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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index 1a50f1c..3529789 100644 (file)
 using System;\r
 using System.Collections.Generic;\r
 using System.ComponentModel;\r
-using System.Data;\r
-using System.Drawing;\r
-using System.Text;\r
 using System.Windows.Forms;\r
-using System.Threading;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
-using System.IO;\r
+using Handbrake.EncodeQueue;\r
+using System.Collections.ObjectModel;\r
 \r
 namespace Handbrake\r
 {\r
     public partial class frmQueue : Form\r
     {\r
-        private delegate void ProgressUpdateHandler();\r
-        private delegate void setEncoding();\r
-        Functions.CLI cliObj = new Functions.CLI();\r
-        Boolean cancel = false;\r
-        Process hbProc = null;\r
-        Functions.Queue queue;\r
-\r
-        public frmQueue()\r
+        private delegate void UpdateHandler();\r
+        private EncodeAndQueueHandler queue;\r
+\r
+        public frmQueue(EncodeAndQueueHandler q)\r
         {\r
             InitializeComponent();\r
+\r
+            this.queue = q;\r
+            queue.NewJobStarted += new EventHandler(queueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(queueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(queueOnPaused);\r
+        }\r
+        void queueOnPaused(object sender, EventArgs e)\r
+        {\r
+            setUIEncodeFinished();\r
+            updateUIElements();\r
+        }\r
+        void queueOnQueueFinished(object sender, EventArgs e)\r
+        {\r
+            setUIEncodeFinished();\r
+            resetQueue(); // Reset the Queue Window\r
+        }\r
+        void queueOnEncodeStart(object sender, EventArgs e)\r
+        {\r
+            setUIEncodeStarted(); // make sure the UI is set correctly\r
+            setCurrentEncodeInformation();\r
+            updateUIElements(); // Redraw the Queue, a new encode has started.\r
         }\r
 \r
         /// <summary>\r
         /// Initializes the Queue list with the Arraylist from the Queue class\r
         /// </summary>\r
-        /// <param name="qw"></param>\r
-        public void setQueue(Functions.Queue qw)\r
+        public void setQueue()\r
         {\r
-            queue = qw;\r
-            redrawQueue();\r
+            updateUIElements();\r
         }\r
 \r
         /// <summary>\r
-        /// Returns if there is currently an item being encoded by the queue\r
+        /// Initializes the Queue list, then shows and activates the window\r
         /// </summary>\r
-        /// <returns>Boolean true if encoding</returns>\r
-        public Boolean isEncoding()\r
+        public new void Show()\r
         {\r
-            if (hbProc == null)\r
-                return false;\r
-            else\r
-                return true;\r
+           Show(true);\r
         }\r
 \r
-        // Redraw's the queue with the latest data from the Queue class\r
-        private void redrawQueue()\r
+        /// <summary>\r
+        /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window\r
+        /// </summary>\r
+        /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
+        public void Show(bool doSetQueue)\r
         {\r
-            list_queue.Items.Clear();\r
-            foreach (string queue_item in queue.getQueue())\r
-            {\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue_item);\r
-\r
-                // Get the DVD Title\r
-                string title = "";\r
-                if (parsed.DVDTitle == 0)\r
-                    title = "Auto";\r
-                else\r
-                    title = parsed.DVDTitle.ToString();\r
+            if (doSetQueue) setQueue();\r
+            base.Show();\r
 \r
-                // Get the DVD Chapters\r
-                string chapters = "";\r
-                if (parsed.DVDChapterStart == 0)\r
-                    chapters = "Auto";\r
-                else\r
-                {\r
-                    chapters = parsed.DVDChapterStart.ToString();\r
-                    if (parsed.DVDChapterFinish != 0)\r
-                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
-                }\r
-\r
-                ListViewItem item = new ListViewItem();\r
-                item.Text = title; // Title\r
-                item.SubItems.Add(chapters); // Chapters\r
-                item.SubItems.Add(parsed.Source); // Source\r
-                item.SubItems.Add(parsed.Destination); // Destination\r
-                item.SubItems.Add(parsed.VideoEncoder); // Video\r
-                item.SubItems.Add(parsed.AudioEncoder1); // Audio\r
-\r
-                list_queue.Items.Add(item);\r
-            }\r
+            //Activate();\r
         }\r
 \r
-        // Initializes the encode process\r
+        // Start and Stop Controls\r
         private void btn_encode_Click(object sender, EventArgs e)\r
         {\r
-            if (queue.count() != 0)\r
+            if (queue.PauseRequested)\r
             {\r
-                lbl_status.Visible = false;\r
-                btn_encode.Enabled = false;\r
+                setUIEncodeStarted();\r
+                MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
             }\r
-            cancel = false;\r
 \r
-            // Start the encode\r
