OSDN Git Service

WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index e331b70..51dafd0 100644 (file)
           Homepage: <http://handbrake.fr>.\r
           It may be used under the terms of the GNU General Public License. */\r
 \r
-using System;\r
-using System.Collections.Generic;\r
-using System.ComponentModel;\r
-using System.Data;\r
-using System.Drawing;\r
-using System.Text;\r
-using System.Windows.Forms;\r
-using System.Threading;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
-using System.IO;\r
-\r
 namespace Handbrake\r
 {\r
+    using System;\r
+    using System.Collections.Generic;\r
+    using System.Collections.ObjectModel;\r
+    using System.ComponentModel;\r
+    using System.Windows.Forms;\r
+    using Functions;\r
+    using Model;\r
+    using Services;\r
+\r
     public partial class frmQueue : Form\r
     {\r
-        private delegate void ProgressUpdateHandler();\r
-        private delegate void setEncoding();\r
-        Functions.Encode cliObj = new Functions.Encode();\r
-        Boolean cancel = false;\r
-        Process hbProc = null;\r
-        Functions.Queue queue;\r
-\r
-        public frmQueue()\r
+        private delegate void UpdateHandler();\r
+\r
+        private Queue queue;\r
+        private frmMain mainWindow;\r
+\r
+        public frmQueue(Queue q, frmMain mw)\r
         {\r
             InitializeComponent();\r
+\r
+            this.mainWindow = mw;\r
+\r
+            this.queue = q;\r
+            queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(QueueOnPaused);\r
+        }\r
+\r
+        private void QueueOnPaused(object sender, EventArgs e)\r
+        {\r
+            SetUIEncodeFinished();\r
+            UpdateUIElements();\r
+        }\r
+\r
+        private void QueueOnQueueFinished(object sender, EventArgs e)\r
+        {\r
+            SetUIEncodeFinished();\r
+            ResetQueue(); // Reset the Queue Window\r
+        }\r
+\r
+        private void QueueOnEncodeStart(object sender, EventArgs e)\r
+        {\r
+            SetUIEncodeStarted(); // make sure the UI is set correctly\r
+            SetCurrentEncodeInformation();\r
+            UpdateUIElements(); // Redraw the Queue, a new encode has started.\r
         }\r
 \r
         /// <summary>\r
         /// Initializes the Queue list with the Arraylist from the Queue class\r
         /// </summary>\r
-        /// <param name="qw"></param>\r
-        public void setQueue(Functions.Queue qw)\r
+        public void SetQueue()\r
         {\r
-            queue = qw;\r
-            redrawQueue();\r
+            UpdateUIElements();\r
         }\r
 \r
         /// <summary>\r
-        /// Returns if there is currently an item being encoded by the queue\r
+        /// Initializes the Queue list, then shows and activates the window\r
         /// </summary>\r
-        /// <returns>Boolean true if encoding</returns>\r
-        public Boolean isEncoding()\r
+        public new void Show()\r
+        {\r
+            Show(true);\r
+        }\r
+\r
+        /// <summary>\r
+        /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window\r
+        /// </summary>\r
+        /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
+        public void Show(bool doSetQueue)\r
+        {\r
+            if (doSetQueue) SetQueue();\r
+            base.Show();\r
+\r
+            // Activate();\r
+        }\r
+\r
+        // Start and Stop Controls\r
+        private void btn_encode_Click(object sender, EventArgs e)\r
+        {\r
+            if (queue.PauseRequested)\r
+            {\r
+                SetUIEncodeStarted();\r
+                MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+            }\r
+\r
+            if (!queue.IsEncoding)\r
+                queue.Start();\r
+        }\r
+\r
+        private void btn_pause_Click(object sender, EventArgs e)\r
+        {\r
+            queue.Pause();\r
+            SetUIEncodeFinished();\r
+            ResetQueue();\r
+            MessageBox.Show(\r
+                "No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", \r
+                "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+        }\r
+\r
+\r
+        // Window Display Management\r
+        private void SetUIEncodeStarted()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeStarted));\r
+                return;\r
+            }\r
+            btn_encode.Enabled = false;\r
+            btn_pause.Visible = true;\r
+        }\r
+\r
+        private void SetUIEncodeFinished()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeFinished));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
+        }\r
+\r
+        private void ResetQueue()\r
         {\r
-            if (hbProc == null)\r
-                return false;\r
-            else\r
-                return true;\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(ResetQueue));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
+\r
+            lbl_source.Text = "-";\r
+            lbl_dest.Text = "-";\r
+            lbl_vEnc.Text = "-";\r
+            lbl_aEnc.Text = "-";\r
+            lbl_title.Text = "-";\r
+            lbl_chapt.Text = "-";\r
+\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
