using System.Collections;\r
using System.Collections.Generic;\r
using System.Drawing;\r
-using System.Text;\r
using System.Windows.Forms;\r
using System.IO;\r
using System.Diagnostics;\r
using System.Threading;\r
-using System.Runtime.InteropServices;\r
-using System.Globalization;\r
-using System.Text.RegularExpressions;\r
\r
namespace Handbrake\r
{\r
public partial class frmMain : Form\r
{\r
- // Declarations *******************************************************\r
// Objects which may be used by one or more other objects\r
+ private delegate void UpdateWindowHandler();\r
Functions.Main hb_common_func = new Functions.Main();\r
- Functions.Encode cliObj = new Functions.Encode();\r
- Functions.Queue encodeQueue = new Functions.Queue();\r
+ Functions.Encode encodeHandler = new Functions.Encode();\r
+ Queue.QueueHandler encodeQueue = new Queue.QueueHandler();\r
Presets.PresetsHandler presetHandler = new Presets.PresetsHandler();\r
Parsing.Title selectedTitle;\r
+ Parsing.DVD thisDVD;\r
\r
// Objects belonging to this window only\r
PresetLoader presetLoader = new PresetLoader();\r
x264Panel x264PanelFunctions = new x264Panel();\r
QueryGenerator queryGen = new QueryGenerator();\r
\r
- internal Process hbProc;\r
- private Parsing.DVD thisDVD;\r
+ // Globals: Mainly used for tracking.\r
private frmQueue queueWindow;\r
- private delegate void updateStatusChanger();\r
+ private frmGenPreview vlcpreview;\r
+ private frmPreview qtpreview;\r
private string lastAction = null;\r
+ public int maxWidth = 0;\r
+ public int maxHeight = 0;\r
\r
// Applicaiton Startup ************************************************\r
\r
Form splash = new frmSplashScreen();\r
splash.Show();\r
\r
- // Initialize the queue window.\r
- queueWindow = new frmQueue(this);\r
//Create a label that can be updated from the parent thread.\r
Label lblStatus = new Label();\r
lblStatus.Size = new Size(250, 20);\r
lblStatus.Location = new Point(10, 280);\r
splash.Controls.Add(lblStatus);\r
-\r
InitializeComponent();\r
\r
// Update the users config file with the CLI version data.\r
lblStatus.Text = "Setting Version Data ...";\r
Application.DoEvents();\r
ArrayList x = hb_common_func.getCliVersionData();\r
- if (x != null)\r
- {\r
- try\r
- {\r
- Properties.Settings.Default.hb_build = int.Parse(x[1].ToString());\r
- Properties.Settings.Default.hb_version = x[0].ToString();\r
- }\r
- catch (Exception)\r
- {\r
- Properties.Settings.Default.hb_build = 0;\r
- Properties.Settings.Default.hb_version = "0";\r
- }\r
- }\r
+ Properties.Settings.Default.hb_build = int.Parse(x[1].ToString());\r
+ Properties.Settings.Default.hb_version = x[0].ToString();\r
\r
// show the form, but leave disabled until preloading is complete then show the main form\r
this.Enabled = false;\r
// Setup the GUI components\r
lblStatus.Text = "Setting up the GUI ...";\r
Application.DoEvents();\r
- setupH264Panel(); // Initalize the H.264 Panel\r
- loadPresetPanel(); // Load the Preset Panel\r
+ x264PanelFunctions.reset2Defaults(this); // Initialize all the x264 widgets to their default values\r
+ loadPresetPanel(); // Load the Preset Panel\r
+ treeView_presets.ExpandAll();\r
+ lbl_encode.Text = "";\r
+ queueWindow = new frmQueue(encodeQueue); // Prepare the Queue\r
+ if (Properties.Settings.Default.QueryEditorTab != "Checked")\r
+ tabs_panel.TabPages.RemoveAt(5); // Remove the query editor tab if the user does not want it enabled.\r
+\r
// Load the user's default settings or Normal Preset\r
- if (Properties.Settings.Default.defaultSettings == "Checked")\r
- loadUserDefaults();\r
+ if (Properties.Settings.Default.defaultSettings == "Checked" && Properties.Settings.Default.defaultPreset != "")\r
+ {\r
+ // Ok, so, we've selected a preset. Now we want to load it.\r
+ if (presetHandler.getPreset(Properties.Settings.Default.defaultPreset) != null)\r
+ {\r
+ string query = presetHandler.getPreset(Properties.Settings.Default.defaultPreset).Query;\r
+ Boolean loadPictureSettings = presetHandler.getPreset(Properties.Settings.Default.defaultPreset).PictureSettings;\r
+\r
+ if (query != null)\r
+ {\r
+ //Ok, Reset all the H264 widgets before changing the preset\r
+ x264PanelFunctions.reset2Defaults(this);\r
+\r
+ // Send the query from the file to the Query Parser class, then load the preset\r
+ Functions.QueryParser presetQuery = Functions.QueryParser.Parse(query);\r
+ presetLoader.presetLoader(this, presetQuery, Properties.Settings.Default.defaultPreset, loadPictureSettings);\r
+\r
+ // The x264 widgets will need updated, so do this now:\r
+ x264PanelFunctions.X264_StandardizeOptString(this);\r
+ x264PanelFunctions.X264_SetCurrentSettingsInPanel(this);\r
+ }\r
+ }\r
+ else\r
+ loadNormalPreset();\r
+ }\r
else\r
loadNormalPreset();\r
- // Expand the preset Nodes\r
- treeView_presets.ExpandAll();\r
+\r
// Enabled GUI tooltip's if Required\r
if (Properties.Settings.Default.tooltipEnable == "Checked")\r
ToolTip.Active = true;\r
- lbl_encode.Text = "";\r
\r
//Finished Loading\r
lblStatus.Text = "Loading Complete!";\r
Application.DoEvents();\r
-\r
- //Close the splash screen\r
splash.Close();\r
splash.Dispose();\r
-\r
- // Turn the interface back to the user\r
this.Enabled = true;\r
\r
- // Some event Handlers. Used for minimize to taskbar\r
- this.Resize += new EventHandler(frmMain_Resize);\r
+ // Event Handlers\r
+ events();\r
\r
// Queue Recovery\r
queueRecovery();\r
}\r
\r
// Startup Functions\r
+ private delegate void updateStatusChanger();\r
private void startupUpdateCheck()\r
{\r
try\r
}\r
catch (Exception) { /* Do Nothing*/ }\r
}\r
- private void setupH264Panel()\r
- {\r
- // Set the default settings of the x264 panel\r
- drop_bFrames.Text = "Default (0)";\r
- drop_refFrames.Text = "Default (1)";\r
- drop_subpixelMotionEstimation.Text = "Default (4)";\r
- drop_trellis.Text = "Default (0)";\r
- drop_MotionEstimationMethod.Text = "Default (Hexagon)";\r
- drop_MotionEstimationRange.Text = "Default (16)";\r
- drop_directPrediction.Text = "Default (Spatial)";\r
- drop_deblockAlpha.Text = "Default (0)";\r
- drop_deblockBeta.Text = "Default (0)";\r
- drop_analysis.Text = "Default (some)";\r
- rtf_x264Query.Text = "";\r
- }\r
- private void loadUserDefaults()\r
- {\r
- // Try to load the users default settings.\r
- string userDefaults = Properties.Settings.Default.defaultUserSettings;\r
-\r
- if (userDefaults == "")\r
- loadNormalPreset();\r
- else\r
- {\r
- Functions.QueryParser presetQuery = Functions.QueryParser.Parse(userDefaults);\r
- presetLoader.presetLoader(this, presetQuery, "User Defaults ");\r
- }\r
- }\r
private void queueRecovery()\r
{\r
if (hb_common_func.check_queue_recovery() == true)\r
DialogResult result = MessageBox.Show("HandBrake has detected unfinished items on the queue from the last time the application was launched. Would you like to recover these?", "Queue Recovery Possible", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
\r
if (result == DialogResult.Yes)\r
- encodeQueue.recoverQueue("hb_queue_recovery.dat"); // Start Recovery\r
+ encodeQueue.recoverQueue("hb_queue_recovery.xml"); // Start Recovery\r
else\r
{\r
// Remove the Queue recovery file if the user doesn't want to recovery the last queue.\r
- string queuePath = Path.Combine(Path.GetTempPath(), "hb_queue_recovery.dat");\r
+ string queuePath = Path.Combine(Path.GetTempPath(), "hb_queue_recovery.xml");\r
if (File.Exists(queuePath))\r
File.Delete(queuePath);\r
}\r
}\r
}\r
+ #endregion\r
+\r
+ #region Events\r
+ // Encoding Events for setting up the GUI\r
+ private void events()\r
+ {\r
+ // Handle Window Resize\r
+ if (Properties.Settings.Default.MainWindowMinimize == "Checked")\r
+ this.Resize += new EventHandler(frmMain_Resize);\r
\r
+ // Handle Encode Start\r
+ encodeQueue.OnEncodeEnded += new EventHandler(encodeEnded);\r
+ encodeQueue.OnPaused += new EventHandler(encodePaused);\r