-            try\r
+            if (!queue.isEncoding)\r
+                queue.StartEncodeQueue();\r
+\r
+        }\r
+        private void btn_pause_Click(object sender, EventArgs e)\r
+        {\r
+            queue.RequestPause();\r
+            setUIEncodeFinished();\r
+            resetQueue();\r
+            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+        }\r
+\r
+        // Window Display Management\r
+        private void setUIEncodeStarted()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                if (queue.count() != 0)\r
-                {\r
-                    // Setup or reset some values\r
-                    btn_stop.Visible = true;\r
-                    progressBar.Value = 0;\r
-                    lbl_progressValue.Text = "0 %";\r
-                    progressBar.Step = 100 / queue.count();\r
-                    progressBar.Update();\r
-                    Thread theQ = new Thread(startProc);\r
-                    theQ.Start();\r
-                }\r
+                BeginInvoke(new UpdateHandler(setUIEncodeStarted));\r
+                return;\r
             }\r
-            catch (Exception exc)\r
+            btn_encode.Enabled = false;\r
+            btn_pause.Visible = true;\r
+        }\r
+        private void setUIEncodeFinished()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                BeginInvoke(new UpdateHandler(setUIEncodeFinished));\r
+                return;\r
             }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
         }\r
-\r
-        // Starts the encoding process\r
-        private void startProc(object state)\r
+        private void resetQueue()\r
         {\r
-            try\r
+            if (InvokeRequired)\r
             {\r
-                // Run through each item on the queue\r
-                while (queue.count() != 0)\r
-                {\r
-                    string query = queue.getNextItemForEncoding();\r
-\r
-                    setEncValue();\r
-                    updateUIElements();\r
-\r
-                    hbProc = cliObj.runCli(this, query);\r
-\r
-                    hbProc.WaitForExit();\r
-                    hbProc.Close();\r
-                    hbProc.Dispose();\r
-                    hbProc = null;\r
-\r
-                    query = "";\r
-\r
-                    if (cancel == true)\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
+                BeginInvoke(new UpdateHandler(resetQueue));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
 \r
-                resetQueue();\r
+            lbl_source.Text = "-";\r
+            lbl_dest.Text = "-";\r
+            lbl_vEnc.Text = "-";\r
+            lbl_aEnc.Text = "-";\r
+            lbl_title.Text = "-";\r
+            lbl_chapt.Text = "-";\r
 \r
-                // After the encode is done, we may want to shutdown, suspend etc.\r
-                cliObj.afterEncodeAction();\r
-            }\r
-            catch (Exception exc)\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+        private void redrawQueue()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                BeginInvoke(new UpdateHandler(redrawQueue));\r
+                return;\r
             }\r
-        }\r
 \r
-        // Reset's the window to the default state.\r
-        private void resetQueue()\r
-        {\r
-            try\r
+            list_queue.Items.Clear();\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queue_item in theQueue)\r
             {\r
-                if (this.InvokeRequired)\r
-                {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(resetQueue));\r
-                    return;\r
+                string q_item = queue_item.Query;\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
 \r
-                }\r
-                btn_stop.Visible = false;\r
-                btn_encode.Enabled = true;\r
+                // Get the DVD Title\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
-                if (cancel == true)\r
-                {\r
-                    lbl_status.Visible = true;\r
-                    lbl_status.Text = "Encode Queue Cancelled!";\r
-                }\r
+                // Get the DVD Chapters\r
+                string chapters;\r
+                if (parsed.DVDChapterStart == 0)\r
+                    chapters = "Auto";\r
                 else\r
                 {\r
-                    lbl_status.Visible = true;\r
-                    lbl_status.Text = "Encode Queue Completed!";\r
+                    chapters = parsed.DVDChapterStart.ToString();\r
+                    if (parsed.DVDChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
                 }\r
 \r
-                lbl_progressValue.Text = "0 %";\r
-                progressBar.Value = 0;\r
-                progressBar.Update();\r
-\r
-                lbl_source.Text = "-";\r
-                lbl_dest.Text = "-";\r
-                lbl_vEnc.Text = "-";\r
-                lbl_aEnc.Text = "-";\r
-                lbl_title.Text = "-";\r
-                lbl_chapt.Text = "-";\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
-        }\r
-\r
-        // Stop's the queue from continuing. \r
-        private void btn_stop_Click(object sender, EventArgs e)\r
-        {\r
