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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index 1cf2930..8bb0e19 100644 (file)
 /*  frmQueue.cs $\r
-       \r
-          This file is part of the HandBrake source code.\r
-          Homepage: <http://handbrake.fr>.\r
-          It may be used under the terms of the GNU General Public License. */\r
-\r
-using System;\r
-using System.Collections.Generic;\r
-using System.ComponentModel;\r
-using System.Data;\r
-using System.Drawing;\r
-using System.Text;\r
-using System.Windows.Forms;\r
-using System.Threading;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
-using System.IO;\r
+    This file is part of the HandBrake source code.\r
+    Homepage: <http://handbrake.fr>.\r
+    It may be used under the terms of the GNU General Public License. */\r
 \r
 namespace Handbrake\r
 {\r
+    using System;\r
+    using System.Collections.Generic;\r
+    using System.Collections.ObjectModel;\r
+    using System.ComponentModel;\r
+    using System.Windows.Forms;\r
+    using Functions;\r
+    using Model;\r
+    using Services;\r
+\r
+    /// <summary>\r
+    /// The Queue Window\r
+    /// </summary>\r
     public partial class frmQueue : Form\r
     {\r
-        private delegate void ProgressUpdateHandler();\r
-        private delegate void setEncoding();\r
-        Functions.Encode cliObj = new Functions.Encode();\r
-        Boolean cancel = false;\r
-        Process hbProc = null;\r
-        Functions.Queue queue;\r
-\r
-        public frmQueue()\r
+        /// <summary>\r
+        /// Update Handler Delegate\r
+        /// </summary>\r
+        private delegate void UpdateHandler();\r
+\r
+        /// <summary>\r
+        /// An instance of the Queue service\r
+        /// </summary>\r
+        private readonly Queue queue;\r
+\r
+        /// <summary>\r
+        /// A reference to the main application window\r
+        /// </summary>\r
+        private readonly frmMain mainWindow;\r
+\r
+        /// <summary>\r
+        /// Initializes a new instance of the <see cref="frmQueue"/> class.\r
+        /// </summary>\r
+        /// <param name="q">\r
+        /// An instance of the queue service.\r
+        /// </param>\r
+        /// <param name="mw">\r
+        /// The main window.\r
+        /// </param>\r
+        public frmQueue(Queue q, frmMain mw)\r
         {\r
             InitializeComponent();\r
+\r
+            this.mainWindow = mw;\r
+\r
+            this.queue = q;\r
+            queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(QueueOnPaused);\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Queue Paused event\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void QueueOnPaused(object sender, EventArgs e)\r
+        {\r
+            SetUiEncodeFinished();\r
+            UpdateUiElements();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Queue Finished event.\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void QueueOnQueueFinished(object sender, EventArgs e)\r
+        {\r
+            SetUiEncodeFinished();\r
+            ResetQueue(); // Reset the Queue Window\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Encode Started event\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void QueueOnEncodeStart(object sender, EventArgs e)\r
+        {\r
+            SetUiEncodeStarted(); // make sure the UI is set correctly\r
+            SetCurrentEncodeInformation();\r
+            UpdateUiElements(); // Redraw the Queue, a new encode has started.\r
         }\r
 \r
         /// <summary>\r
         /// Initializes the Queue list with the Arraylist from the Queue class\r
         /// </summary>\r
-        /// <param name="qw"></param>\r
-        public void setQueue(Functions.Queue qw)\r
+        public void SetQueue()\r
+        {\r
+            UpdateUiElements();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Initializes the Queue list, then shows and activates the window\r
+        /// </summary>\r
+        public new void Show()\r
+        {\r
+            Show(true);\r
+        }\r
+\r
+        /// <summary>\r
+        /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window\r
+        /// </summary>\r
+        /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
+        public void Show(bool doSetQueue)\r
+        {\r
+            if (doSetQueue) SetQueue();\r
+            base.Show();\r
+\r
+            // Activate();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Encode button Click event\r
+        /// </summary>\r
+        /// <param name="sender">The sender</param>\r
+        /// <param name="e">the EventArgs</param>\r
+        private void BtnEncodeClick(object sender, EventArgs e)\r
+        {\r
+            if (queue.PauseRequested)\r
+            {\r
+                SetUiEncodeStarted();\r
+                MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+            }\r
+\r
+            if (!queue.IsEncoding)\r
+                queue.Start();\r
