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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index bec77f4..326fb72 100644 (file)
+/*  frmQueue.cs $\r
+       \r
+          This file is part of the HandBrake source code.\r
+          Homepage: <http://handbrake.fr>.\r
+          It may be used under the terms of the GNU General Public License. */\r
+\r
 using System;\r
 using System.Collections.Generic;\r
 using System.ComponentModel;\r
-using System.Data;\r
-using System.Drawing;\r
-using System.Text;\r
 using System.Windows.Forms;\r
-using System.Threading;\r
-using System.Diagnostics;\r
-using System.Runtime.InteropServices;\r
+using Handbrake.EncodeQueue;\r
+using System.Collections.ObjectModel;\r
+using Handbrake.Model;\r
 \r
 namespace Handbrake\r
 {\r
     public partial class frmQueue : Form\r
     {\r
-        private delegate void ProgressUpdateHandler();\r
+        private delegate void UpdateHandler();\r
+        private Queue queue;\r
+        private frmMain mainWindow;\r
 \r
-        public frmQueue()\r
+        public frmQueue(Queue q, frmMain mw)\r
         {\r
             InitializeComponent();\r
+\r
+            this.mainWindow = mw;\r
+\r
+            this.queue = q;\r
+            queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(QueueOnPaused);\r
         }\r
 \r
-        #region Queue Handling\r
-        Boolean cancel = false;\r
-        private void btn_q_encoder_Click(object sender, EventArgs e)\r
+        private void QueueOnPaused(object sender, EventArgs e)\r
+        {\r
+            SetUIEncodeFinished();\r
+            UpdateUIElements();\r
+        }\r
+        private void QueueOnQueueFinished(object sender, EventArgs e)\r
+        {\r
+            SetUIEncodeFinished();\r
+            ResetQueue(); // Reset the Queue Window\r
+        }\r
+        private void QueueOnEncodeStart(object sender, EventArgs e)\r
         {\r
-            // Reset some values\r
-            \r
-            lbl_status.Visible = false;\r
-            cancel = false;\r
+            SetUIEncodeStarted(); // make sure the UI is set correctly\r
+            SetCurrentEncodeInformation();\r
+            UpdateUIElements(); // Redraw the Queue, a new encode has started.\r
+        }\r
 \r
-            // Start the encode\r
-            try\r
-            {\r
-                if (list_queue.Items.Count != 0)\r
-                {\r
-                    // Setup or reset some values\r
-                    btn_cancel.Visible = true;\r
-                    progressBar.Value = 0;\r
-                    lbl_progressValue.Text = "0 %";\r
-                    progressBar.Step = 100 / list_queue.Items.Count;\r
-                    progressBar.Update();\r
-                    ThreadPool.QueueUserWorkItem(startProc);\r
-                }\r
-            }\r
-            catch (Exception exc)\r
-            {\r
-                MessageBox.Show(exc.ToString());\r
-            }\r
-             \r
+        /// <summary>\r
+        /// Initializes the Queue list with the Arraylist from the Queue class\r
+        /// </summary>\r
+        public void SetQueue()\r
+        {\r
+            UpdateUIElements();\r
         }\r
-        private void btn_cancel_Click(object sender, EventArgs e)\r
+\r
+        /// <summary>\r
+        /// Initializes the Queue list, then shows and activates the window\r
+        /// </summary>\r
+        public new void Show()\r
         {\r
-            cancel = true;\r
-            btn_cancel.Visible = false;\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+           Show(true);\r
         }\r
 \r
-        [DllImport("user32.dll")]\r
-        public static extern void LockWorkStation();\r
-        [DllImport("user32.dll")]\r
-        public static extern int ExitWindowsEx(int uFlags, int dwReason);\r
+        /// <summary>\r
+        /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window\r
+        /// </summary>\r
+        /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
+        public void Show(bool doSetQueue)\r
+        {\r
+            if (doSetQueue) SetQueue();\r
+            base.Show();\r
+\r
+            //Activate();\r
+        }\r
 \r
-        private void startProc(object state)\r
+        // Start and Stop Controls\r
+        private void btn_encode_Click(object sender, EventArgs e)\r
         {\r
-            try\r
+            if (queue.PauseRequested)\r
             {\r
-                while (list_queue.Items.Count != 0)\r
-                {\r
-                    string query = list_queue.Items[0].ToString();\r
-                    \r
-                    updateUIElements();\r
-                        \r
-                    Functions.CLI process = new Functions.CLI();\r
-                    Process hbProc = process.runCli(this, query, false, false, false, false);\r
-\r
-                    hbProc.WaitForExit();\r
