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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / frmQueue.cs
index 26fd973..326fb72 100644 (file)
@@ -8,46 +8,53 @@ using System;
 using System.Collections.Generic;\r
 using System.ComponentModel;\r
 using System.Windows.Forms;\r
+using Handbrake.EncodeQueue;\r
+using System.Collections.ObjectModel;\r
+using Handbrake.Model;\r
 \r
 namespace Handbrake\r
 {\r
     public partial class frmQueue : Form\r
     {\r
         private delegate void UpdateHandler();\r
-        Queue.QueueHandler queue;\r
+        private Queue queue;\r
+        private frmMain mainWindow;\r
 \r
-        public frmQueue(Queue.QueueHandler q)\r
+        public frmQueue(Queue q, frmMain mw)\r
         {\r
             InitializeComponent();\r
 \r
+            this.mainWindow = mw;\r
+\r
             this.queue = q;\r
-            queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);\r
-            queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);\r
-            queue.OnPaused += new EventHandler(queue_OnPaused);\r
+            queue.EncodeStarted += new EventHandler(QueueOnEncodeStart);\r
+            queue.QueueCompleted += new EventHandler(QueueOnQueueFinished);\r
+            queue.QueuePauseRequested += new EventHandler(QueueOnPaused);\r
         }\r
-        void queue_OnPaused(object sender, EventArgs e)\r
+\r
+        private void QueueOnPaused(object sender, EventArgs e)\r
         {\r
-            setUIEncodeFinished();\r
-            updateUIElements();\r
+            SetUIEncodeFinished();\r
+            UpdateUIElements();\r
         }\r
-        void queue_OnQueueFinished(object sender, EventArgs e)\r
+        private void QueueOnQueueFinished(object sender, EventArgs e)\r
         {\r
-            setUIEncodeFinished();\r
-            resetQueue(); // Reset the Queue Window\r
+            SetUIEncodeFinished();\r
+            ResetQueue(); // Reset the Queue Window\r
         }\r
-        void queue_OnEncodeStart(object sender, EventArgs e)\r
+        private void QueueOnEncodeStart(object sender, EventArgs e)\r
         {\r
-            setUIEncodeStarted(); // make sure the UI is set correctly\r
-            setCurrentEncodeInformation();\r
-            updateUIElements(); // Redraw the Queue, a new encode has started.\r
+            SetUIEncodeStarted(); // make sure the UI is set correctly\r
+            SetCurrentEncodeInformation();\r
+            UpdateUIElements(); // Redraw the Queue, a new encode has started.\r
         }\r
 \r
         /// <summary>\r
         /// Initializes the Queue list with the Arraylist from the Queue class\r
         /// </summary>\r
-        public void setQueue()\r
+        public void SetQueue()\r
         {\r
-            updateUIElements();\r
+            UpdateUIElements();\r
         }\r
 \r
         /// <summary>\r
@@ -55,7 +62,7 @@ namespace Handbrake
         /// </summary>\r
         public new void Show()\r
         {\r
-            Show(true);\r
+           Show(true);\r
         }\r
 \r
         /// <summary>\r
@@ -64,58 +71,60 @@ namespace Handbrake
         /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>\r
         public void Show(bool doSetQueue)\r
         {\r
-            if (doSetQueue) setQueue();\r
+            if (doSetQueue) SetQueue();\r
             base.Show();\r
-            Activate();\r
+\r
+            //Activate();\r
         }\r
 \r
         // Start and Stop Controls\r
         private void btn_encode_Click(object sender, EventArgs e)\r
         {\r
-            if (queue.isPaused)\r
+            if (queue.PauseRequested)\r
             {\r
-                setUIEncodeStarted();\r
+                SetUIEncodeStarted();\r
                 MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
             }\r
 \r
-            if (!queue.isEncodeStarted)\r
-                queue.startEncode();\r
+            if (!queue.IsEncoding)\r
+                queue.Start();\r
 \r
         }\r
         private void btn_pause_Click(object sender, EventArgs e)\r
         {\r
-            queue.pauseEncode();\r
-            setUIEncodeFinished();\r
-            resetQueue();\r
-            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode Video' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+            queue.Pause();\r
+            SetUIEncodeFinished();\r
+            ResetQueue();\r
+            MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
         }\r
 \r
+\r