-            cancel = true;\r
-            btn_stop.Visible = false;\r
-            btn_encode.Enabled = true;\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
-        }\r
+                ListViewItem item = new ListViewItem();\r
+                item.Text = title; // Title\r
+                item.SubItems.Add(chapters); // Chapters\r
+                item.SubItems.Add(queue_item.Source); // Source\r
+                item.SubItems.Add(queue_item.Destination); // Destination\r
+                item.SubItems.Add(parsed.VideoEncoder); // Video\r
 \r
-        // Updates the progress bar and progress label for a new status.\r
-        private void updateUIElements()\r
-        {\r
-            try\r
-            {\r
-                if (this.InvokeRequired)\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (Functions.AudioTrack track in parsed.AudioInformation)\r
                 {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));\r
-                    return;\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
                 }\r
+                item.SubItems.Add(audio); // Audio\r
 \r
-                redrawQueue();\r
-\r
-                progressBar.PerformStep();\r
-                lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);\r
-                progressBar.Update();\r
+                list_queue.Items.Add(item);\r
             }\r
-            catch (Exception exc)\r
+        }\r
+        private void updateUIElements()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                BeginInvoke(new UpdateHandler(updateUIElements));\r
+                return;\r
             }\r
-        }\r
 \r
-        // Set's the information lables about the current encode.\r
-        private void setEncValue()\r
+            redrawQueue();\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+        private void setCurrentEncodeInformation()\r
         {\r
             try\r
             {\r
-                if (this.InvokeRequired)\r
+                if (InvokeRequired)\r
                 {\r
-                    this.BeginInvoke(new setEncoding(setEncValue));\r
+                    BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));\r
                 }\r
 \r
                 // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQuery());\r
-                lbl_source.Text = parsed.Source;\r
-                lbl_dest.Text = parsed.Destination;\r
-\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
 \r
-                if (parsed.DVDTitle == 0)\r
-                    lbl_title.Text = "Auto";\r
-                else\r
-                    lbl_title.Text = parsed.DVDTitle.ToString();\r
+                lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
-                string chapters = "";\r
-                if (parsed.DVDChapterStart == 0)\r
-                {\r
+                if (Equals(parsed.DVDChapterStart, 0))\r
                     lbl_chapt.Text = "Auto";\r
-                }\r
                 else\r
                 {\r
-                    chapters = parsed.DVDChapterStart.ToString();\r
+                    string chapters = parsed.DVDChapterStart.ToString();\r
                     if (parsed.DVDChapterFinish != 0)\r
                         chapters = chapters + " - " + parsed.DVDChapterFinish;\r
                     lbl_chapt.Text = chapters;\r
                 }\r
 \r
                 lbl_vEnc.Text = parsed.VideoEncoder;\r
-                lbl_aEnc.Text = parsed.AudioEncoder1;\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (Functions.AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                lbl_aEnc.Text = audio;\r
             }\r
             catch (Exception)\r
             {\r
                 // Do Nothing\r
             }\r
         }\r
-\r
-        // Move an item up the Queue\r
-        private void btn_up_Click(object sender, EventArgs e)\r
+        private void deleteSelectedItems()\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
+            // If there are selected items\r
+            if (list_queue.SelectedIndices.Count > 0)\r
             {\r
-                queue.moveUp(list_queue.SelectedIndices[0]);\r
-                redrawQueue();\r
+                // Save the selected indices to select them after the move\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                int firstSelectedIndex = selectedIndices[0];\r
+\r
+                // Reverse the list to delete the items from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
+\r
+                // Remove each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.RemoveJob(selectedIndex);\r
+\r
+                updateUIElements();\r
+\r
+                // Select the item where the first deleted item was previously\r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
+                    list_queue.Items[firstSelectedIndex].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Move an item down the Queue\r
+        // Queue Management\r
+        private void mnu_up_Click(object sender, EventArgs e)\r
+        {\r
+            moveUp();\r
+        }\r
+        private void mnu_Down_Click(object sender, EventArgs e)\r
+        {\r
+            moveDown();\r
+        }\r
+        private void mnu_delete_Click(object sender, EventArgs e)\r