-                    hbProc.Close();\r
-                    hbProc.Dispose();\r
+                SetUIEncodeStarted();\r
+                MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+            }\r
 \r
-                    query = "";\r
+            if (!queue.IsEncoding)\r
+                queue.Start();\r
 \r
-                    if (cancel == true)\r
-                    {\r
-                        break;\r
-                    }\r
-                    \r
-                }\r
+        }\r
+        private void btn_pause_Click(object sender, EventArgs e)\r
+        {\r
+            queue.Pause();\r
+            SetUIEncodeFinished();\r
+            ResetQueue();\r
+            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+        }\r
 \r
-                resetQueue();\r
-                \r
 \r
-                // Do something whent he encode ends.\r
-                switch (Properties.Settings.Default.CompletionOption)\r
-                {\r
-                    case "Shutdown":\r
-                        System.Diagnostics.Process.Start("Shutdown", "-s -t 60");\r
-                        break;\r
-                    case "Log Off":\r
-                        ExitWindowsEx(0, 0);\r
-                        break;\r
-                    case "Suspend":\r
-                        Application.SetSuspendState(PowerState.Suspend, true, true);\r
-                        break;\r
-                    case "Hibernate":\r
-                        Application.SetSuspendState(PowerState.Hibernate, true, true);\r
-                        break;\r
-                    case "Lock System":\r
-                        LockWorkStation();\r
-                        break;\r
-                    case "Quit HandBrake":\r
-                        Application.Exit();\r
-                        break;\r
-                    default:\r
-                        break;\r
-                }\r
+        // Window Display Management\r
+        private void SetUIEncodeStarted()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeStarted));\r
+                return;\r
             }\r
-            catch (Exception exc)\r
+            btn_encode.Enabled = false;\r
+            btn_pause.Visible = true;\r
+        }\r
+        private void SetUIEncodeFinished()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeFinished));\r
+                return;\r
             }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
         }\r
+        private void ResetQueue()\r
+        {\r
+            if (InvokeRequired)\r
+            {\r
+                BeginInvoke(new UpdateHandler(ResetQueue));\r
+                return;\r
+            }\r
+            btn_pause.Visible = false;\r
+            btn_encode.Enabled = true;\r
 \r
-        private void updateUIElements()\r
+            lbl_source.Text = "-";\r
+            lbl_dest.Text = "-";\r
+            lbl_vEnc.Text = "-";\r
+            lbl_aEnc.Text = "-";\r
+            lbl_title.Text = "-";\r
+            lbl_chapt.Text = "-";\r
+\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+        private void RedrawQueue()\r
         {\r
-            try\r
+            if (InvokeRequired)\r
             {\r
-                if (this.InvokeRequired)\r
+                BeginInvoke(new UpdateHandler(RedrawQueue));\r
+                return;\r
+            }\r
+\r
+            list_queue.Items.Clear();\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queue_item in theQueue)\r
+            {\r
+                string q_item = queue_item.Query;\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
+\r
+                // Get the DVD Title\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+\r
+                // Get the DVD Chapters\r
+                string chapters;\r
+                if (parsed.DVDChapterStart == 0)\r
+                    chapters = "Auto";\r
+                else\r
+                {\r
+                    chapters = parsed.DVDChapterStart.ToString();\r
+                    if (parsed.DVDChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
+                }\r
+\r
+                ListViewItem item = new ListViewItem();\r
+                item.Text = title; // Title\r
+                item.SubItems.Add(chapters); // Chapters\r
+                item.SubItems.Add(queue_item.Source); // Source\r
+                item.SubItems.Add(queue_item.Destination); // Destination\r
+                item.SubItems.Add(parsed.VideoEncoder); // Video\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
                 {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(updateUIElements));\r
-                    return;\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
                 }\r
-                this.list_queue.Items.RemoveAt(0);\r
+                item.SubItems.Add(audio); // Audio\r
 \r
-                progressBar.PerformStep();\r
