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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index 26fd973..3529789 100644 (file)
@@ -8,34 +8,36 @@ using System;
 using System.Collections.Generic;\r
 using System.ComponentModel;\r
 using System.Windows.Forms;\r
+using Handbrake.EncodeQueue;\r
+using System.Collections.ObjectModel;\r
 \r
 namespace Handbrake\r
 {\r
     public partial class frmQueue : Form\r
     {\r
         private delegate void UpdateHandler();\r
-        Queue.QueueHandler queue;\r
+        private EncodeAndQueueHandler queue;\r
 \r
-        public frmQueue(Queue.QueueHandler q)\r
+        public frmQueue(EncodeAndQueueHandler q)\r
         {\r
             InitializeComponent();\r
 \r
             this.queue = q;\r
-            queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);\r
-            queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);\r
-            queue.OnPaused += new EventHandler(queue_OnPaused);\r
+            queue.NewJobStarted += new EventHandler(queueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(queueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(queueOnPaused);\r
         }\r
-        void queue_OnPaused(object sender, EventArgs e)\r
+        void queueOnPaused(object sender, EventArgs e)\r
         {\r
             setUIEncodeFinished();\r
             updateUIElements();\r
         }\r
-        void queue_OnQueueFinished(object sender, EventArgs e)\r
+        void queueOnQueueFinished(object sender, EventArgs e)\r
         {\r
             setUIEncodeFinished();\r
             resetQueue(); // Reset the Queue Window\r
         }\r
-        void queue_OnEncodeStart(object sender, EventArgs e)\r
+        void queueOnEncodeStart(object sender, EventArgs e)\r
         {\r
             setUIEncodeStarted(); // make sure the UI is set correctly\r
             setCurrentEncodeInformation();\r
@@ -55,7 +57,7 @@ namespace Handbrake
         /// </summary>\r
         public new void Show()\r
         {\r
-            Show(true);\r
+           Show(true);\r
         }\r
 \r
         /// <summary>\r
@@ -66,28 +68,29 @@ namespace Handbrake
         {\r
             if (doSetQueue) setQueue();\r
             base.Show();\r
-            Activate();\r
+\r
+            //Activate();\r
         }\r
 \r
         // Start and Stop Controls\r
         private void btn_encode_Click(object sender, EventArgs e)\r
         {\r
-            if (queue.isPaused)\r
+            if (queue.PauseRequested)\r
             {\r
                 setUIEncodeStarted();\r
                 MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
             }\r
 \r
-            if (!queue.isEncodeStarted)\r
-                queue.startEncode();\r
+            if (!queue.isEncoding)\r
+                queue.StartEncodeQueue();\r
 \r
         }\r
         private void btn_pause_Click(object sender, EventArgs e)\r
         {\r
-            queue.pauseEncode();\r
+            queue.RequestPause();\r
             setUIEncodeFinished();\r
             resetQueue();\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
         }\r
 \r
         // Window Display Management\r
@@ -139,14 +142,14 @@ namespace Handbrake
             }\r
 \r
             list_queue.Items.Clear();\r
-            List<Queue.QueueItem> theQueue = queue.getQueue();\r
-            foreach (Queue.QueueItem queue_item in theQueue)\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queue_item in theQueue)\r
             {\r
                 string q_item = queue_item.Query;\r
                 Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
 \r
                 // Get the DVD Title\r
-                 string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 // Get the DVD Chapters\r
                 string chapters;\r
@@ -166,17 +169,15 @@ namespace Handbrake
                 item.SubItems.Add(queue_item.Destination); // Destination\r
                 item.SubItems.Add(parsed.VideoEncoder); // Video\r
 \r
-                // Display the first 4 audio tracks.\r
-                String audio = parsed.AudioEncoder1;\r
-                if (parsed.AudioEncoder2 != null)\r
-                    audio += ", " + parsed.AudioEncoder2;\r
-\r
-                if (parsed.AudioEncoder3 != null)\r
-                    audio += ", " + parsed.AudioEncoder3;\r
-\r
-                if (parsed.AudioEncoder4 != null)\r
-                    audio += ", " + parsed.AudioEncoder4;\r
-\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (Functions.AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
                 item.SubItems.Add(audio); // Audio\r
 \r
                 list_queue.Items.Add(item);\r
@@ -203,14 +204,14 @@ namespace Handbrake
                 }\r
 \r
                 // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQueryItem().Query);\r
-                lbl_source.Text = queue.getLastQueryItem().Source;\r
-                lbl_dest.Text = queue.getLastQueryItem().Destination;\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
 \r
                 lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 if (Equals(parsed.DVDChapterStart, 0))\r
-                  lbl_chapt.Text = "Auto";\r
+                    lbl_chapt.Text = "Auto";\r
                 else\r
                 {\r
                     string chapters = parsed.DVDChapterStart.ToString();\r
@@ -220,16 +221,16 @@ namespace Handbrake
                 }\r
 \r
                 lbl_vEnc.Text = parsed.VideoEncoder;\r
-                String audio = parsed.AudioEncoder1;\r
-                if (parsed.AudioEncoder2 != null)\r
-                    audio += ", " + parsed.AudioEncoder2;\r
-\r
-                if (parsed.AudioEncoder3 != null)\r
-                    audio += ", " + parsed.AudioEncoder3;\r
-\r
-                if (parsed.AudioEncoder4 != null)\r
-                    audio += ", " + parsed.AudioEncoder4;\r
 \r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (Functions.AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
                 lbl_aEnc.Text = audio;\r
             }\r