+ encodeQueue.OnEncodeStart += new EventHandler(encodeStarted);\r
+ }\r
+ private void encodeStarted(object sender, EventArgs e)\r
+ {\r
+ setLastAction("encode");\r
+ setEncodeStarted();\r
+ }\r
+ private void encodeEnded(object sender, EventArgs e)\r
+ {\r
+ setEncodeFinished();\r
+ }\r
+ private void encodePaused(object sender, EventArgs e)\r
+ {\r
+ setEncodeFinished();\r
+ }\r
#endregion\r
\r
- // The Applications Main Menu and Menus *******************************\r
+ // User Interface Menus / Tool Strips *********************************\r
\r
#region File Menu\r
private void mnu_exit_Click(object sender, EventArgs e)\r
#region Tools Menu\r
private void mnu_encode_Click(object sender, EventArgs e)\r
{\r
- queueWindow.setQueue(encodeQueue);\r
+ queueWindow.setQueue();\r
queueWindow.Show();\r
}\r
private void mnu_encodeLog_Click(object sender, EventArgs e)\r
else\r
file = "hb_encode_log.dat";\r
\r
- frmActivityWindow dvdInfoWindow = new frmActivityWindow(file, this, queueWindow);\r
+ frmActivityWindow dvdInfoWindow = new frmActivityWindow(file, encodeHandler);\r
dvdInfoWindow.Show();\r
}\r
private void mnu_options_Click(object sender, EventArgs e)\r
{\r
- Form Options = new frmOptions(this);\r
+ Form Options = new frmOptions();\r
Options.ShowDialog();\r
}\r
#endregion\r
presetHandler.updateBuiltInPresets();\r
loadPresetPanel();\r
if (treeView_presets.Nodes.Count == 0)\r
- MessageBox.Show("Unable to load the presets.dat file. Please select \"Update Built-in Presets\" from the Presets Menu \nMake sure you are running the program in Admin mode if running on Vista. See Windows FAQ for details!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
+ MessageBox.Show("Unable to load the presets.xml file. Please select \"Update Built-in Presets\" from the Presets Menu \nMake sure you are running the program in Admin mode if running on Vista. See Windows FAQ for details!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
else\r
MessageBox.Show("Presets have been updated!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+\r
+ treeView_presets.ExpandAll();\r
}\r
private void mnu_delete_preset_Click(object sender, EventArgs e)\r
{\r
// Empty the preset file\r
- string presetsFile = Application.StartupPath.ToString() + "\\presets.dat";\r
+ string presetsFile = Application.StartupPath.ToString() + "\\presets.xml";\r
if (File.Exists(presetsFile))\r
File.Delete(presetsFile);\r
\r
}\r
private void btn_new_preset_Click(object sender, EventArgs e)\r
{\r
+ // Remember each nodes expanded status so we can reload it\r
+ List<Boolean> nodeStatus = saveTreeViewState();\r
+ nodeStatus.Add(true);\r
+\r
Form preset = new frmAddPreset(this, queryGen.GenerateTheQuery(this), presetHandler);\r
preset.ShowDialog();\r
+\r
+ // Now reload the TreeView states\r
+ loadTreeViewStates(nodeStatus);\r
}\r
#endregion\r
\r
}\r
#endregion\r
\r
- #region Preset Menu\r
+ #region Preset Bar\r
+ // Right Click Menu Code\r
private void pmnu_expandAll_Click(object sender, EventArgs e)\r
{\r
treeView_presets.ExpandAll();\r
{\r
treeView_presets.CollapseAll();\r
}\r
- private void treeview_presets_mouseUp(object sender, MouseEventArgs e)\r
+ private void pmnu_saveChanges_Click(object sender, EventArgs e)\r
{\r
- if (e.Button == MouseButtons.Right)\r
- treeView_presets.SelectedNode = treeView_presets.GetNodeAt(e.Location);\r
- treeView_presets.Select();\r
+ DialogResult result = MessageBox.Show("Do you wish to include picture settings when updating the preset: " + treeView_presets.SelectedNode.Text, "Update Preset", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);\r
+ if (result == DialogResult.Yes)\r
+ presetHandler.updatePreset(treeView_presets.SelectedNode.Text, queryGen.generateTabbedComponentsQuery(this), true);\r
+ else if (result == DialogResult.No)\r
+ presetHandler.updatePreset(treeView_presets.SelectedNode.Text, queryGen.generateTabbedComponentsQuery(this), false);\r
}\r
private void pmnu_delete_click(object sender, EventArgs e)\r
{\r
presetHandler.remove(treeView_presets.SelectedNode.Text);\r
\r
// Remember each nodes expanded status so we can reload it\r
- List<Boolean> nodeStatus = new List<Boolean>();\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
+ List<Boolean> nodeStatus = saveTreeViewState();\r
+\r
+ // Now reload the preset panel\r
+ loadPresetPanel();\r
+\r
+ // Now reload the TreeView states\r
+ loadTreeViewStates(nodeStatus);\r
+ }\r
+ treeView_presets.Select();\r
+ }\r
+ private void presets_menu_Opening(object sender, System.ComponentModel.CancelEventArgs e)\r
+ {\r
+ // Make sure that the save menu is always disabled by default\r
+ pmnu_saveChanges.Enabled = false;\r
+\r
+ // Now enable the save menu if the selected preset is a user preset\r
+ if (treeView_presets.SelectedNode != null)\r
+ {\r
+ if (presetHandler.checkIfUserPresetExists(treeView_presets.SelectedNode.Text))\r
{\r
- nodeStatus.Add(node.IsExpanded);\r
+ pmnu_saveChanges.Enabled = true;\r
}\r
+ }\r
+ treeView_presets.Select();\r
+ }\r
+\r
+ // Presets Management\r
+ private void btn_addPreset_Click(object sender, EventArgs e)\r
+ {\r
+ // Remember each nodes expanded status so we can reload it\r
+ List<Boolean> nodeStatus = saveTreeViewState();\r
+ nodeStatus.Add(true);\r
+\r
+ // Now add the new preset\r
+ Form preset = new frmAddPreset(this, queryGen.generateTabbedComponentsQuery(this), presetHandler);\r
+ preset.ShowDialog();\r
\r
+ // Now reload the TreeView states\r
+ loadTreeViewStates(nodeStatus);\r
+ }\r
+ private void btn_removePreset_Click(object sender, EventArgs e)\r
+ {\r
+ DialogResult result = MessageBox.Show("Are you sure you wish to delete the selected preset?", "Preset", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
+ if (result == DialogResult.Yes)\r
+ {\r
+ if (treeView_presets.SelectedNode != null)\r
+ presetHandler.remove(treeView_presets.SelectedNode.Text);\r
+\r
+ // Remember each nodes expanded status so we can reload it\r
+ List<Boolean> nodeStatus = saveTreeViewState();\r
+\r
+ // Now reload the preset panel\r
loadPresetPanel();\r
\r
- int i = 0;\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
+ // Now reload the TreeView states\r
+ loadTreeViewStates(nodeStatus);\r
+ }\r
+ treeView_presets.Select();\r
+ }\r
+ private void btn_setDefault_Click(object sender, EventArgs e)\r
+ {\r
+ if (treeView_presets.SelectedNode != null)\r
+ {\r
+ Properties.Settings.Default.defaultPreset = treeView_presets.SelectedNode.Text;\r
+ Properties.Settings.Default.Save();\r
+ MessageBox.Show("New default preset set.", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Information);\r
+ }\r
+ else\r
+ MessageBox.Show("Please select a preset first.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ }\r
+ private void treeview_presets_mouseUp(object sender, MouseEventArgs e)\r
+ {\r
+ if (e.Button == MouseButtons.Right)\r
+ treeView_presets.SelectedNode = treeView_presets.GetNodeAt(e.Location);\r
+ else if (e.Button == MouseButtons.Left)\r
+ selectPreset();\r
+\r
+ treeView_presets.Select();\r
+ }\r
+ private void treeView_presets_AfterSelect(object sender, TreeViewEventArgs e)\r
+ {\r
+ selectPreset();\r
+ }\r
+ private void selectPreset()\r
+ {\r
+ if (treeView_presets.SelectedNode != null)\r
+ {\r
+ // Ok, so, we've selected a preset. Now we want to load it.\r
+ string presetName = treeView_presets.SelectedNode.Text;\r
+ if (presetHandler.getPreset(presetName) != null)\r
{\r
- if (nodeStatus[i] == true)\r
- node.Expand();\r
+ string query = presetHandler.getPreset(presetName).Query;\r
+ Boolean loadPictureSettings = presetHandler.getPreset(presetName).PictureSettings;\r
+\r
+ if (query != null)\r
+ {\r
+ //Ok, Reset all the H264 widgets before changing the preset\r
+ x264PanelFunctions.reset2Defaults(this);\r
\r
- i++;\r
+ // Send the query from the file to the Query Parser class\r