+        {\r
+            deleteSelectedItems();\r
+        }\r
+        private void btn_up_Click(object sender, EventArgs e)\r
+        {\r
+            moveUp();\r
+        }\r
         private void btn_down_Click(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.moveDown(list_queue.SelectedIndices[0]);\r
-                redrawQueue();\r
-            }\r
+            moveDown();\r
         }\r
-\r
-        // Remove an item from the queue\r
         private void btn_delete_Click(object sender, EventArgs e)\r
         {\r
-            if (list_queue.SelectedIndices.Count != 0)\r
-            {\r
-                queue.remove(list_queue.SelectedIndices[0]);\r
-                redrawQueue();\r
-            }\r
+            deleteSelectedItems();\r
         }\r
-\r
-        // Generate a batch file script to run the encode seperate of HandBrake\r
-        private void btn_batch_Click(object sender, EventArgs e)\r
+        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
+        {\r
+            if (e.KeyCode == Keys.Delete)\r
+                deleteSelectedItems();\r
+        }\r
+        private void moveUp()\r
         {\r
-            string queries = "";\r
-            foreach (string query_item in queue.getQueue()) \r
+            // If there are selected items and the first item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
             {\r
-                string fullQuery = '"' + Application.StartupPath.ToString() + "\\HandBrakeCLI.exe" + '"' + query_item;\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                if (queries == "")\r
-                    queries = queries + fullQuery;\r
-                else\r
-                    queries = queries + " && " + fullQuery;\r
-            }\r
-            string strCmdLine = queries;\r
+                // Move up each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveUp(selectedIndex);\r
 \r
-            SaveFile.ShowDialog();\r
-            string filename = SaveFile.FileName;\r
+                updateUIElements();\r
+\r
+                // Keep the selected item(s) selected, now moved up one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex - 1].Selected = true;\r
+            }\r
 \r
-            if (filename != "")\r
+            list_queue.Select(); // Activate the control to show the selected items\r
+        }\r
+        private void moveDown()\r
+        {\r
+            // If there are selected items and the last item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
-                try\r
-                {\r
-                    // Create a StreamWriter and open the file, Write the batch file query to the file and \r
-                    // Close the stream\r
-                    StreamWriter line = new StreamWriter(filename);\r
-                    line.WriteLine(strCmdLine);\r
-                    line.Close();\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-                    MessageBox.Show("Your batch script has been sucessfully saved.", "Status", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
-                }\r
-                catch (Exception)\r
-                {\r
-                    MessageBox.Show("Unable to write to the file. Please make sure that the location has the correct permissions for file writing.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);\r
-                }\r
+                // Reverse the indices to move the items down from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
+\r
+                // Move down each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveDown(selectedIndex);\r
+\r
+                updateUIElements();\r
 \r
+                // Keep the selected item(s) selected, now moved down one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        // Hide's the window from the users view.\r
-        private void btn_Close_Click(object sender, EventArgs e)\r
+        // Queue Import/Export Features\r
+        private void mnu_batch_Click(object sender, EventArgs e)\r
         {\r
-            this.Hide();\r
+            SaveFile.FileName = "";\r
+            SaveFile.Filter = "Batch|.bat";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
+        }\r
+        private void mnu_export_Click(object sender, EventArgs e)\r
+        {\r
+            SaveFile.FileName = "";\r
+            SaveFile.Filter = "HandBrake Queue|*.queue";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
+        }\r
+        private void mnu_import_Click(object sender, EventArgs e)\r
+        {\r
+            OpenFile.FileName = "";\r
+            OpenFile.ShowDialog();\r
+            if (OpenFile.FileName != String.Empty)\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
+            updateUIElements();\r
+        }\r
+        private void mnu_readd_Click(object sender, EventArgs e)\r
+        {\r
+            if (!queue.LastEncode.IsEmpty)\r
+            {\r
+                queue.AddJob(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);\r
+                updateUIElements();\r
+            }\r
         }\r
 \r
         // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
@@ -362,4 +393,4 @@ namespace Handbrake
         }\r
 \r
     }\r
-}
\ No newline at end of file
+}\r