are selected items\r
+            if (list_queue.SelectedIndices.Count > 0)\r
             {\r
-                if (list_queue.SelectedIndices.Count != 0)\r
-                {\r
-                    queue.remove(list_queue.SelectedIndices[0]);\r
-                    queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                    updateUIElements();\r
-                }\r
+                // Save the selected indices to select them after the move\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                int firstSelectedIndex = selectedIndices[0];\r
+\r
+                // Reverse the list to delete the items from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
+\r
+                // Remove each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.Remove(selectedIndex);\r
+\r
+                // Select the item where the first deleted item was previously\r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
+                    list_queue.Items[firstSelectedIndex].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Queue Import/Export Features\r
-        private void mnu_batch_Click(object sender, EventArgs e)\r
+        /* Queue Import / Export features */\r
+\r
+        /// <summary>\r
+        /// Create a batch script\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuBatchClick(object sender, EventArgs e)\r
         {\r
-            SaveFile.FileName = "";\r
+            SaveFile.FileName = string.Empty;\r
             SaveFile.Filter = "Batch|.bat";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.writeBatchScript(SaveFile.FileName);\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
-        private void mnu_export_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Export Queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuExportClick(object sender, EventArgs e)\r
         {\r
-            SaveFile.FileName = "";\r
+            SaveFile.FileName = string.Empty;\r
             SaveFile.Filter = "HandBrake Queue|*.queue";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.write2disk(SaveFile.FileName);\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
         }\r
-        private void mnu_import_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Import Queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuImportClick(object sender, EventArgs e)\r
         {\r
-            OpenFile.FileName = "";\r
+            OpenFile.FileName = string.Empty;\r
             OpenFile.ShowDialog();\r
             if (OpenFile.FileName != String.Empty)\r
-                queue.recoverQueue(OpenFile.FileName);\r
-            updateUIElements();\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
         }\r
 \r
-        // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
+        /// <summary>\r
+        /// Readd current job to queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuReaddClick(object sender, EventArgs e)\r
+        {\r
+            if (queue.LastEncode != null && !queue.LastEncode.IsEmpty)\r
+            {\r
+                queue.Add(\r
+                    queue.LastEncode.Query, \r
+                    queue.LastEncode.Title, \r
+                    queue.LastEncode.Source,\r
+                    queue.LastEncode.Destination,\r
+                    queue.LastEncode.CustomQuery);\r
+            }\r
+        }\r
+\r
+        /* Overrides */\r
+\r
+        /// <summary>\r
+        /// Hide's the window when the user tries to "x" out of the window instead of closing it.\r
+        /// </summary>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
         protected override void OnClosing(CancelEventArgs e)\r
         {\r
             e.Cancel = true;\r
             this.Hide();\r
             base.OnClosing(e);\r
         }\r
+\r
+        /// <summary>\r
+        /// Change the OnComplete option setting.\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void CompleteOptionChanged(object sender, EventArgs e)\r
+        {\r
+            Properties.Settings.Default.CompletionOption = drp_completeOption.Text;\r
+            Properties.Settings.Default.Save();\r
+        }\r
     }\r
-}\r
+}
\ No newline at end of file