+ Functions.QueryParser presetQuery = Functions.QueryParser.Parse(query);\r
+\r
+ // Now load the preset\r
+ presetLoader.presetLoader(this, presetQuery, presetName, loadPictureSettings);\r
+\r
+ // The x264 widgets will need updated, so do this now:\r
+ x264PanelFunctions.X264_StandardizeOptString(this);\r
+ x264PanelFunctions.X264_SetCurrentSettingsInPanel(this);\r
+ }\r
}\r
}\r
- treeView_presets.Select();\r
}\r
- #endregion\r
+ private void treeView_presets_deleteKey(object sender, KeyEventArgs e)\r
+ {\r
+ if (e.KeyCode == Keys.Delete)\r
+ {\r
+ DialogResult result = MessageBox.Show("Are you sure you wish to delete the selected preset?", "Preset", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
+ if (result == DialogResult.Yes)\r
+ {\r
+ if (treeView_presets.SelectedNode != null)\r
+ presetHandler.remove(treeView_presets.SelectedNode.Text);\r
\r
+ // Remember each nodes expanded status so we can reload it\r
+ List<Boolean> nodeStatus = new List<Boolean>();\r
+ foreach (TreeNode node in treeView_presets.Nodes)\r
+ nodeStatus.Add(node.IsExpanded);\r
\r
- // MainWindow Components, Actions and Functions ***********************\r
+ // Now reload the preset panel\r
+ loadPresetPanel();\r
+\r
+ // And finally, re-expand any of the nodes if required\r
+ int i = 0;\r
+ foreach (TreeNode node in treeView_presets.Nodes)\r
+ {\r
+ if (nodeStatus[i] == true)\r
+ node.Expand();\r
\r
- #region Actions\r
+ i++;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ private List<Boolean> saveTreeViewState()\r
+ {\r
+ // Remember each nodes expanded status so we can reload it\r
+ List<Boolean> nodeStatus = new List<Boolean>();\r
+ foreach (TreeNode node in treeView_presets.Nodes)\r
+ {\r
+ nodeStatus.Add(node.IsExpanded);\r
+ foreach (TreeNode subNode in node.Nodes)\r
+ nodeStatus.Add(node.IsExpanded);\r
+ }\r
+ return nodeStatus;\r
+ }\r
+ private void loadTreeViewStates(List<Boolean> nodeStatus)\r
+ {\r
+ // And finally, re-expand any of the nodes if required\r
+ int i = 0;\r
+ foreach (TreeNode node in treeView_presets.Nodes)\r
+ {\r
+ if (nodeStatus[i] == true)\r
+ node.Expand();\r
+\r
+ foreach (TreeNode subNode in node.Nodes)\r
+ {\r
+ if (nodeStatus[i] == true)\r
+ subNode.Expand();\r
+ }\r
+\r
+ i++;\r
+ }\r
+ }\r
+ private void loadNormalPreset()\r
+ {\r
+ treeView_presets.Nodes.Find("Normal", true);\r
+\r
+ foreach (TreeNode treenode in treeView_presets.Nodes)\r
+ {\r
+ foreach (TreeNode node in treenode.Nodes)\r
+ {\r
+ if (node.Text.ToString().Equals("Normal"))\r
+ treeView_presets.SelectedNode = treeView_presets.Nodes[treenode.Index].Nodes[0];\r
+ }\r
+ }\r
+ }\r
+ #endregion\r
\r
- // ToolBar\r
+ #region ToolStrip\r
private void btn_source_Click(object sender, EventArgs e)\r
{\r
if (Properties.Settings.Default.drive_detection == "Checked")\r
}\r
private void btn_start_Click(object sender, EventArgs e)\r
{\r
- if (text_source.Text == string.Empty || text_source.Text == "Click 'Source' to continue" || text_destination.Text == string.Empty)\r
- MessageBox.Show("No source OR destination selected.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ if (btn_start.Text == "Stop")\r
+ {\r
+ DialogResult result = MessageBox.Show("Are you sure you wish to cancel the encode? Please note that this may break the encoded file. \nTo safely cancel your encode, press ctrl-c on your keyboard in the CLI window. This *may* allow you to preview your encoded content.", "Cancel Encode?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
+\r
+ if (result == DialogResult.Yes)\r
+ {\r
+ // Pause The Queue\r
+ encodeQueue.pauseEncode();\r
+\r
+ // Kill the current process.\r
+ Process[] aProc = Process.GetProcessesByName("HandBrakeCLI");\r
+ Process HandBrakeCLI;\r
+ if (aProc.Length > 0)\r
+ {\r
+ HandBrakeCLI = aProc[0];\r
+ HandBrakeCLI.Kill();\r
+ }\r
+\r
+ // Update the GUI\r
+ setEncodeFinished();\r
+ }\r
+ }\r
else\r
{\r
- // Set the last action to encode. \r
- // This is used for tracking which file to load in the activity window\r
- lastAction = "encode";\r
+ if (encodeQueue.count() != 0 || (text_source.Text != string.Empty && text_source.Text != "Click 'Source' to continue" && text_destination.Text != string.Empty))\r
+ {\r
+ // Set the last action to encode. \r
+ // This is used for tracking which file to load in the activity window\r
+ lastAction = "encode";\r
\r
- String query;\r
- if (rtf_query.Text != "")\r
- query = rtf_query.Text;\r
- else\r
- query = queryGen.GenerateTheQuery(this);\r
+ String query;\r
+ if (rtf_query.Text != "")\r
+ query = rtf_query.Text;\r
+ else\r
+ query = queryGen.GenerateTheQuery(this);\r
\r
- ThreadPool.QueueUserWorkItem(procMonitor, query);\r
- lbl_encode.Visible = true;\r
- lbl_encode.Text = "Encoding in Progress";\r
+ if (encodeQueue.count() == 0)\r
+ {\r
+ encodeQueue.add(query, text_source.Text, text_destination.Text);\r
+ encodeQueue.write2disk("hb_queue_recovery.xml");\r
+ }\r
+ queueWindow.setQueue();\r
+ if (encodeQueue.count() > 1)\r
+ queueWindow.Show();\r
+\r
+ setEncodeStarted(); // Encode is running, so setup the GUI appropriately\r
+ encodeQueue.startEncode(); // Start The Queue Encoding Process\r
+\r
+ }\r
+ else if (text_source.Text == string.Empty || text_source.Text == "Click 'Source' to continue" || text_destination.Text == string.Empty)\r
+ MessageBox.Show("No source OR destination selected.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
\r
- btn_start.Text = "Stop";\r
- btn_start.ToolTipText = "Stop the encoding process. \nWarning: This may break your file. Press ctrl-c in the CLI window if you wish it to exit cleanly.";\r
- btn_start.Image = Properties.Resources.stop;\r
}\r
}\r
private void btn_add2Queue_Click(object sender, EventArgs e)\r
MessageBox.Show("No source OR destination selected.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
else\r
{\r
-\r
String query = queryGen.GenerateTheQuery(this);\r
if (rtf_query.Text != "")\r
query = rtf_query.Text;\r
\r
- encodeQueue.add(query);\r
- encodeQueue.write2disk("hb_queue_recovery.dat"); // Writes the queue to the recovery file, just incase the GUI crashes.\r
+ encodeQueue.add(query, text_source.Text, text_destination.Text);\r
+ encodeQueue.write2disk("hb_queue_recovery.xml"); // Writes the queue to the recovery file, just incase the GUI crashes.\r
\r
- queueWindow.setQueue(encodeQueue);\r
+ queueWindow.setQueue();\r
queueWindow.Show();\r
}\r
}\r
private void btn_showQueue_Click(object sender, EventArgs e)\r
{\r
- queueWindow.setQueue(encodeQueue);\r
+ queueWindow.setQueue();\r
queueWindow.Show();\r
}\r
+ private void mnu_vlcpreview_Click(object sender, EventArgs e)\r
+ {\r
+ if (text_source.Text == "" || text_source.Text == "Click 'Source' to continue" || text_destination.Text == "")\r
+ MessageBox.Show("No source OR destination selected.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ else\r
+ {\r
+ if (vlcpreview == null)\r
+ {\r
+ vlcpreview = new frmGenPreview(this);\r
+ vlcpreview.Show();\r
+ }\r
+ else if (vlcpreview.IsDisposed)\r
+ {\r
+ vlcpreview = new frmGenPreview(this);\r
+ vlcpreview.Show();\r
+ }\r
+ else\r
+ MessageBox.Show("The preview window is already open!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ }\r
+ }\r
+ private void mnu_qtpreview_Click(object sender, EventArgs e)\r
+ {\r
+ if (text_source.Text == "" || text_source.Text == "Click 'Source' to continue" || text_destination.Text == "")\r
+ MessageBox.Show("No source OR destination selected.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ else\r
+ {\r
+ if (qtpreview == null)\r
+ {\r
+ qtpreview = new frmPreview(this);\r
+ qtpreview.Show();\r
+ }\r
+ else if (qtpreview.IsDisposed)\r
+ {\r
+ qtpreview = new frmPreview(this);\r
+ qtpreview.Show();\r
+ }\r
+ else\r
+ MessageBox.Show("The preview window is already open!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ }\r