         }\r
 \r
-        // Redraw's the queue with the latest data from the Queue class\r
-        private void redrawQueue()\r
+        private void RedrawQueue()\r
         {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(RedrawQueue));\r
+                return;\r
+            }\r
+\r
             list_queue.Items.Clear();\r
-            foreach (string queue_item in queue.getQueue())\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queue_item in theQueue)\r
             {\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue_item);\r
+                string q_item = queue_item.Query;\r
+                QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
 \r
                 // Get the DVD Title\r
-                string title = "";\r
-                if (parsed.DVDTitle == 0)\r
-                    title = "Auto";\r
-                else\r
-                    title = parsed.DVDTitle.ToString();\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 // Get the DVD Chapters\r
-                string chapters = "";\r
+                string chapters;\r
                 if (parsed.DVDChapterStart == 0)\r
                     chapters = "Auto";\r
                 else\r
@@ -83,272 +180,257 @@ namespace Handbrake
                 ListViewItem item = new ListViewItem();\r
                 item.Text = title; // Title\r
                 item.SubItems.Add(chapters); // Chapters\r
-                item.SubItems.Add(parsed.Source); // Source\r
-                item.SubItems.Add(parsed.Destination); // Destination\r
+                item.SubItems.Add(queue_item.Source); // Source\r
+                item.SubItems.Add(queue_item.Destination); // Destination\r
                 item.SubItems.Add(parsed.VideoEncoder); // Video\r
-                item.SubItems.Add(parsed.AudioEncoder1); // Audio\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != string.Empty)\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                item.SubItems.Add(audio); // Audio\r
 \r
                 list_queue.Items.Add(item);\r
             }\r
         }\r
 \r
-        // Initializes the encode process\r
-        private void btn_encode_Click(object sender, EventArgs e)\r
+        private void UpdateUIElements()\r
         {\r
-            if (queue.count() != 0)\r
+            if (InvokeRequired)\r
             {\r
-                btn_encode.Enabled = false;\r
+                BeginInvoke(new UpdateHandler(UpdateUIElements));\r
+                return;\r
             }\r
-            cancel = false;\r
 \r
-            // Start the encode\r
+            RedrawQueue();\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+\r
+        private void SetCurrentEncodeInformation()\r
+        {\r
             try\r
             {\r
-                if (queue.count() != 0)\r
+                if (InvokeRequired)\r
                 {\r
-                    // Setup or reset some values\r
-                    btn_stop.Visible = true;\r
-                    progressBar.Value = 0;\r
-                    lbl_progressValue.Text = "0 %";\r
-                    progressBar.Step = 100 / queue.count();   \r
-                    Thread theQ = new Thread(startProc);\r
-                    theQ.IsBackground = true;\r
-                    theQ.Start();\r
+                    BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));\r
                 }\r
+\r
+                // found query is a global varible\r
+                QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
+\r
+                lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+\r
+                if (Equals(parsed.DVDChapterStart, 0))\r
+                    lbl_chapt.Text = "Auto";\r
+                else\r
+                {\r
+                    string chapters = parsed.DVDChapterStart.ToString();\r
+                    if (parsed.DVDChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
+                    lbl_chapt.Text = chapters;\r
+                }\r
+\r
+                lbl_vEnc.Text = parsed.VideoEncoder;\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != string.Empty)\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                lbl_aEnc.Text = audio;\r
             }\r
-            catch (Exception exc)\r
+            catch (Exception)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                // Do Nothing\r
             }\r
         }\r
 \r
-        // Starts the encoding process\r
-        private void startProc(object state)\r
+        private void DeleteSelectedItems()\r
         {\r
-            try\r
+            // If there are selected items\r
+            if (list_queue.SelectedIndices.Count > 0)\r
             {\r
-                // Run through each item on the queue\r
-                while (queue.count() != 0)\r
-                {\r
-                    string query = queue.getNextItemForEncoding();\r
+                // Save the selected indices to select them after the move\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                    setEncValue();\r
-                    updateUIElements();\r
+                int firstSelectedIndex = selectedIndices[0];\r
 \r