+        }\r
+\r
+        /// <summary>\r
+        /// Handle the Pause button click event.\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The EventArgs.\r
+        /// </param>\r
+        private void BtnPauseClick(object sender, EventArgs e)\r
+        {\r
+            queue.Pause();\r
+            SetUiEncodeFinished();\r
+            ResetQueue();\r
+            MessageBox.Show(\r
+                "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.",\r
+                "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+        }\r
+\r
+        // UI Work\r
+\r
+        /// <summary>\r
+        /// Setup the UI to show that an encode has started\r
+        /// </summary>\r
+        private void SetUiEncodeStarted()\r
         {\r
-            queue = qw;\r
-            redrawQueue();\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(SetUiEncodeStarted));\r
+                return;\r
+            }\r
+            btn_encode.Enabled = false;\r
+            btn_pause.Visible = true;\r
         }\r
 \r
         /// <summary>\r
-        /// Returns if there is currently an item being encoded by the queue\r
+        /// Setup the UI to indicate that an encode has finished.\r
         /// </summary>\r
-        /// <returns>Boolean true if encoding</returns>\r
-        public Boolean isEncoding()\r
+        private void SetUiEncodeFinished()\r
         {\r
-            if (hbProc == null)\r
-                return false;\r
-            else\r
-                return true;\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(SetUiEncodeFinished));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
         }\r
 \r
-        // Redraw's the queue with the latest data from the Queue class\r
-        private void redrawQueue()\r
+        /// <summary>\r
+        /// Reset the Queue Window display\r
+        /// </summary>\r
+        private void ResetQueue()\r
         {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(ResetQueue));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
+\r
+            lbl_source.Text = "-";\r
+            lbl_dest.Text = "-";\r
+            lbl_vEnc.Text = "-";\r
+            lbl_aEnc.Text = "-";\r
+            lbl_title.Text = "-";\r
+            lbl_chapt.Text = "-";\r
+\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+\r
+        /// <summary>\r
+        /// Redraw the Queue window with the latest information about HandBrakes status\r
+        /// </summary>\r
+        private void RedrawQueue()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(RedrawQueue));\r
+                return;\r
+            }\r
+\r
             list_queue.Items.Clear();\r
-            foreach (string queue_item in queue.getQueue())\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queueItem in theQueue)\r
             {\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue_item);\r
+                string qItem = queueItem.Query;\r
+                QueryParser parsed = Functions.QueryParser.Parse(qItem);\r
 \r
                 // Get the DVD Title\r
-                string title = "";\r
-                if (parsed.DVDTitle == 0)\r
-                    title = "Auto";\r
-                else\r
-                    title = parsed.DVDTitle.ToString();\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 // Get the DVD Chapters\r
-                string chapters = "";\r
+                string chapters;\r
                 if (parsed.DVDChapterStart == 0)\r
                     chapters = "Auto";\r
                 else\r
@@ -83,280 +253,392 @@ namespace Handbrake
                 ListViewItem item = new ListViewItem();\r
                 item.Text = title; // Title\r
                 item.SubItems.Add(chapters); // Chapters\r
-                item.SubItems.Add(parsed.Source); // Source\r
-                item.SubItems.Add(parsed.Destination); // Destination\r
+                item.SubItems.Add(queueItem.Source); // Source\r
+                item.SubItems.Add(queueItem.Destination); // Destination\r
                 item.SubItems.Add(parsed.VideoEncoder); // Video\r
-                item.SubItems.Add(parsed.AudioEncoder1); // Audio\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != string.Empty)\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                item.SubItems.Add(audio); // Audio\r
 \r
                 list_queue.Items.Add(item);\r
             }\r
         }\r
 \r
-        // Initializes the encode process\r
-        private void btn_encode_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Update the UI elements\r
+        /// </summary>\r
+        private void UpdateUiElements()\r
         {\r
-            if (queue.count() != 0)\r
+            if (InvokeRequired)\r
             {\r
-                btn_encode.Enabled = false;\r
+                BeginInvoke(new UpdateHandler(UpdateUiElements));\r
+                return;\r
             }\r
-            cancel = false;\r
 \r
-            // Start the encode\r