+ }\r
private void btn_ActivityWindow_Click(object sender, EventArgs e)\r
{\r
String file = String.Empty;\r
else\r
file = "hb_encode_log.dat";\r
\r
- frmActivityWindow ActivityWindow = new frmActivityWindow(file, this, queueWindow);\r
+ frmActivityWindow ActivityWindow = new frmActivityWindow(file, encodeHandler);\r
ActivityWindow.Show();\r
}\r
+ #endregion\r
+\r
+ #region System Tray Icon\r
+ private void frmMain_Resize(object sender, EventArgs e)\r
+ {\r
+ if (FormWindowState.Minimized == this.WindowState)\r
+ {\r
+ notifyIcon.Visible = true;\r
+ if (lbl_encode.Text != "")\r
+ notifyIcon.BalloonTipText = lbl_encode.Text;\r
+ else\r
+ notifyIcon.BalloonTipText = "Not Encoding";\r
+ notifyIcon.ShowBalloonTip(500);\r
+ this.Hide();\r
+ }\r
+ else if (FormWindowState.Normal == this.WindowState)\r
+ notifyIcon.Visible = false;\r
+ }\r
+ private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e)\r
+ {\r
+ this.Visible = true;\r
+ this.Activate();\r
+ this.WindowState = FormWindowState.Normal;\r
+ notifyIcon.Visible = false;\r
+ }\r
+ private void btn_restore_Click(object sender, EventArgs e)\r
+ {\r
+ this.Visible = true;\r
+ this.Activate();\r
+ this.WindowState = FormWindowState.Normal;\r
+ notifyIcon.Visible = false;\r
+ }\r
+ #endregion\r
+\r
+ #region Tab Control\r
\r
//Source\r
private void btn_dvd_source_Click(object sender, EventArgs e)\r
{\r
+ // Enable the creation of chapter markers.\r
+ Check_ChapterMarkers.Enabled = true;\r
+\r
// Set the last action to scan. \r
// This is used for tracking which file to load in the activity window\r
lastAction = "scan";\r
MessageBox.Show("No Title(s) found. Please make sure you have selected a valid, non-copy protected source.\nYour Source may be copy protected, badly mastered or a format which HandBrake does not support. \nPlease refer to the Documentation and FAQ (see Help Menu).", "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);\r
\r
lbl_encode.Text = "";\r
+\r
+ // Enable the creation of chapter markers if the file is an image of a dvd.\r
+ if (filename.ToLower().Contains(".iso"))\r
+ Check_ChapterMarkers.Enabled = true;\r
+ else\r
+ {\r
+ Check_ChapterMarkers.Enabled = false;\r
+ Check_ChapterMarkers.Checked = false;\r
+ data_chpt.Rows.Clear();\r
+ }\r
}\r
}\r
private void mnu_dvd_drive_Click(object sender, EventArgs e)\r
{\r
+ // Enable the creation of chapter markers.\r
+ Check_ChapterMarkers.Enabled = true;\r
+\r
// Set the last action to scan. \r
// This is used for tracking which file to load in the activity window\r
lastAction = "scan";\r
drp_track1Audio.Items.AddRange(selectedTitle.AudioTracks.ToArray());\r
drp_track1Audio.SelectedIndex = 0;\r
\r
- drp_track2Audio.Items.Clear();\r
- drp_track2Audio.Items.Add("None");\r
- drp_track2Audio.Items.AddRange(selectedTitle.AudioTracks.ToArray());\r
- drp_track2Audio.SelectedIndex = 0;\r
-\r
- drp_track3Audio.Items.Clear();\r
- drp_track3Audio.Items.Add("None");\r
- drp_track3Audio.Items.AddRange(selectedTitle.AudioTracks.ToArray());\r
- drp_track3Audio.SelectedIndex = 0;\r
-\r
- drp_track4Audio.Items.Clear();\r
- drp_track4Audio.Items.Add("None");\r
- drp_track4Audio.Items.AddRange(selectedTitle.AudioTracks.ToArray());\r
- drp_track4Audio.SelectedIndex = 0;\r
-\r
// Populate the Subtitles dropdown\r
drp_subtitle.Items.Clear();\r
drp_subtitle.Items.Add("None");\r
DVD_Save.FileName = DVD_Save.FileName.Replace(".mp4", "").Replace(".m4v", "").Replace(".mkv", "").Replace(".ogm", "").Replace(".avi", "");\r
\r
// Show the dialog and set the main form file path\r
- DVD_Save.ShowDialog();\r
- if (DVD_Save.FileName.StartsWith("\\"))\r
- MessageBox.Show("Sorry, HandBrake does not support UNC file paths. \nTry mounting the share as a network drive in My Computer", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
- else\r
- {\r
- setAudioByContainer(DVD_Save.FileName);\r
-\r
- text_destination.Text = DVD_Save.FileName;\r
+ if (drop_format.SelectedIndex.Equals(0))\r
+ DVD_Save.FilterIndex = 1;\r
+ else if (drop_format.SelectedIndex.Equals(1))\r
+ DVD_Save.FilterIndex = 2;\r
+ else if (drop_format.SelectedIndex.Equals(2))\r
+ DVD_Save.FilterIndex = 3;\r
+ else if (drop_format.SelectedIndex.Equals(3))\r
+ DVD_Save.FilterIndex = 4;\r
+ else if (drop_format.SelectedIndex.Equals(4))\r
+ DVD_Save.FilterIndex = 5;\r
+\r
+ if (DVD_Save.ShowDialog() == DialogResult.OK)\r
+ {\r
+ if (DVD_Save.FileName.StartsWith("\\"))\r
+ MessageBox.Show("Sorry, HandBrake does not support UNC file paths. \nTry mounting the share as a network drive in My Computer", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);\r
+ else\r
+ {\r
+ setAudioByContainer(DVD_Save.FileName);\r
+ text_destination.Text = DVD_Save.FileName;\r
\r
- // Quicktime requires .m4v file for chapter markers to work. If checked, change the extension to .m4v (mp4 and m4v are the same thing)\r
- if (Check_ChapterMarkers.Checked)\r
- text_destination.Text = text_destination.Text.Replace(".mp4", ".m4v");\r
+ // Quicktime requires .m4v file for chapter markers to work. If checked, change the extension to .m4v (mp4 and m4v are the same thing)\r
+ if (Check_ChapterMarkers.Checked)\r
+ text_destination.Text = text_destination.Text.Replace(".mp4", ".m4v");\r
+ }\r
}\r
}\r
private void text_destination_TextChanged(object sender, EventArgs e)\r
private void drop_format_SelectedIndexChanged(object sender, EventArgs e)\r
{\r
if (drop_format.SelectedIndex == 0)\r
- text_destination.Text = hb_common_func.setExtension(text_destination.Text, ".mp4");\r
+ setExtension(".mp4");\r
else if (drop_format.SelectedIndex == 1)\r
- text_destination.Text = hb_common_func.setExtension(text_destination.Text, ".m4v");\r
+ setExtension(".m4v");\r
else if (drop_format.SelectedIndex == 2)\r
- text_destination.Text = hb_common_func.setExtension(text_destination.Text, ".mkv");\r
+ setExtension(".mkv");\r
else if (drop_format.SelectedIndex == 3)\r
- text_destination.Text = hb_common_func.setExtension(text_destination.Text, ".avi");\r
+ setExtension(".avi");\r
else if (drop_format.SelectedIndex == 4)\r
- text_destination.Text = hb_common_func.setExtension(text_destination.Text, ".ogm");\r
+ setExtension(".ogm");\r
+ }\r
+ private void setExtension(string newExtension)\r
+ {\r
+ text_destination.Text = text_destination.Text.Replace(".mp4", newExtension);\r
+ text_destination.Text = text_destination.Text.Replace(".m4v", newExtension);\r
+ text_destination.Text = text_destination.Text.Replace(".mkv", newExtension);\r
+ text_destination.Text = text_destination.Text.Replace(".avi", newExtension);\r
+ text_destination.Text = text_destination.Text.Replace(".ogm", newExtension);\r
}\r
\r
//Video Tab\r
check_iPodAtom.Checked = false;\r
}\r
\r
-\r
//Turn off some options which are H.264 only when the user selects a non h.264 encoder\r
if (drp_videoEncoder.Text.Contains("H.264"))\r
{\r
//Picture Tab\r
private void text_width_TextChanged(object sender, EventArgs e)\r
{\r
+ if (text_width.Text == "")\r
+ text_width.BackColor = Color.White;\r
+\r
+ maxWidth = 0; maxHeight = 0; // Reset max width so that it's not using the MaxWidth -X. Quick hack to allow -X for preset usage.\r
+\r
int width;\r
Boolean parsed = int.TryParse(text_width.Text, out width);\r
if (parsed != false)\r
text_width.BackColor = Color.LightGreen;\r
\r
\r
- if (lbl_Aspect.Text != "Select a Title")\r
+ if (lbl_Aspect.Text != "Select a Title" && maxWidth == 0 && maxHeight == 0)\r
{\r
if (drp_anamorphic.Text == "None")\r
{\r
int height = hb_common_func.cacluateNonAnamorphicHeight(width, text_top.Value, text_bottom.Value, text_left.Value, text_right.Value, selectedTitle);\r
- text_height.Text = height.ToString();\r
+ if (height != 0)\r
+ text_height.Text = height.ToString();\r
}\r
}\r
}\r
}\r
private void text_height_TextChanged(object sender, EventArgs e)\r
{\r
