using System.Windows.Forms;\r
\r
/// <summary>\r
- /// The Update Download Screen\r
+ /// The Download Window\r
/// </summary>\r
public partial class frmDownload : Form\r
{\r
private readonly Thread downloadThread;\r
private Stream responceStream;\r
- private Stream loacalStream;\r
+ private Stream localStream;\r
private HttpWebRequest webRequest;\r
private HttpWebResponse webResponse;\r
private static int progress;\r
{\r
InitializeComponent();\r
\r
- downloadThread = new Thread(Download);\r
- downloadThread.Start(filename);\r
+ this.downloadThread = new Thread(Download);\r
+ this.downloadThread.Start(filename);\r
}\r
\r
private void Download(object file)\r
if (File.Exists(tempPath))\r
File.Delete(tempPath);\r
\r
- webRequest = (HttpWebRequest)WebRequest.Create(hbUpdate);\r
- webRequest.Credentials = CredentialCache.DefaultCredentials;\r
- webResponse = (HttpWebResponse)webRequest.GetResponse();\r
- long fileSize = webResponse.ContentLength;\r
+ this.webRequest = (HttpWebRequest)WebRequest.Create(hbUpdate);\r
+ this.webRequest.Credentials = CredentialCache.DefaultCredentials;\r
+ this.webResponse = (HttpWebResponse)this.webRequest.GetResponse();\r
+ long fileSize = this.webResponse.ContentLength;\r
\r
- responceStream = wcDownload.OpenRead(hbUpdate);\r
- loacalStream = new FileStream(tempPath, FileMode.Create, FileAccess.Write, FileShare.None);\r
+ this.responceStream = wcDownload.OpenRead(hbUpdate);\r
+ this.localStream = new FileStream(tempPath, FileMode.Create, FileAccess.Write, FileShare.None);\r
\r
int bytesSize;\r
byte[] downBuffer = new byte[2048];\r
\r
long flength = 0;\r
- while ((bytesSize = responceStream.Read(downBuffer, 0, downBuffer.Length)) > 0)\r
+ while ((bytesSize = this.responceStream.Read(downBuffer, 0, downBuffer.Length)) > 0)\r
{\r
- if (killThread)\r
+ if (this.killThread)\r
return;\r
- loacalStream.Write(downBuffer, 0, bytesSize);\r
- flength = loacalStream.Length;\r
- Invoke(new UpdateProgessCallback(this.UpdateProgress), new object[] {loacalStream.Length, fileSize});\r
+ this.localStream.Write(downBuffer, 0, bytesSize);\r
+ flength = this.localStream.Length;\r
+ Invoke(new UpdateProgessCallback(this.UpdateProgress), new object[] {this.localStream.Length, fileSize});\r
}\r
\r
- responceStream.Close();\r
- loacalStream.Close();\r
+ this.responceStream.Close();\r
+ this.localStream.Close();\r
\r
if (flength != fileSize)\r
Invoke(new DownloadFailedCallback(this.DownloadFailed));\r
\r
private void btn_cancel_Click(object sender, EventArgs e)\r
{\r
- killThread = true;\r
+ this.killThread = true;\r
lblProgress.Text = "Cancelling ...";\r
- if (webResponse != null) webResponse.Close();\r
- if (responceStream != null) responceStream.Close();\r
- if (loacalStream != null) loacalStream.Close();\r
+ if (this.webResponse != null) this.webResponse.Close();\r
+ if (this.responceStream != null) this.responceStream.Close();\r
+ if (this.localStream != null) this.localStream.Close();\r
this.Close();\r
}\r
}\r