+            RedrawQueue();\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+\r
+        /// <summary>\r
+        /// Set the window up with the current encode information\r
+        /// </summary>\r
+        private void SetCurrentEncodeInformation()\r
+        {\r
             try\r
             {\r
-                if (queue.count() != 0)\r
+                if (InvokeRequired)\r
+                {\r
+                    BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));\r
+                }\r
+\r
+                // found query is a global varible\r
+                QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
+\r
+                lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+\r
+                if (Equals(parsed.DVDChapterStart, 0))\r
+                    lbl_chapt.Text = "Auto";\r
+                else\r
+                {\r
+                    string chapters = parsed.DVDChapterStart.ToString();\r
+                    if (parsed.DVDChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
+                    lbl_chapt.Text = chapters;\r
+                }\r
+\r
+                lbl_vEnc.Text = parsed.VideoEncoder;\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
                 {\r
-                    // Setup or reset some values\r
-                    btn_stop.Visible = true;\r
-                    progressBar.Value = 0;\r
-                    lbl_progressValue.Text = "0 %";\r
-                    progressBar.Step = 100 / queue.count();   \r
-                    Thread theQ = new Thread(startProc);\r
-                    theQ.IsBackground = true;\r
-                    theQ.Start();\r
+                    if (audio != string.Empty)\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
                 }\r
+                lbl_aEnc.Text = audio;\r
             }\r
-            catch (Exception exc)\r
+            catch (Exception)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                // Do Nothing\r
             }\r
         }\r
 \r
-        // Starts the encoding process\r
-        private void startProc(object state)\r
+        /// <summary>\r
+        /// Delete the currently selected items on the queue\r
+        /// </summary>\r
+        private void DeleteSelectedItems()\r
         {\r
-            try\r
+            // If there are selected items\r
+            if (list_queue.SelectedIndices.Count > 0)\r
             {\r
-                // Run through each item on the queue\r
-                while (queue.count() != 0)\r
-                {\r
-                    string query = queue.getNextItemForEncoding();\r
+                // Save the selected indices to select them after the move\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                    setEncValue();\r
-                    updateUIElements();\r
+                int firstSelectedIndex = selectedIndices[0];\r
 \r
-                    hbProc = cliObj.runCli(this, query);\r
+                // Reverse the list to delete the items from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
 \r
-                    hbProc.WaitForExit();\r
-                    hbProc.Close();\r
-                    hbProc.Dispose();\r
-                    hbProc = null;\r
+                // Remove each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.Remove(selectedIndex);\r
 \r
-                    query = "";\r
+                UpdateUiElements();\r
 \r
-                    if (cancel == true)\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
+                // Select the item where the first deleted item was previously\r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
+                    list_queue.Items[firstSelectedIndex].Selected = true;\r
+            }\r
 \r
-                resetQueue();\r
+            list_queue.Select(); // Activate the control to show the selected items\r
+        }\r
 \r
-                // After the encode is done, we may want to shutdown, suspend etc.\r
-                cliObj.afterEncodeAction();\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
+        // Queue Management\r
+        /// <summary>\r
+        /// Handle the Move Up Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuUpClick(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
         }\r
 \r
-        // Reset's the window to the default state.\r
-        private void resetQueue()\r
+        /// <summary>\r
+        /// Handle the Move down Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuDownClick(object sender, EventArgs e)\r
         {\r
-            try\r
-            {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(resetQueue));\r
-                    return;\r
+            MoveDown();\r
+        }\r
 \r
-                }\r
-                btn_stop.Visible = false;\r
-                btn_encode.Enabled = true;\r
+        /// <summary>\r