+ if (text_height.Text == "")\r
+ text_height.BackColor = Color.White;\r
+\r
+ maxHeight = 0; // Reset max height so that it's not using the MaxHeight -Y. Quick hack to allow -Y for preset usage.\r
+\r
int height;\r
Boolean parsed = int.TryParse(text_height.Text, out height);\r
if (parsed != false)\r
lbl_deblockVal.Text = slider_deblock.Value.ToString();\r
}\r
\r
- // Audio Tab\r
- private void drp_track2Audio_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if (drp_track2Audio.SelectedItem.Equals("None"))\r
- {\r
- drp_audbit_2.Enabled = false;\r
- drp_audenc_2.Enabled = false;\r
- drp_audsr_2.Enabled = false;\r
- drp_audmix_2.Enabled = false;\r
- trackBar2.Enabled = false;\r
- drp_audbit_2.Text = "";\r
- drp_audenc_2.Text = "";\r
- drp_audsr_2.Text = "";\r
- drp_audmix_2.Text = "Automatic";\r
- trackBar2.Value = 0;\r
-\r
- // Disable the 3rd Track.\r
- drp_track3Audio.Enabled = false;\r
- drp_track3Audio.Text = "None";\r
- drp_audbit_3.Text = "";\r
- drp_audenc_3.Text = "";\r
- drp_audsr_3.Text = "";\r
- drp_audmix_3.Text = "Automatic";\r
- trackBar3.Value = 0;\r
- }\r
- else\r
- {\r
- drp_audbit_2.Enabled = true;\r
- drp_audenc_2.Enabled = true;\r
- drp_audsr_2.Enabled = true;\r
- drp_audmix_2.Enabled = true;\r
- trackBar2.Enabled = true;\r
- drp_audbit_2.Text = "160";\r
- drp_audenc_2.Text = "AAC";\r
- drp_audsr_2.Text = "Auto";\r
- drp_audmix_2.Text = "Automatic";\r
-\r
- // Enable the 3rd Track.\r
- drp_track3Audio.Enabled = true;\r
- drp_audbit_3.Text = "";\r
- drp_audenc_3.Text = "";\r
- drp_audsr_3.Text = "";\r
- drp_audmix_3.Text = "Automatic";\r
- }\r
- }\r
- private void drp_track3Audio_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if (drp_track3Audio.SelectedItem.Equals("None"))\r
- {\r
- drp_audbit_3.Enabled = false;\r
- drp_audenc_3.Enabled = false;\r
- drp_audsr_3.Enabled = false;\r
- drp_audmix_3.Enabled = false;\r
- trackBar3.Enabled = false;\r
- drp_audbit_3.Text = "";\r
- drp_audenc_3.Text = "";\r
- drp_audsr_3.Text = "";\r
- drp_audmix_3.Text = "Automatic";\r
- trackBar3.Value = 0;\r
-\r
- // Disable the 4th Track.\r
- drp_track4Audio.Enabled = false;\r
- drp_track4Audio.Text = "None";\r
- drp_audbit_4.Text = "";\r
- drp_audenc_4.Text = "";\r
- drp_audsr_4.Text = "";\r
- drp_audmix_4.Text = "Automatic";\r
-\r
- }\r
- else\r
- {\r
- drp_audbit_3.Enabled = true;\r
- drp_audenc_3.Enabled = true;\r
- drp_audsr_3.Enabled = true;\r
- drp_audmix_3.Enabled = true;\r
- trackBar3.Enabled = true;\r
- drp_audbit_3.Text = "160";\r
- drp_audenc_3.Text = "AAC";\r
- drp_audsr_3.Text = "Auto";\r
- drp_audmix_3.Text = "Automatic";\r
-\r
- // Enable the 4th Track.\r
- drp_track4Audio.Enabled = true;\r
- drp_audbit_4.Text = "";\r
- drp_audenc_4.Text = "";\r
- drp_audsr_4.Text = "";\r
- drp_audmix_4.Text = "Automatic";\r
- }\r
-\r
- }\r
- private void drp_track4Audio_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if (drp_track4Audio.SelectedItem.Equals("None"))\r
- {\r
- drp_audbit_4.Enabled = false;\r
- drp_audenc_4.Enabled = false;\r
- drp_audsr_4.Enabled = false;\r
- drp_audmix_4.Enabled = false;\r
- trackBar4.Enabled = false;\r
- drp_audbit_4.Text = "";\r
- drp_audenc_4.Text = "";\r
- drp_audsr_4.Text = "";\r
- drp_audmix_4.Text = "Automatic";\r
- trackBar4.Value = 0;\r
- }\r
- else\r
- {\r
- drp_audbit_4.Enabled = true;\r
- drp_audenc_4.Enabled = true;\r
- drp_audsr_4.Enabled = true;\r
- drp_audmix_4.Enabled = true;\r
- trackBar4.Enabled = true;\r
- drp_audbit_4.Text = "160";\r
- drp_audenc_4.Text = "AAC";\r
- drp_audsr_4.Text = "Auto";\r
- drp_audmix_4.Text = "Automatic";\r
- }\r
- }\r
-\r
- private void drp_audmix_1_SelectedIndexChanged(object sender, EventArgs e)\r
+ //Audio Tab\r
+ private void drp_track1Audio_SelectedIndexChanged(object sender, EventArgs e)\r
{\r
- if ((drp_audenc_1.Text == "AAC") && (drp_audmix_1.Text == "6 Channel Discrete"))\r
- setBitrateSelections384(drp_audbit_1);\r
- else if ((drp_audenc_1.Text == "AAC") && (drp_audmix_1.Text != "6 Channel Discrete"))\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
{\r
- setBitrateSelections160(drp_audbit_1);\r
- drp_audbit_1.Text = "160";\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].Text = drp_track1Audio.Text;\r
+ lv_audioList.Select();\r
}\r
}\r
- private void drp_audmix_2_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if ((drp_audenc_2.Text == "AAC") && (drp_audmix_2.Text == "6 Channel Discrete"))\r
- setBitrateSelections384(drp_audbit_2);\r
- else if ((drp_audenc_2.Text == "AAC") && (drp_audmix_2.Text != "6 Channel Discrete"))\r
- {\r
- setBitrateSelections160(drp_audbit_2);\r
- drp_audbit_2.Text = "160";\r
- }\r
- }\r
- private void drp_audmix_3_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if ((drp_audenc_3.Text == "AAC") && (drp_audmix_3.Text == "6 Channel Discrete"))\r
- setBitrateSelections384(drp_audbit_3);\r
- else if ((drp_audenc_3.Text == "AAC") && (drp_audmix_3.Text != "6 Channel Discrete"))\r
- {\r
- setBitrateSelections160(drp_audbit_3);\r
- drp_audbit_3.Text = "160";\r
- }\r
- }\r
- private void drp_audmix_4_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if ((drp_audenc_4.Text == "AAC") && (drp_audmix_4.Text == "6 Channel Discrete"))\r
- setBitrateSelections384(drp_audbit_4);\r
- else if ((drp_audenc_4.Text == "AAC") && (drp_audmix_4.Text != "6 Channel Discrete"))\r
- {\r
- setBitrateSelections160(drp_audbit_4);\r
- drp_audbit_4.Text = "160";\r
- }\r
- }\r
-\r
private void drp_audenc_1_SelectedIndexChanged(object sender, EventArgs e)\r
{\r
if (drp_audenc_1.Text == "AC3")\r
drp_audmix_1.Enabled = false;\r
drp_audbit_1.Enabled = false;\r
drp_audsr_1.Enabled = false;\r
+\r
+ drp_audmix_1.SelectedIndex = 0;\r
+ drp_audbit_1.SelectedIndex = 0;\r
+ drp_audsr_1.SelectedIndex = 0;\r
}\r
else\r
{\r
drp_audsr_1.Text = "Auto";\r
}\r
\r
-\r
if (drp_audenc_1.Text == "AAC")\r
{\r
- drp_audmix_1.Items.Clear();\r
- drp_audmix_1.Items.Add("Mono");\r
- drp_audmix_1.Items.Add("Stereo");\r
- drp_audmix_1.Items.Add("Dolby Surround");\r
- drp_audmix_1.Items.Add("Dolby Pro Logic II");\r
- drp_audmix_1.Items.Add("6 Channel Discrete");\r
-\r
+ setMixDownAllOptions(drp_audmix_1);\r
setBitrateSelections160(drp_audbit_1);\r
}\r
else\r
{\r
- drp_audmix_1.Items.Clear();\r
- drp_audmix_1.Items.Add("Stereo");\r
- drp_audmix_1.Items.Add("Dolby Surround");\r
- drp_audmix_1.Items.Add("Dolby Pro Logic II");\r
-\r
+ setMixDownNotAAC(drp_audmix_1);\r
setBitrateSelections320(drp_audbit_1);\r
}\r
- }\r
- private void drp_audenc_2_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if (drp_audenc_2.Text == "AC3")\r
- {\r
- drp_audmix_2.Enabled = false;\r
- drp_audbit_2.Enabled = false;\r
- drp_audsr_2.Enabled = false;\r
\r
- drp_audmix_2.Text = "Automatic";\r
- drp_audbit_2.Text = "160";\r
- drp_audsr_2.Text = "Auto";\r
- }\r
- else\r
+ // Update an item in the Audio list if required.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
{\r
- // Just make sure not to re-enable the following boxes if the track2 is none\r
- if (drp_track2Audio.Text != "None")\r
- {\r
- drp_audmix_2.Enabled = true;\r
- drp_audbit_2.Enabled = true;\r
- drp_audsr_2.Enabled = true;\r
-\r
- drp_audmix_2.Text = "Automatic";\r
- drp_audbit_2.Text = "160";\r
- drp_audsr_2.Text = "Auto";\r
- }\r
- }\r
-\r
- if (drp_audenc_2.Text == "AAC")\r
- {\r
- drp_audmix_2.Items.Clear();\r
- drp_audmix_2.Items.Add("Mono");\r
- drp_audmix_2.Items.Add("Stereo");\r
- drp_audmix_2.Items.Add("Dolby Surround");\r
- drp_audmix_2.Items.Add("Dolby Pro Logic II");\r
- drp_audmix_2.Items.Add("6 Channel Discrete");\r
-\r
- setBitrateSelections160(drp_audbit_2);\r
- }\r
- else\r
- {\r
- drp_audmix_2.Items.Clear();\r
- drp_audmix_2.Items.Add("Stereo");\r
- drp_audmix_2.Items.Add("Dolby Surround");\r
- drp_audmix_2.Items.Add("Dolby Pro Logic II");\r
-\r
- setBitrateSelections320(drp_audbit_2);\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[1].Text = drp_audenc_1.Text;\r