         // Window Display Management\r
-        private void setUIEncodeStarted()\r
+        private void SetUIEncodeStarted()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(setUIEncodeStarted));\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeStarted));\r
                 return;\r
             }\r
             btn_encode.Enabled = false;\r
             btn_pause.Visible = true;\r
         }\r
-        private void setUIEncodeFinished()\r
+        private void SetUIEncodeFinished()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(setUIEncodeFinished));\r
+                BeginInvoke(new UpdateHandler(SetUIEncodeFinished));\r
                 return;\r
             }\r
             btn_pause.Visible = false;\r
             btn_encode.Enabled = true;\r
         }\r
-        private void resetQueue()\r
+        private void ResetQueue()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(resetQueue));\r
+                BeginInvoke(new UpdateHandler(ResetQueue));\r
                 return;\r
             }\r
             btn_pause.Visible = false;\r
@@ -130,23 +139,23 @@ namespace Handbrake
 \r
             lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
         }\r
-        private void redrawQueue()\r
+        private void RedrawQueue()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(redrawQueue));\r
+                BeginInvoke(new UpdateHandler(RedrawQueue));\r
                 return;\r
             }\r
 \r
             list_queue.Items.Clear();\r
-            List<Queue.QueueItem> theQueue = queue.getQueue();\r
-            foreach (Queue.QueueItem queue_item in theQueue)\r
+            ReadOnlyCollection<Job> theQueue = queue.CurrentQueue;\r
+            foreach (Job queue_item in theQueue)\r
             {\r
                 string q_item = queue_item.Query;\r
                 Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);\r
 \r
                 // Get the DVD Title\r
-                 string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
+                string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 // Get the DVD Chapters\r
                 string chapters;\r
@@ -166,51 +175,49 @@ namespace Handbrake
                 item.SubItems.Add(queue_item.Destination); // Destination\r
                 item.SubItems.Add(parsed.VideoEncoder); // Video\r
 \r
-                // Display the first 4 audio tracks.\r
-                String audio = parsed.AudioEncoder1;\r
-                if (parsed.AudioEncoder2 != null)\r
-                    audio += ", " + parsed.AudioEncoder2;\r
-\r
-                if (parsed.AudioEncoder3 != null)\r
-                    audio += ", " + parsed.AudioEncoder3;\r
-\r
-                if (parsed.AudioEncoder4 != null)\r
-                    audio += ", " + parsed.AudioEncoder4;\r
-\r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
                 item.SubItems.Add(audio); // Audio\r
 \r
                 list_queue.Items.Add(item);\r
             }\r
         }\r
-        private void updateUIElements()\r
+        private void UpdateUIElements()\r
         {\r
             if (InvokeRequired)\r
             {\r
-                BeginInvoke(new UpdateHandler(updateUIElements));\r
+                BeginInvoke(new UpdateHandler(UpdateUIElements));\r
                 return;\r
             }\r
 \r
-            redrawQueue();\r
+            RedrawQueue();\r
             lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";\r
         }\r
-        private void setCurrentEncodeInformation()\r
+        private void SetCurrentEncodeInformation()\r
         {\r
             try\r
             {\r
                 if (InvokeRequired)\r
                 {\r
-                    BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));\r
+                    BeginInvoke(new UpdateHandler(SetCurrentEncodeInformation));\r
                 }\r
 \r
                 // found query is a global varible\r
-                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.getLastQueryItem().Query);\r
-                lbl_source.Text = queue.getLastQueryItem().Source;\r
-                lbl_dest.Text = queue.getLastQueryItem().Destination;\r
+                Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.LastEncode.Query);\r
+                lbl_source.Text = queue.LastEncode.Source;\r
+                lbl_dest.Text = queue.LastEncode.Destination;\r
 \r
                 lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();\r
 \r