-                lbl_progressValue.Text = string.Format("{0} %", progressBar.Value);\r
-                progressBar.Update();\r
+                list_queue.Items.Add(item);\r
             }\r
-            catch (Exception exc)\r
+        }\r
+        private void UpdateUIElements()\r
+        {\r
+            if (InvokeRequired)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                BeginInvoke(new UpdateHandler(UpdateUIElements));\r
+                return;\r
             }\r
-        }\r
 \r
-        private void resetQueue()\r
+            RedrawQueue();\r
+            lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
+        }\r
+        private void SetCurrentEncodeInformation()\r
         {\r
             try\r
             {\r
-                if (this.InvokeRequired)\r
+                if (InvokeRequired)\r
                 {\r
-                    this.BeginInvoke(new ProgressUpdateHandler(resetQueue));\r
-                    return;\r
+                    BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));\r
                 }\r
 \r
-                if (cancel == true)\r
-                {\r
-                    lbl_status.Visible = true;\r
-                    lbl_status.Text = "Encode Queue Cancelled!";\r
-                }\r
+                // found query is a global varible\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
+\r
+                lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+\r
+                if (Equals(parsed.DVDChapterStart, 0))\r
+                    lbl_chapt.Text = "Auto";\r
                 else\r
                 {\r
-                    lbl_status.Visible = true;\r
-                    lbl_status.Text = "Encode Queue Completed!";\r
+                    string chapters = parsed.DVDChapterStart.ToString();\r
+                    if (parsed.DVDChapterFinish != 0)\r
+                        chapters = chapters + " - " + parsed.DVDChapterFinish;\r
+                    lbl_chapt.Text = chapters;\r
                 }\r
-                btn_cancel.Visible = false;\r
 \r
-                lbl_progressValue.Text = "0 %";\r
-                progressBar.Value = 0;\r
-                progressBar.Update();\r
+                lbl_vEnc.Text = parsed.VideoEncoder;\r
+\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
+                lbl_aEnc.Text = audio;\r
             }\r
-            catch (Exception exc)\r
+            catch (Exception)\r
             {\r
-                MessageBox.Show(exc.ToString());\r
+                // Do Nothing\r
             }\r
         }\r
+        private void DeleteSelectedItems()\r
+        {\r
+            // If there are selected items\r
+            if (list_queue.SelectedIndices.Count > 0)\r
+            {\r
+                // Save the selected indices to select them after the move\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
 \r
-        #endregion\r
+                int firstSelectedIndex = selectedIndices[0];\r
 \r
-        #region Queue Management\r
-        private void btn_up_Click(object sender, EventArgs e)\r
-        {\r
-            int count = list_queue.Items.Count;\r
-            int itemToMove = list_queue.SelectedIndex;\r
-            int previousItemint = 0;\r
-            String previousItem = "";\r
+                // Reverse the list to delete the items from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
 \r
-            if (itemToMove > 0)\r
-            {\r
-                previousItemint = itemToMove - 1;\r
-                previousItem = list_queue.Items[previousItemint].ToString();\r
-                list_queue.Items[previousItemint] = list_queue.Items[itemToMove];\r
-                list_queue.Items[itemToMove] = previousItem;\r
-                list_queue.SelectedIndex = list_queue.SelectedIndex - 1;\r
+                // Remove each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.Remove(selectedIndex);\r
+\r
+                UpdateUIElements();\r
+\r
+                // Select the item where the first deleted item was previously\r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
+                    list_queue.Items[firstSelectedIndex].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
+        // Queue Management\r
+        private void mnu_up_Click(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
+        private void mnu_Down_Click(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
+        private void mnu_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
+        private void btn_up_Click(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
         private void btn_down_Click(object sender, EventArgs e)\r
         {\r
-            int count = list_queue.Items.Count;\r
-            int itemToMove = list_queue.SelectedIndex;\r
-            int itemAfterInt = 0;\r
-            String itemAfter = "";\r