+ lv_audioList.Select();\r
}\r
}\r
- private void drp_audenc_3_SelectedIndexChanged(object sender, EventArgs e)\r
- {\r
- if (drp_audenc_3.Text == "AC3")\r
- {\r
- drp_audmix_3.Enabled = false;\r
- drp_audbit_3.Enabled = false;\r
- drp_audsr_3.Enabled = false;\r
-\r
- drp_audmix_3.Text = "Automatic";\r
- drp_audbit_3.Text = "160";\r
- drp_audsr_3.Text = "Auto";\r
- }\r
- else\r
- {\r
- // Just make sure not to re-enable the following boxes if the track above is none\r
- if (drp_track2Audio.Text != "None")\r
- {\r
- drp_audmix_3.Enabled = true;\r
- drp_audbit_3.Enabled = true;\r
- drp_audsr_3.Enabled = true;\r
-\r
- drp_audmix_3.Text = "Automatic";\r
- drp_audbit_3.Text = "160";\r
- drp_audsr_3.Text = "Auto";\r
- }\r
- }\r
-\r
+ private void drp_audmix_1_SelectedIndexChanged(object sender, EventArgs e)\r
+ {\r
+ if ((drp_audenc_1.Text == "AAC") && (drp_audmix_1.Text == "6 Channel Discrete"))\r
+ setBitrateSelections384(drp_audbit_1);\r
+ else if ((drp_audenc_1.Text == "AAC") && (drp_audmix_1.Text != "6 Channel Discrete"))\r
+ setBitrateSelections160(drp_audbit_1); drp_audbit_1.Text = "160";\r
\r
- if (drp_audenc_3.Text == "AAC")\r
+ // Update an item in the Audio list if required.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
{\r
- drp_audmix_3.Items.Clear();\r
- drp_audmix_3.Items.Add("Mono");\r
- drp_audmix_3.Items.Add("Stereo");\r
- drp_audmix_3.Items.Add("Dolby Surround");\r
- drp_audmix_3.Items.Add("Dolby Pro Logic II");\r
- drp_audmix_3.Items.Add("6 Channel Discrete");\r
-\r
- setBitrateSelections160(drp_audbit_3);\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[2].Text = drp_audmix_1.Text;\r
+ lv_audioList.Select();\r
}\r
- else\r
+ }\r
+ private void drp_audsr_1_SelectedIndexChanged(object sender, EventArgs e)\r
+ {\r
+ // Update an item in the Audio list if required.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
{\r
- drp_audmix_3.Items.Clear();\r
- drp_audmix_3.Items.Add("Stereo");\r
- drp_audmix_3.Items.Add("Dolby Surround");\r
- drp_audmix_3.Items.Add("Dolby Pro Logic II");\r
-\r
- setBitrateSelections320(drp_audbit_3);\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[3].Text = drp_audsr_1.Text;\r
+ lv_audioList.Select();\r
}\r
}\r
- private void drp_audenc_4_SelectedIndexChanged(object sender, EventArgs e)\r
+ private void drp_audbit_1_SelectedIndexChanged(object sender, EventArgs e)\r
{\r
- if (drp_audenc_4.Text == "AC3")\r
+ // Update an item in the Audio list if required.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
{\r
- drp_audmix_4.Enabled = false;\r
- drp_audbit_4.Enabled = false;\r
- drp_audsr_4.Enabled = false;\r
-\r
- drp_audmix_4.Text = "Automatic";\r
- drp_audbit_4.Text = "160";\r
- drp_audsr_4.Text = "Auto";\r
+ if (drp_audenc_1.Text == "AC3")\r
+ drp_audbit_1.Text = "Auto";\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[4].Text = drp_audbit_1.Text;\r
+ lv_audioList.Select();\r
}\r
- else\r
- {\r
- // Just make sure not to re-enable the following boxes if the track above is none\r
- if (drp_track2Audio.Text != "None")\r
- {\r
- drp_audmix_4.Enabled = true;\r
- drp_audbit_4.Enabled = true;\r
- drp_audsr_4.Enabled = true;\r
+ }\r
+ private void tb_drc_Scroll(object sender, EventArgs e)\r
+ {\r
+ double value = (tb_drc.Value / 10.0) + 1;\r
+ lbl_drc.Text = value.ToString();\r
\r
- drp_audmix_4.Text = "Automatic";\r
- drp_audbit_4.Text = "160";\r
- drp_audsr_4.Text = "Auto";\r
- }\r
+ // Update an item in the Audio list if required.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
+ {\r
+ lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[5].Text = lbl_drc.Text;\r
+ lv_audioList.Select();\r
}\r
+ }\r
\r
+ private void btn_addAudioTrack_Click(object sender, EventArgs e)\r
+ {\r
+ // Create a new row for the Audio list based on the currently selected items in the dropdown.\r
+ ListViewItem newTrack = new ListViewItem(drp_track1Audio.Text);\r
+ newTrack.SubItems.Add(drp_audenc_1.Text);\r
+ newTrack.SubItems.Add(drp_audmix_1.Text);\r
+ newTrack.SubItems.Add(drp_audsr_1.Text);\r
+ newTrack.SubItems.Add(drp_audbit_1.Text);\r
+ newTrack.SubItems.Add(lbl_drc.Text);\r
\r
- if (drp_audenc_4.Text == "AAC")\r
+ // Select the newly added track and select the control\r
+ lv_audioList.Items.Add(newTrack);\r
+ lv_audioList.Items[lv_audioList.Items.Count - 1].Selected = true;\r
+ lv_audioList.Select();\r
+ }\r
+ private void btn_RemoveAudioTrack_Click(object sender, EventArgs e)\r
+ {\r
+ removeAudioTrack();\r
+ }\r
+ private void audioList_moveup_Click(object sender, EventArgs e)\r
+ {\r
+ if (lv_audioList.SelectedIndices.Count != 0)\r
{\r
- drp_audmix_4.Items.Clear();\r
- drp_audmix_4.Items.Add("Mono");\r
- drp_audmix_4.Items.Add("Stereo");\r
- drp_audmix_4.Items.Add("Dolby Surround");\r
- drp_audmix_4.Items.Add("Dolby Pro Logic II");\r
- drp_audmix_4.Items.Add("6 Channel Discrete");\r
+ ListViewItem item = lv_audioList.SelectedItems[0];\r
+ int index = item.Index;\r
+ index--;\r
\r
- setBitrateSelections160(drp_audbit_4);\r
+ if (lv_audioList.Items.Count > index && index >= 0)\r
+ {\r
+ lv_audioList.Items.Remove(item);\r
+ lv_audioList.Items.Insert(index, item);\r
+ item.Selected = true;\r
+ lv_audioList.Focus();\r
+ }\r
}\r
- else\r
+ }\r
+ private void audioList_movedown_Click(object sender, EventArgs e)\r
+ {\r
+ if (lv_audioList.SelectedIndices.Count != 0)\r
{\r
- drp_audmix_4.Items.Clear();\r
- drp_audmix_4.Items.Add("Stereo");\r
- drp_audmix_4.Items.Add("Dolby Surround");\r
- drp_audmix_4.Items.Add("Dolby Pro Logic II");\r
+ ListViewItem item = lv_audioList.SelectedItems[0];\r
+ int index = item.Index;\r
+ index++;\r
\r
- setBitrateSelections320(drp_audbit_4);\r
+ if (index < lv_audioList.Items.Count)\r
+ {\r
+ lv_audioList.Items.Remove(item);\r
+ lv_audioList.Items.Insert(index, item);\r
+ item.Selected = true;\r
+ lv_audioList.Focus();\r
+ }\r
}\r
+\r
}\r
\r
- private void trackBar1_Scroll(object sender, EventArgs e)\r
+ private void audioList_remove_Click(object sender, EventArgs e)\r
{\r
- double value = trackBar1.Value / 10.0;\r
- value++;\r
-\r
- lbl_drc1.Text = value.ToString();\r
+ removeAudioTrack();\r
}\r
- private void trackBar2_Scroll(object sender, EventArgs e)\r
+ private void removeAudioTrack()\r
{\r
- double value = trackBar2.Value / 10.0;\r
- value++;\r
+ // Remove the Item and reselect the control if the following conditions are met.\r
+ if (lv_audioList.SelectedItems.Count != 0)\r
+ {\r
+ // Record the current selected index.\r
+ int currentPosition = lv_audioList.SelectedIndices[0];\r
\r
- lbl_drc2.Text = value.ToString();\r
- }\r
- private void trackBar3_Scroll(object sender, EventArgs e)\r
- {\r
- double value = trackBar3.Value / 10.0;\r
- value++;\r
+ lv_audioList.Items.RemoveAt(lv_audioList.SelectedIndices[0]);\r
\r
- lbl_drc3.Text = value.ToString();\r
+ // Now reslect the correct item and give focus to the audio list.\r
+ if (lv_audioList.Items.Count != 0)\r
+ {\r
+ if (currentPosition <= (lv_audioList.Items.Count - 1))\r
+ lv_audioList.Items[currentPosition].Selected = true;\r
+ else if (currentPosition > (lv_audioList.Items.Count - 1))\r
+ lv_audioList.Items[lv_audioList.Items.Count - 1].Selected = true;\r
+\r
+ lv_audioList.Select();\r
+ }\r
+ }\r
}\r
- private void trackBar4_Scroll(object sender, EventArgs e)\r
- {\r
- double value = trackBar4.Value / 10.0;\r
- value++;\r
\r
- lbl_drc4.Text = value.ToString();\r
+ private void lv_audioList_SelectedIndexChanged(object sender, EventArgs e)\r
+ {\r
+ // Set the dropdown controls based on the selected item in the Audio List.\r
+ if (lv_audioList.Items.Count != 0 && lv_audioList.SelectedIndices.Count != 0)\r
+ {\r
+ drp_track1Audio.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].Text;\r
+ drp_audenc_1.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[1].Text;\r