+        /// Handle the delete Menu Item\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuDeleteClick(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
 \r
-                if (cancel == true)\r
-                {\r
-                    lbl_progressValue.Text = "Encode Queue Cancelled!";\r
-                }\r
-                else\r
-                {\r
-                    lbl_progressValue.Text = "Encode Queue Completed!";\r
-                }\r
+        /// <summary>\r
+        /// Handle the Button Up Click\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void BtnUpClick(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
 \r
-                progressBar.Value = 0;\r
+        /// <summary>\r
+        /// Handle the button down click\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void BtnDownClick(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
 \r
-                lbl_source.Text = "-";\r
-                lbl_dest.Text = "-";\r
-                lbl_vEnc.Text = "-";\r
-                lbl_aEnc.Text = "-";\r
-                lbl_title.Text = "-";\r
-                lbl_chapt.Text = "-";\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
+        /// <summary>\r
+        /// Handle the delete button click\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void BtnDeleteClick(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
         }\r
 \r
-        // Stop's the queue from continuing. \r
-        private void btn_stop_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Handle the delete keyboard press\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void ListQueueDeleteKey(object sender, KeyEventArgs e)\r
         {\r
-            cancel = true;\r
-            btn_stop.Visible = false;\r
-            btn_encode.Enabled = true;\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+            if (e.KeyCode == Keys.Delete)\r
+                DeleteSelectedItems();\r
         }\r
 \r
-        // Updates the progress bar and progress label for a new status.\r
-        private void updateUIElements()\r
+        /// <summary>\r
+        /// Move items up in the queue\r
+        /// </summary>\r
+        private void MoveUp()\r
         {\r
-            try\r
+            // If there are selected items and the first item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
             {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));\r
-                    return;\r
-                }\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                redrawQueue();\r
+                // Move up each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveUp(selectedIndex);\r
 \r
-                progressBar.PerformStep();\r
-                lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
+                UpdateUiElements();\r
+\r
+                // Keep the selected item(s) selected, now moved up one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex - 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Set's the information lables about the current encode.\r
-        private void setEncValue()\r
+        /// <summary>\r
+        /// Move items down in the queue\r
+        /// </summary>\r
+        private void MoveDown()\r
         {\r
-            try\r
+            // If there are selected items and the last item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new setEncoding(setEncValue));\r
-                }\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQuery());\r
-                lbl_source.Text = parsed.Source;\r
-                lbl_dest.Text = parsed.Destination;\r
+                // Reverse the indices to move the items down from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
 \r
+                // Move down each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveDown(selectedIndex);\r
 \r
-                if (parsed.DVDTitle == 0)\r
-                    lbl_title.Text = "Auto";\r
-                else\r
-                    lbl_title.Text = parsed.DVDTitle.ToString();\r
+                UpdateUiElements();\r
 \r
-                string chapters = "";\r
-                if (parsed.DVDChapterStart == 0)\r
-                {\r
-                    lbl_chapt.Text = "Auto";\r
-                }\r
-                else\r
-                {\r
-                    chapters = parsed.DVDChapterStart.ToString();\r
-                    if (parsed.DVDChapterFinish != 0)\r
-                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
-                    lbl_chapt.Text = chapters;\r
-                }\r
-\r
-                lbl_vEnc.Text = parsed.VideoEncoder;\r
-                lbl_aEnc.Text = parsed.AudioEncoder1;\r
-            }\r
-            catch (Exception)\r
-            {\r
-                // Do Nothing\r
+                // Keep the selected item(s) selected, now moved down one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Move an item up the Queue\r
-        private void btn_up_Click(object sender, EventArgs e)\r