             catch (Exception)\r
@@ -251,16 +252,15 @@ namespace Handbrake
 \r
                 // Reverse the list to delete the items from last to first (preserves indices)\r
                 selectedIndices.Reverse();\r
-                \r
+\r
                 // Remove each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.remove(selectedIndex);\r
+                    queue.RemoveJob(selectedIndex);\r
 \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
                 updateUIElements();\r
 \r
                 // Select the item where the first deleted item was previously\r
-                if (firstSelectedIndex < list_queue.Items.Count) \r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
                     list_queue.Items[firstSelectedIndex].Selected = true;\r
             }\r
 \r
@@ -268,10 +268,39 @@ namespace Handbrake
         }\r
 \r
         // Queue Management\r
+        private void mnu_up_Click(object sender, EventArgs e)\r
+        {\r
+            moveUp();\r
+        }\r
+        private void mnu_Down_Click(object sender, EventArgs e)\r
+        {\r
+            moveDown();\r
+        }\r
+        private void mnu_delete_Click(object sender, EventArgs e)\r
+        {\r
+            deleteSelectedItems();\r
+        }\r
         private void btn_up_Click(object sender, EventArgs e)\r
         {\r
+            moveUp();\r
+        }\r
+        private void btn_down_Click(object sender, EventArgs e)\r
+        {\r
+            moveDown();\r
+        }\r
+        private void btn_delete_Click(object sender, EventArgs e)\r
+        {\r
+            deleteSelectedItems();\r
+        }\r
+        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
+        {\r
+            if (e.KeyCode == Keys.Delete)\r
+                deleteSelectedItems();\r
+        }\r
+        private void moveUp()\r
+        {\r
             // If there are selected items and the first item is not selected\r
-            if (list_queue.SelectedIndices.Count > 0 && ! list_queue.SelectedIndices.Contains(0))\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
             {\r
                 // Copy the selected indices to preserve them during the movement\r
                 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
@@ -280,9 +309,8 @@ namespace Handbrake
 \r
                 // Move up each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.moveUp(selectedIndex);\r
+                    queue.MoveUp(selectedIndex);\r
 \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
                 updateUIElements();\r
 \r
                 // Keep the selected item(s) selected, now moved up one index\r
@@ -293,11 +321,11 @@ namespace Handbrake
 \r
             list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void btn_down_Click(object sender, EventArgs e)\r
+        private void moveDown()\r
         {\r
             // If there are selected items and the last item is not selected\r
-            if (list_queue.SelectedIndices.Count > 0 && \r
-                ! list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count-1].Index))\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
                 // Copy the selected indices to preserve them during the movement\r
                 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
@@ -309,28 +337,18 @@ namespace Handbrake
 \r
                 // Move down each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.moveDown(selectedIndex);\r
-                \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
+                    queue.MoveDown(selectedIndex);\r
+\r
                 updateUIElements();\r
 \r
                 // Keep the selected item(s) selected, now moved down one index\r
                 foreach (int selectedIndex in selectedIndices)\r
                     if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
-                        list_queue.Items[selectedIndex + 1].Selected = true; \r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
 \r
             list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void btn_delete_Click(object sender, EventArgs e)\r
-        {\r
-            deleteSelectedItems();\r
-        }\r
-        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
-        {\r
-            if (e.KeyCode == Keys.Delete)\r
-                deleteSelectedItems();\r
-        }\r
 \r
         // Queue Import/Export Features\r
         private void mnu_batch_Click(object sender, EventArgs e)\r
@@ -339,7 +357,7 @@ namespace Handbrake
             SaveFile.Filter = "Batch|.bat";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.writeBatchScript(SaveFile.FileName);\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
         private void mnu_export_Click(object sender, EventArgs e)\r
         {\r
@@ -347,22 +365,21 @@ namespace Handbrake
             SaveFile.Filter = "HandBrake Queue|*.queue";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.write2disk(SaveFile.FileName);\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
         }\r
         private void mnu_import_Click(object sender, EventArgs e)\r
         {\r
             OpenFile.FileName = "";\r
             OpenFile.ShowDialog();\r
             if (OpenFile.FileName != String.Empty)\r
-                queue.recoverQueue(OpenFile.FileName);\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
             updateUIElements();\r
         }\r
         private void mnu_readd_Click(object sender, EventArgs e)\r
         {\r
-            if (queue.getLastQueryItem() != null)\r
+            if (!queue.LastEncode.IsEmpty)\r
             {\r
-                queue.add(queue.getLastQueryItem().Query, queue.getLastQueryItem().Source, queue.getLastQueryItem().Destination);\r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
+                queue.AddJob(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);\r
                 updateUIElements();\r
             }\r
         }\r
@@ -375,7 +392,5 @@ namespace Handbrake
             base.OnClosing(e);\r
         }\r
 \r
-        \r
-       \r
     }\r
 }\r