+ drp_audmix_1.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[2].Text;\r
+ drp_audsr_1.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[3].Text;\r
+ drp_audbit_1.Text = lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[4].Text;\r
+ double drcValue = 0; int drcCalculated = 0;\r
+ double.TryParse(lv_audioList.Items[lv_audioList.SelectedIndices[0]].SubItems[5].Text, out drcValue);\r
+ drcValue = (drcValue * 10) - 10;\r
+ int.TryParse(drcValue.ToString(), out drcCalculated);\r
+ tb_drc.Value = drcCalculated;\r
+ }\r
}\r
\r
private void drp_subtitle_SelectedIndexChanged(object sender, EventArgs e)\r
{\r
if (Check_ChapterMarkers.Checked)\r
{\r
- string destination = text_destination.Text;\r
- destination = destination.Replace(".mp4", ".m4v");\r
- text_destination.Text = destination;\r
+ text_destination.Text = text_destination.Text.Replace(".m4v", ".mp4");\r
data_chpt.Rows.Clear();\r
data_chpt.Enabled = true;\r
DataGridView chapterGridView = hb_common_func.chapterNaming(data_chpt, drop_chapterStart.Text, drop_chapterFinish.Text);\r
}\r
else\r
{\r
- string destination = text_destination.Text;\r
- destination = destination.Replace(".m4v", ".mp4");\r
- text_destination.Text = destination;\r
+ text_destination.Text = text_destination.Text.Replace(".m4v", ".mp4");\r
data_chpt.Rows.Clear();\r
data_chpt.Enabled = false;\r
}\r
{\r
rtf_query.Clear();\r
}\r
-\r
- // Presets\r
- private void btn_addPreset_Click(object sender, EventArgs e)\r
- {\r
- // Remember each nodes expanded status so we can reload it\r
- List<Boolean> nodeStatus = new List<Boolean>();\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- nodeStatus.Add(node.IsExpanded);\r
- nodeStatus.Add(true);\r
-\r
- // Now add the new preset\r
- Form preset = new frmAddPreset(this, queryGen.GenerateTheQuery(this), presetHandler);\r
- preset.ShowDialog();\r
-\r
- // And finally, re-expand any of the nodes if required\r
- int i = 0;\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- {\r
- if (nodeStatus[i] == true)\r
- node.Expand();\r
-\r
- i++;\r
- }\r
- }\r
- private void btn_removePreset_Click(object sender, EventArgs e)\r
- {\r
- DialogResult result = MessageBox.Show("Are you sure you wish to delete the selected preset?", "Preset", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
- if (result == DialogResult.Yes)\r
- {\r
- if (treeView_presets.SelectedNode != null)\r
- presetHandler.remove(treeView_presets.SelectedNode.Text);\r
- \r
- // Remember each nodes expanded status so we can reload it\r
- List<Boolean> nodeStatus = new List<Boolean>();\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- nodeStatus.Add(node.IsExpanded);\r
-\r
- // Now reload the preset panel\r
- loadPresetPanel();\r
-\r
- // And finally, re-expand any of the nodes if required\r
- int i = 0;\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- {\r
- if (nodeStatus[i] == true)\r
- node.Expand();\r
-\r
- i++;\r
- }\r
- }\r
- treeView_presets.Select();\r
- }\r
- private void btn_setDefault_Click(object sender, EventArgs e)\r
- {\r
- String query = queryGen.GenerateTheQuery(this);\r
- Properties.Settings.Default.defaultUserSettings = query;\r
- // Save the new default Settings\r
- Properties.Settings.Default.Save();\r
- MessageBox.Show("New default settings saved.", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
- }\r
- private void treeView_presets_AfterSelect(object sender, TreeViewEventArgs e)\r
- {\r
- // Ok, so, we've selected a preset. Now we want to load it.\r
- string presetName = treeView_presets.SelectedNode.Text;\r
- string query = presetHandler.getCliForPreset(presetName);\r
-\r
- if (query != null)\r
- {\r
- //Ok, Reset all the H264 widgets before changing the preset\r
- x264PanelFunctions.reset2Defaults(this);\r
-\r
- // Send the query from the file to the Query Parser class\r
- Functions.QueryParser presetQuery = Functions.QueryParser.Parse(query);\r
-\r
- // Now load the preset\r
- presetLoader.presetLoader(this, presetQuery, presetName);\r
-\r
- // The x264 widgets will need updated, so do this now:\r
- x264PanelFunctions.X264_StandardizeOptString(this);\r
- x264PanelFunctions.X264_SetCurrentSettingsInPanel(this);\r
- }\r
- }\r
- private void treeView_presets_deleteKey(object sender, KeyEventArgs e)\r
- {\r
- if (e.KeyCode == Keys.Delete)\r
- {\r
- DialogResult result = MessageBox.Show("Are you sure you wish to delete the selected preset?", "Preset", MessageBoxButtons.YesNo, MessageBoxIcon.Question);\r
- if (result == DialogResult.Yes)\r
- {\r
- if (treeView_presets.SelectedNode != null)\r
- presetHandler.remove(treeView_presets.SelectedNode.Text);\r
-\r
- // Remember each nodes expanded status so we can reload it\r
- List<Boolean> nodeStatus = new List<Boolean>();\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- nodeStatus.Add(node.IsExpanded);\r
-\r
- // Now reload the preset panel\r
- loadPresetPanel();\r
-\r
- // And finally, re-expand any of the nodes if required\r
- int i = 0;\r
- foreach (TreeNode node in treeView_presets.Nodes)\r
- {\r
- if (nodeStatus[i] == true)\r
- node.Expand();\r
-\r
- i++;\r
- }\r
- }\r
- }\r
- }\r
-\r
#endregion\r
\r
- #region Functions\r
- private void loadNormalPreset()\r
- {\r
- foreach (TreeNode treenode in treeView_presets.Nodes)\r
- {\r
- if (treenode.Text.ToString().Equals("Normal"))\r
- treeView_presets.SelectedNode = treeView_presets.Nodes[treenode.Index];\r
- }\r
- }\r
- #endregion\r
+ // MainWindow Components, Actions and Functions ***********************\r
\r
- #region Drive Detection\r
+ #region DVD Drive Detection\r
// Source Button Drive Detection\r
private delegate void ProgressUpdateHandler();\r
private void getDriveInfoThread()\r
}\r
#endregion\r
\r
- #region Audio Panel Stuff\r
- public void setAudioByContainer(String path)\r
+ #region Audio Panel Code Helpers\r
+ private void setAudioByContainer(String path)\r
{\r
string oldval = "";\r
\r
if ((oldval != "AAC") && (oldval != "AC3"))\r
drp_audenc_1.SelectedIndex = 0;\r
\r
- oldval = drp_audenc_2.Text;\r
- drp_audenc_2.Items.Clear();\r
- drp_audenc_2.Items.Add("AAC");\r
- drp_audenc_2.Items.Add("AC3");\r
- if (drp_audenc_2.Enabled)\r
- {\r
- if ((oldval != "AAC") && (oldval != "AC3"))\r
- drp_audenc_2.SelectedIndex = 0;\r
- }\r
-\r
- oldval = drp_audenc_3.Text;\r
- drp_audenc_3.Items.Clear();\r
- drp_audenc_3.Items.Add("AAC");\r
- drp_audenc_3.Items.Add("AC3");\r
- if (drp_audenc_3.Enabled)\r
- {\r
- if ((oldval != "AAC") && (oldval != "AC3"))\r
- drp_audenc_3.SelectedIndex = 0;\r
- }\r
-\r
- oldval = drp_audenc_4.Text;\r
- drp_audenc_4.Items.Clear();\r
- drp_audenc_4.Items.Add("AAC");\r
- drp_audenc_4.Items.Add("AC3");\r
- if (drp_audenc_4.Enabled)\r
- {\r
- if ((oldval != "AAC") && (oldval != "AC3"))\r
- drp_audenc_4.SelectedIndex = 0;\r
- }\r
}\r
else if (path.EndsWith(".avi"))\r
{\r
if ((oldval != "MP3") && (oldval != "AC3"))\r
drp_audenc_1.SelectedIndex = 0;\r
\r
- oldval = drp_audenc_2.Text;\r
- drp_audenc_2.Items.Clear();\r
- drp_audenc_2.Items.Add("MP3");\r
- drp_audenc_2.Items.Add("AC3");\r
- if (drp_audenc_2.Enabled)\r
- {\r
- if ((oldval != "MP3") && (oldval != "AC3"))\r
- drp_audenc_2.SelectedIndex = 0;\r
- }\r
-\r
-\r
- oldval = drp_audenc_3.Text;\r
- drp_audenc_3.Items.Clear();\r
- drp_audenc_3.Items.Add("MP3");\r
- drp_audenc_3.Items.Add("AC3");\r
- if (drp_audenc_3.Enabled)\r
- {\r
- if ((oldval != "MP3") && (oldval != "AC3"))\r
- drp_audenc_3.SelectedIndex = 0;\r
- }\r
-\r
- oldval = drp_audenc_4.Text;\r
- drp_audenc_4.Items.Clear();\r
- drp_audenc_4.Items.Add("MP3");\r
- drp_audenc_4.Items.Add("AC3");\r
- if (drp_audenc_4.Enabled)\r
- {\r
- if ((oldval != "MP3") && (oldval != "AC3"))\r
- drp_audenc_4.SelectedIndex = 0;\r
- }\r
}\r
else if (path.EndsWith(".ogm"))\r
{\r
drp_audenc_1.Items.Add("Vorbis");\r
drp_audenc_1.SelectedIndex = 0;\r
\r
- drp_audenc_2.Items.Clear();\r