-                    hbProc = cliObj.runCli(this, query);\r
+                // Reverse the list to delete the items from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
 \r
-                    hbProc.WaitForExit();\r
-                    hbProc.Close();\r
-                    hbProc.Dispose();\r
-                    hbProc = null;\r
+                // Remove each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.Remove(selectedIndex);\r
 \r
-                    query = "";\r
+                UpdateUIElements();\r
 \r
-                    if (cancel == true)\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
+                // Select the item where the first deleted item was previously\r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
+                    list_queue.Items[firstSelectedIndex].Selected = true;\r
+            }\r
 \r
-                resetQueue();\r
+            list_queue.Select(); // Activate the control to show the selected items\r
+        }\r
 \r
-                // After the encode is done, we may want to shutdown, suspend etc.\r
-                cliObj.afterEncodeAction();\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
+        // Queue Management\r
+        private void mnu_up_Click(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
         }\r
 \r
-        // Reset's the window to the default state.\r
-        private void resetQueue()\r
+        private void mnu_Down_Click(object sender, EventArgs e)\r
         {\r
-            try\r
-            {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(resetQueue));\r
-                    return;\r
+            MoveDown();\r
+        }\r
 \r
-                }\r
-                btn_stop.Visible = false;\r
-                btn_encode.Enabled = true;\r
+        private void mnu_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
 \r
-                if (cancel == true)\r
-                {\r
-                    lbl_progressValue.Text = "Encode Queue Cancelled!";\r
-                }\r
-                else\r
-                {\r
-                    lbl_progressValue.Text = "Encode Queue Completed!";\r
-                }\r
+        private void btn_up_Click(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
 \r
-                progressBar.Value = 0;\r
+        private void btn_down_Click(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
 \r
-                lbl_source.Text = "-";\r
-                lbl_dest.Text = "-";\r
-                lbl_vEnc.Text = "-";\r
-                lbl_aEnc.Text = "-";\r
-                lbl_title.Text = "-";\r
-                lbl_chapt.Text = "-";\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
+        private void btn_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
         }\r
 \r
-        // Stop's the queue from continuing. \r
-        private void btn_stop_Click(object sender, EventArgs e)\r
+        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
         {\r
-            cancel = true;\r
-            btn_stop.Visible = false;\r
-            btn_encode.Enabled = true;\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+            if (e.KeyCode == Keys.Delete)\r
+                DeleteSelectedItems();\r
         }\r
 \r
-        // Updates the progress bar and progress label for a new status.\r
-        private void updateUIElements()\r
+        private void MoveUp()\r
         {\r
-            try\r
+            // If there are selected items and the first item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
             {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));\r
-                    return;\r
-                }\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                redrawQueue();\r
+                // Move up each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveUp(selectedIndex);\r
 \r
-                progressBar.PerformStep();\r
-                lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
+                UpdateUIElements();\r
+\r
+                // Keep the selected item(s) selected, now moved up one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex - 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Set's the information lables about the current encode.\r
-        private void setEncValue()\r
+        private void MoveDown()\r
         {\r
-            try\r
+            // If there are selected items and the last item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new setEncoding(setEncValue));\r
-                }\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQuery());\r
-                lbl_source.Text = parsed.Source;\r
-                lbl_dest.Text = parsed.Destination;\r
+                // Reverse the indices to move the items down from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
 \r
+                // Move down each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveDown(selectedIndex);\r
 \r
-                if (parsed.DVDTitle == 0)\r
-                    lbl_title.Text = "Auto";\r
-                else\r
-                    lbl_title.Text = parsed.DVDTitle.ToString();\r
-\r
-                string chapters = "";\r
-                if (parsed.DVDChapterStart == 0)\r