+        // Queue Import/Export Features\r
+\r
+        /// <summary>\r
+        /// Create a batch script\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuBatchClick(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.moveUp(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            SaveFile.FileName = string.Empty;\r
+            SaveFile.Filter = "Batch|.bat";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
 \r
-        // Move an item down the Queue\r
-        private void btn_down_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Export Queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuExportClick(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.moveDown(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            SaveFile.FileName = string.Empty;\r
+            SaveFile.Filter = "HandBrake Queue|*.queue";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
         }\r
 \r
-        // Remove an item from the queue\r
-        private void btn_delete_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Import Queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuImportClick(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.remove(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            OpenFile.FileName = string.Empty;\r
+            OpenFile.ShowDialog();\r
+            if (OpenFile.FileName != String.Empty)\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
+            UpdateUiElements();\r
         }\r
 \r
-        // Generate a batch file script to run the encode seperate of HandBrake\r
-        private void btn_batch_Click(object sender, EventArgs e)\r
+        /// <summary>\r
+        /// Readd current job to queue\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuReaddClick(object sender, EventArgs e)\r
         {\r
-            string queries = "";\r
-            foreach (string query_item in queue.getQueue()) \r
+            if (!queue.LastEncode.IsEmpty)\r
             {\r
-                string fullQuery = '"' + Application.StartupPath.ToString() + "\\HandBrakeCLI.exe" + '"' + query_item;\r
-\r
-                if (queries == string.Empty)\r
-                    queries = queries + fullQuery;\r
-                else\r
-                    queries = queries + " && " + fullQuery;\r
+                queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination,\r
+                          queue.LastEncode.CustomQuery);\r
+                UpdateUiElements();\r
             }\r
-            string strCmdLine = queries;\r
-\r
-            SaveFile.ShowDialog();\r
-            string filename = SaveFile.FileName;\r
+        }\r
 \r
-            if (filename != "")\r
+        /// <summary>\r
+        /// Edit Job\r
+        /// </summary>\r
+        /// <param name="sender">\r
+        /// The sender.\r
+        /// </param>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
+        private void MnuReconfigureJobClick(object sender, EventArgs e)\r
+        {\r
+            if (list_queue.SelectedIndices != null)\r
             {\r
-                try\r
-                {\r
-                    // Create a StreamWriter and open the file, Write the batch file query to the file and \r
-                    // Close the stream\r
-                    StreamWriter line = new StreamWriter(filename);\r
-                    line.WriteLine(strCmdLine);\r
-                    line.Close();\r
-\r
-                    MessageBox.Show("Your batch script has been sucessfully saved.", "Status", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
-                }\r
-                catch (Exception)\r
+                lock (queue)\r
                 {\r
-                    MessageBox.Show("Unable to write to the file. Please make sure that the location has the correct permissions for file writing.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);\r
+                    lock (list_queue)\r
+                    {\r
+                        int index = list_queue.SelectedIndices[0];\r
+                        mainWindow.RecievingJob(queue.GetJob(index));\r
+                        queue.Remove(index);\r
+                        RedrawQueue();\r
+                    }\r
                 }\r
-\r
             }\r
         }\r
 \r
-        // Hide's the window from the users view.\r
-        private void btn_Close_Click(object sender, EventArgs e)\r
-        {\r
-            this.Hide();\r
-        }\r
-\r
-        // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
+        /// <summary>\r
+        /// Hide's the window when the user tries to "x" out of the window instead of closing it.\r
+        /// </summary>\r
+        /// <param name="e">\r
+        /// The e.\r
+        /// </param>\r
         protected override void OnClosing(CancelEventArgs e)\r
         {\r
             e.Cancel = true;\r
             this.Hide();\r
             base.OnClosing(e);\r
         }\r
-\r
     }\r
 }
\ No newline at end of file