- drp_audenc_2.Items.Add("Vorbis");\r
- if (drp_audenc_2.Enabled)\r
- drp_audenc_2.SelectedIndex = 0;\r
-\r
- drp_audenc_3.Items.Clear();\r
- drp_audenc_3.Items.Add("Vorbis");\r
- if (drp_audenc_3.Enabled)\r
- drp_audenc_3.SelectedIndex = 0;\r
-\r
- drp_audenc_4.Items.Clear();\r
- drp_audenc_4.Items.Add("Vorbis");\r
- if (drp_audenc_4.Enabled)\r
- drp_audenc_4.SelectedIndex = 0;\r
}\r
else if (path.EndsWith(".mkv"))\r
{\r
drp_audenc_1.Items.Add("Vorbis");\r
if (drp_audenc_1.Text == string.Empty)\r
drp_audenc_1.SelectedIndex = 0;\r
-\r
-\r
- drp_audenc_2.Items.Clear();\r
- drp_audenc_2.Items.Add("AAC");\r
- drp_audenc_2.Items.Add("MP3");\r
- drp_audenc_2.Items.Add("AC3");\r
- drp_audenc_2.Items.Add("Vorbis");\r
- if (drp_audenc_2.Enabled)\r
- {\r
- if (drp_audenc_2.Text == string.Empty)\r
- drp_audenc_2.SelectedIndex = 0;\r
- }\r
-\r
- drp_audenc_3.Items.Clear();\r
- drp_audenc_3.Items.Add("AAC");\r
- drp_audenc_3.Items.Add("MP3");\r
- drp_audenc_3.Items.Add("AC3");\r
- drp_audenc_3.Items.Add("Vorbis");\r
- if (drp_audenc_3.Enabled)\r
- {\r
- if (drp_audenc_3.Text == string.Empty)\r
- drp_audenc_3.SelectedIndex = 0;\r
- }\r
-\r
- drp_audenc_4.Items.Clear();\r
- drp_audenc_4.Items.Add("AAC");\r
- drp_audenc_4.Items.Add("MP3");\r
- drp_audenc_4.Items.Add("AC3");\r
- drp_audenc_4.Items.Add("Vorbis");\r
- if (drp_audenc_4.Enabled)\r
- {\r
- if (drp_audenc_4.Text == string.Empty)\r
- drp_audenc_4.SelectedIndex = 0;\r
- }\r
}\r
}\r
- public void setVideoByContainer(String path)\r
+ private void setVideoByContainer(String path)\r
{\r
string oldval = "";\r
\r
drp_videoEncoder.Text = oldval;\r
}\r
}\r
- public void setBitrateSelections384(ComboBox dropDown)\r
+ private void setBitrateSelections384(ComboBox dropDown)\r
{\r
dropDown.Items.Clear();\r
dropDown.Items.Add("32");\r
dropDown.Items.Add("320");\r
dropDown.Items.Add("384");\r
}\r
- public void setBitrateSelections320(ComboBox dropDown)\r
+ private void setBitrateSelections320(ComboBox dropDown)\r
{\r
dropDown.Items.Clear();\r
dropDown.Items.Add("32");\r
dropDown.Items.Add("256");\r
dropDown.Items.Add("320");\r
}\r
- public void setBitrateSelections160(ComboBox dropDown)\r
+ private void setBitrateSelections160(ComboBox dropDown)\r
{\r
dropDown.Items.Clear();\r
dropDown.Items.Add("32");\r
dropDown.Items.Add("128");\r
dropDown.Items.Add("160");\r
}\r
- #endregion\r
+ private void setMixDownAllOptions(ComboBox dropdown)\r
+ {\r
+ dropdown.Items.Clear();\r
+ dropdown.Items.Add("Automatic");\r
+ dropdown.Items.Add("Mono");\r
+ dropdown.Items.Add("Stereo");\r
+ dropdown.Items.Add("Dolby Surround");\r
+ dropdown.Items.Add("Dolby Pro Logic II");\r
+ dropdown.Items.Add("6 Channel Discrete");\r
+ }\r
+ private void setMixDownNotAAC(ComboBox dropdown)\r
+ {\r
+ dropdown.Items.Clear();\r
+ dropdown.Items.Add("Automatic");\r
+ dropdown.Items.Add("Stereo");\r
+ dropdown.Items.Add("Dolby Surround");\r
+ dropdown.Items.Add("Dolby Pro Logic II");\r
+ }\r
+ private void audioEncoderChange(ComboBox audenc, ComboBox audMix, ComboBox audbit, ComboBox audsr)\r
+ {\r
+ if (audenc.Text == "AC3")\r
+ {\r
+ audMix.Enabled = false;\r
+ audbit.Enabled = false;\r
+ audsr.Enabled = false;\r
\r
- #region Encoding\r
+ audMix.Text = "Automatic";\r
+ audbit.Text = "160";\r
+ audsr.Text = "Auto";\r
+ }\r
+ else\r
+ {\r
+ // Just make sure not to re-enable the following boxes if the track above is none\r
+ /* if (drp_track2Audio.Text != "None")\r
+ {\r
+ audMix.Enabled = true;\r
+ audbit.Enabled = true;\r
+ audsr.Enabled = true;\r
+\r
+ audMix.Text = "Automatic";\r
+ audbit.Text = "160";\r
+ audsr.Text = "Auto";\r
+ }*/\r
+ }\r
+ }\r
+ #endregion\r
\r
- // Declarations\r
- private delegate void UpdateUIHandler();\r
+ #region Public Methods\r
\r
- // Encoding Functions\r
- private void procMonitor(object state)\r
+ /// <summary>\r
+ /// Setup the GUI for Encoding or finished Encoding.\r
+ /// 1 = Encode Running\r
+ /// 0 = Encode Finished.\r
+ /// </summary>\r
+ /// <param name="i">Int</param>\r
+ public void setEncodeFinished()\r
{\r
- // Make sure we are not already encoding and if we are then display an error.\r
- if (hbProc != null)\r
- hbProc.CloseMainWindow();\r
- else\r
+ try\r
{\r
- hbProc = cliObj.runCli(this, (string)state);\r
- hbProc.WaitForExit();\r
- setEncodeLabelFinished();\r
- hbProc = null;\r
+ if (this.InvokeRequired)\r
+ {\r
+ this.BeginInvoke(new UpdateWindowHandler(setEncodeFinished));\r
+ return;\r
+ }\r
+\r
+ lbl_encode.Text = "Encoding Finished";\r
+ btn_start.Text = "Start";\r
+ btn_start.ToolTipText = "Start the encoding process";\r
+ btn_start.Image = Properties.Resources.Play;\r
\r
// If the window is minimized, display the notification in a popup.\r
if (FormWindowState.Minimized == this.WindowState)\r
notifyIcon.ShowBalloonTip(500);\r
}\r
\r
- // After the encode is done, we may want to shutdown, suspend etc.\r
- cliObj.afterEncodeAction();\r
}\r
- }\r
- private void setEncodeLabelFinished()\r
- {\r
- if (this.InvokeRequired)\r
+ catch (Exception exc)\r
{\r
- this.BeginInvoke(new UpdateUIHandler(setEncodeLabelFinished));\r
- return;\r
+ MessageBox.Show(exc.ToString());\r
}\r
- lbl_encode.Text = "Encoding Finished";\r
- btn_start.Text = "Start";\r
- btn_start.ToolTipText = "Start the encoding process";\r
- btn_start.Image = Properties.Resources.Play;\r
}\r
-\r
- #endregion\r
-\r
- #region Public Methods\r
-\r
- /// <summary>\r
- /// Is the mainWindow currently monitoring an encoding session\r
- /// </summary>\r
- /// <returns>boolean</returns>\r
- public Boolean isEncoding()\r
+ public void setEncodeStarted()\r
{\r
- if (hbProc == null)\r
- return false;\r
- else\r
- return true;\r
+ try\r
+ {\r
+ if (this.InvokeRequired)\r
+ {\r
+ this.BeginInvoke(new UpdateWindowHandler(setEncodeStarted));\r
+ return;\r
+ }\r
+\r
+ lbl_encode.Visible = true;\r
+ lbl_encode.Text = "Encoding in Progress";\r
+ btn_start.Text = "Stop";\r
+ btn_start.ToolTipText = "Stop the encoding process. \nWarning: This may break your file. Press ctrl-c in the CLI window if you wish it to exit cleanly.";\r
+ btn_start.Image = Properties.Resources.stop;\r
+ }\r
+ catch (Exception exc)\r
+ {\r
+ MessageBox.Show(exc.ToString());\r
+ }\r
}\r
\r
/// <summary>\r
}\r
\r
// Third Case - Any presets the sub presets detected in the above if statment.\r
- if (preset.Level == 1 && workingLevel == 2 && previousCategory == preset.Category)\r
+ if (preset.Level == 1 && workingLevel == 2)\r
{\r
workingLevel = preset.Level;\r
currentCategory = preset.Category;\r
treeView_presets.Nodes.Add(rootNode);\r
}\r
\r
-\r
// User Presets\r
presetNames = presetHandler.getUserPresetNames();\r
foreach (string preset in presetNames)\r
\r
#endregion\r
\r
- #region Taskbar Tray Icon\r
- private void frmMain_Resize(object sender, EventArgs e)\r
- {\r
- if (FormWindowState.Minimized == this.WindowState)\r
- {\r
- notifyIcon.Visible = true;\r
- if (lbl_encode.Text != "")\r
- notifyIcon.BalloonTipText = lbl_encode.Text;\r
- else\r
- notifyIcon.BalloonTipText = "Not Encoding";\r
- notifyIcon.ShowBalloonTip(500);\r
- this.Hide();\r
- }\r
- else if (FormWindowState.Normal == this.WindowState)\r
- notifyIcon.Visible = false;\r
- }\r
- private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e)\r
- {\r
- this.Visible = true;\r
- this.Activate();\r
- this.WindowState = FormWindowState.Normal;\r
- notifyIcon.Visible = false;\r
- }\r
- private void btn_minimize_Click(object sender, EventArgs e)\r
- {\r
- this.WindowState = FormWindowState.Minimized;\r
- }\r
- private void btn_restore_Click(object sender, EventArgs e)\r
- {\r
- this.Visible = true;\r
- this.Activate();\r
- this.WindowState = FormWindowState.Normal;\r
- notifyIcon.Visible = false;\r
- }\r
- #endregion\r
+\r
+\r
\r
// This is the END of the road ------------------------------------------------------------------------------\r
}\r