+            MoveDown();\r
+        }\r
+        private void btn_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
+        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
+        {\r
+            if (e.KeyCode == Keys.Delete)\r
+                DeleteSelectedItems();\r
+        }\r
+        private void MoveUp()\r
+        {\r
+            // If there are selected items and the first item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
+            {\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                // Move up each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveUp(selectedIndex);\r
+\r
+                UpdateUIElements();\r
+\r
+                // Keep the selected item(s) selected, now moved up one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex - 1].Selected = true;\r
+            }\r
 \r
-            if (itemToMove < (count - 1))\r
+            list_queue.Select(); // Activate the control to show the selected items\r
+        }\r
+        private void MoveDown()\r
+        {\r
+            // If there are selected items and the last item is not selected\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
-                itemAfterInt = itemToMove + 1;\r
-                itemAfter = list_queue.Items[itemAfterInt].ToString();\r
-                list_queue.Items[itemAfterInt] = list_queue.Items[itemToMove];\r
-                list_queue.Items[itemToMove] = itemAfter;\r
-                list_queue.SelectedIndex = list_queue.SelectedIndex + 1;\r
+                // Copy the selected indices to preserve them during the movement\r
+                List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
+                foreach (int selectedIndex in list_queue.SelectedIndices)\r
+                    selectedIndices.Add(selectedIndex);\r
+\r
+                // Reverse the indices to move the items down from last to first (preserves indices)\r
+                selectedIndices.Reverse();\r
+\r
+                // Move down each selected item\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    queue.MoveDown(selectedIndex);\r
+\r
+                UpdateUIElements();\r
+\r
+                // Keep the selected item(s) selected, now moved down one index\r
+                foreach (int selectedIndex in selectedIndices)\r
+                    if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
+\r
+            list_queue.Select(); // Activate the control to show the selected items\r
         }\r
 \r
-        private void btn_delete_Click(object sender, EventArgs e)\r
+        // Queue Import/Export Features\r
+        private void mnu_batch_Click(object sender, EventArgs e)\r
         {\r
-            list_queue.Items.Remove(list_queue.SelectedItem);\r
+            SaveFile.FileName = "";\r
+            SaveFile.Filter = "Batch|.bat";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
-        #endregion\r
-\r
-\r
-        private void btn_Close_Click(object sender, EventArgs e)\r
+        private void mnu_export_Click(object sender, EventArgs e)\r
         {\r
-            this.Hide();\r
+            SaveFile.FileName = "";\r
+            SaveFile.Filter = "HandBrake Queue|*.queue";\r
+            SaveFile.ShowDialog();\r
+            if (SaveFile.FileName != String.Empty)\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
+        }\r
+        private void mnu_import_Click(object sender, EventArgs e)\r
+        {\r
+            OpenFile.FileName = "";\r
+            OpenFile.ShowDialog();\r
+            if (OpenFile.FileName != String.Empty)\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
+            UpdateUIElements();\r
+        }\r
+        private void mnu_readd_Click(object sender, EventArgs e)\r
+        {\r
+            if (!queue.LastEncode.IsEmpty)\r
+            {\r
+                queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);\r
+                UpdateUIElements();\r
+            }\r
         }\r
+        private void mnu_reconfigureJob_Click(object sender, EventArgs e)\r
+        {\r
+            if (list_queue.SelectedIndices != null)\r
+            {\r
+                lock (queue)\r
+                {\r
+                    lock (list_queue)\r
+                    {\r
+                        int index = list_queue.SelectedIndices[0];\r
+                        mainWindow.RecievingJob(queue.GetJob(index));\r
+                        queue.Remove(index);\r
+                        RedrawQueue();\r
+                    }\r
+                }\r
+            }\r
+        }\r
+\r
 \r
+        // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
         protected override void OnClosing(CancelEventArgs e)\r
         {\r
             e.Cancel = true;\r
             this.Hide();\r
             base.OnClosing(e);\r
         }\r
-\r
-\r
-\r
     }\r
-}
\ No newline at end of file
+}\r