-                {\r
-                    lbl_chapt.Text = "Auto";\r
-                }\r
-                else\r
-                {\r
-                    chapters = parsed.DVDChapterStart.ToString();\r
-                    if (parsed.DVDChapterFinish != 0)\r
-                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
-                    lbl_chapt.Text = chapters;\r
-                }\r
+                UpdateUIElements();\r
 \r
-                lbl_vEnc.Text = parsed.VideoEncoder;\r
-                lbl_aEnc.Text = parsed.AudioEncoder1;\r
-            }\r
-            catch (Exception)\r
-            {\r
-                // Do Nothing\r
+                // Keep the selected item(s) selected, now moved down one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Move an item up the Queue\r
-        private void btn_up_Click(object sender, EventArgs e)\r
+        // Queue Import/Export Features\r
+        private void mnu_batch_Click(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.moveUp(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            SaveFile.FileName = string.Empty;\r
+            SaveFile.Filter = "Batch|.bat";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
 \r
-        // Move an item down the Queue\r
-        private void btn_down_Click(object sender, EventArgs e)\r
+        private void mnu_export_Click(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.moveDown(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            SaveFile.FileName = string.Empty;\r
+            SaveFile.Filter = "HandBrake Queue|*.queue";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
         }\r
 \r
-        // Remove an item from the queue\r
-        private void btn_delete_Click(object sender, EventArgs e)\r
+        private void mnu_import_Click(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.remove(list_queue.SelectedIndices[0]);\r
-                queue.write2disk(); // Update the queue recovery file\r
-                redrawQueue();\r
-            }\r
+            OpenFile.FileName = string.Empty;\r
+            OpenFile.ShowDialog();\r
+            if (OpenFile.FileName != String.Empty)\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
+            UpdateUIElements();\r
         }\r
 \r
-        // Generate a batch file script to run the encode seperate of HandBrake\r
-        private void btn_batch_Click(object sender, EventArgs e)\r
+        private void mnu_readd_Click(object sender, EventArgs e)\r
         {\r
-            string queries = "";\r
-            foreach (string query_item in queue.getQueue()) \r
+            if (!queue.LastEncode.IsEmpty)\r
             {\r
-                string fullQuery = '"' + Application.StartupPath.ToString() + "\\HandBrakeCLI.exe" + '"' + query_item;\r
-\r
-                if (queries == "")\r
-                    queries = queries + fullQuery;\r
-                else\r
-                    queries = queries + " && " + fullQuery;\r
+                queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, \r
+                          queue.LastEncode.CustomQuery);\r
+                UpdateUIElements();\r
             }\r
-            string strCmdLine = queries;\r
-\r
-            SaveFile.ShowDialog();\r
-            string filename = SaveFile.FileName;\r
+        }\r
 \r
-            if (filename != "")\r
+        private void mnu_reconfigureJob_Click(object sender, EventArgs e)\r
+        {\r
+            if (list_queue.SelectedIndices != null)\r
             {\r
-                try\r
+                lock (queue)\r
                 {\r
-                    // Create a StreamWriter and open the file, Write the batch file query to the file and \r
-                    // Close the stream\r
-                    StreamWriter line = new StreamWriter(filename);\r
-                    line.WriteLine(strCmdLine);\r
-                    line.Close();\r
-\r
-                    MessageBox.Show("Your batch script has been sucessfully saved.", "Status", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
-                }\r
-                catch (Exception)\r
-                {\r
-                    MessageBox.Show("Unable to write to the file. Please make sure that the location has the correct permissions for file writing.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);\r
+                    lock (list_queue)\r
+                    {\r
+                        int index = list_queue.SelectedIndices[0];\r
+                        mainWindow.RecievingJob(queue.GetJob(index));\r
+                        queue.Remove(index);\r
+                        RedrawQueue();\r
+                    }\r
                 }\r
-\r
             }\r
         }\r
 \r
-        // Hide's the window from the users view.\r
-        private void btn_Close_Click(object sender, EventArgs e)\r
-        {\r
-            this.Hide();\r
-        }\r
 \r
         // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
         protected override void OnClosing(CancelEventArgs e)\r
@@ -357,6 +439,5 @@ namespace Handbrake
             this.Hide();\r
             base.OnClosing(e);\r
         }\r
-\r
     }\r
 }
\ No newline at end of file