                 if (Equals(parsed.DVDChapterStart, 0))\r
-                  lbl_chapt.Text = "Auto";\r
+                    lbl_chapt.Text = "Auto";\r
                 else\r
                 {\r
                     string chapters = parsed.DVDChapterStart.ToString();\r
@@ -220,16 +227,16 @@ namespace Handbrake
                 }\r
 \r
                 lbl_vEnc.Text = parsed.VideoEncoder;\r
-                String audio = parsed.AudioEncoder1;\r
-                if (parsed.AudioEncoder2 != null)\r
-                    audio += ", " + parsed.AudioEncoder2;\r
-\r
-                if (parsed.AudioEncoder3 != null)\r
-                    audio += ", " + parsed.AudioEncoder3;\r
-\r
-                if (parsed.AudioEncoder4 != null)\r
-                    audio += ", " + parsed.AudioEncoder4;\r
 \r
+                // Display The Audio Track Information\r
+                string audio = string.Empty;\r
+                foreach (AudioTrack track in parsed.AudioInformation)\r
+                {\r
+                    if (audio != "")\r
+                        audio += ", " + track.Encoder;\r
+                    else\r
+                        audio = track.Encoder;\r
+                }\r
                 lbl_aEnc.Text = audio;\r
             }\r
             catch (Exception)\r
@@ -237,7 +244,7 @@ namespace Handbrake
                 // Do Nothing\r
             }\r
         }\r
-        private void deleteSelectedItems()\r
+        private void DeleteSelectedItems()\r
         {\r
             // If there are selected items\r
             if (list_queue.SelectedIndices.Count > 0)\r
@@ -251,16 +258,15 @@ namespace Handbrake
 \r
                 // Reverse the list to delete the items from last to first (preserves indices)\r
                 selectedIndices.Reverse();\r
-                \r
+\r
                 // Remove each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.remove(selectedIndex);\r
+                    queue.Remove(selectedIndex);\r
 \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+                UpdateUIElements();\r
 \r
                 // Select the item where the first deleted item was previously\r
-                if (firstSelectedIndex < list_queue.Items.Count) \r
+                if (firstSelectedIndex < list_queue.Items.Count)\r
                     list_queue.Items[firstSelectedIndex].Selected = true;\r
             }\r
 \r
@@ -268,10 +274,39 @@ namespace Handbrake
         }\r
 \r
         // Queue Management\r
+        private void mnu_up_Click(object sender, EventArgs e)\r
+        {\r
+            MoveUp();\r
+        }\r
+        private void mnu_Down_Click(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
+        private void mnu_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
         private void btn_up_Click(object sender, EventArgs e)\r
         {\r
+            MoveUp();\r
+        }\r
+        private void btn_down_Click(object sender, EventArgs e)\r
+        {\r
+            MoveDown();\r
+        }\r
+        private void btn_delete_Click(object sender, EventArgs e)\r
+        {\r
+            DeleteSelectedItems();\r
+        }\r
+        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
+        {\r
+            if (e.KeyCode == Keys.Delete)\r
+                DeleteSelectedItems();\r
+        }\r
+        private void MoveUp()\r
+        {\r
             // If there are selected items and the first item is not selected\r
-            if (list_queue.SelectedIndices.Count > 0 && ! list_queue.SelectedIndices.Contains(0))\r
+            if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))\r
             {\r
                 // Copy the selected indices to preserve them during the movement\r
                 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
@@ -280,10 +315,9 @@ namespace Handbrake
 \r
                 // Move up each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.moveUp(selectedIndex);\r
+                    queue.MoveUp(selectedIndex);\r
 \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+                UpdateUIElements();\r
 \r
                 // Keep the selected item(s) selected, now moved up one index\r
                 foreach (int selectedIndex in selectedIndices)\r
@@ -293,11 +327,11 @@ namespace Handbrake
 \r
             list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void btn_down_Click(object sender, EventArgs e)\r
+        private void MoveDown()\r
         {\r
             // If there are selected items and the last item is not selected\r
-            if (list_queue.SelectedIndices.Count > 0 && \r
-                ! list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count-1].Index))\r
+            if (list_queue.SelectedIndices.Count > 0 &&\r
+                !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))\r
             {\r
                 // Copy the selected indices to preserve them during the movement\r
                 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);\r
@@ -309,28 +343,18 @@ namespace Handbrake
 \r
                 // Move down each selected item\r
                 foreach (int selectedIndex in selectedIndices)\r
-                    queue.moveDown(selectedIndex);\r
-                \r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+                    queue.MoveDown(selectedIndex);\r
+\r
+                UpdateUIElements();\r
 \r
                 // Keep the selected item(s) selected, now moved down one index\r
                 foreach (int selectedIndex in selectedIndices)\r
                     if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good\r
-                        list_queue.Items[selectedIndex + 1].Selected = true; \r
+                        list_queue.Items[selectedIndex + 1].Selected = true;\r
             }\r
 \r
             list_queue.Select(); // Activate the control to show the selected items\r
         }\r
-        private void btn_delete_Click(object sender, EventArgs e)\r
-        {\r
-            deleteSelectedItems();\r
-        }\r
-        private void list_queue_deleteKey(object sender, KeyEventArgs e)\r
-        {\r
-            if (e.KeyCode == Keys.Delete)\r
-                deleteSelectedItems();\r
-        }\r
 \r
         // Queue Import/Export Features\r
         private void mnu_batch_Click(object sender, EventArgs e)\r
@@ -339,7 +363,7 @@ namespace Handbrake
             SaveFile.Filter = "Batch|.bat";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.writeBatchScript(SaveFile.FileName);\r
+                queue.WriteBatchScriptToFile(SaveFile.FileName);\r
         }\r
         private void mnu_export_Click(object sender, EventArgs e)\r
         {\r
@@ -347,26 +371,42 @@ namespace Handbrake
             SaveFile.Filter = "HandBrake Queue|*.queue";\r
             SaveFile.ShowDialog();\r
             if (SaveFile.FileName != String.Empty)\r
-                queue.write2disk(SaveFile.FileName);\r
+                queue.WriteQueueStateToFile(SaveFile.FileName);\r
         }\r
         private void mnu_import_Click(object sender, EventArgs e)\r
         {\r
             OpenFile.FileName = "";\r
             OpenFile.ShowDialog();\r
             if (OpenFile.FileName != String.Empty)\r
-                queue.recoverQueue(OpenFile.FileName);\r
-            updateUIElements();\r
+                queue.LoadQueueFromFile(OpenFile.FileName);\r
+            UpdateUIElements();\r
         }\r
         private void mnu_readd_Click(object sender, EventArgs e)\r
         {\r
-            if (queue.getLastQueryItem() != null)\r
+            if (!queue.LastEncode.IsEmpty)\r
+            {\r
+                queue.Add(queue.LastEncode.Query, queue.LastEncode.Source, queue.LastEncode.Destination, queue.LastEncode.CustomQuery);\r
+                UpdateUIElements();\r
+            }\r
+        }\r
+        private void mnu_reconfigureJob_Click(object sender, EventArgs e)\r
+        {\r
+            if (list_queue.SelectedIndices != null)\r
             {\r
-                queue.add(queue.getLastQueryItem().Query, queue.getLastQueryItem().Source, queue.getLastQueryItem().Destination);\r
-                queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file\r
-                updateUIElements();\r
+                lock (queue)\r
+                {\r
+                    lock (list_queue)\r
+                    {\r
+                        int index = list_queue.SelectedIndices[0];\r
+                        mainWindow.RecievingJob(queue.GetJob(index));\r
+                        queue.Remove(index);\r
+                        RedrawQueue();\r
+                    }\r
+                }\r
             }\r
         }\r
 \r
+\r
         // Hide's the window when the user tries to "x" out of the window instead of closing it.\r
         protected override void OnClosing(CancelEventArgs e)\r
         {\r
@@ -374,8 +414,5 @@ namespace Handbrake
             this.Hide();\r
             base.OnClosing(e);\r
         }\r
-\r
-        \r
-       \r
     }\r
 }\r