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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / Properties / Resources.Designer.cs
index d347dc4..81617cc 100644 (file)
@@ -1,7 +1,7 @@
 //------------------------------------------------------------------------------\r
 // <auto-generated>\r
 //     This code was generated by a tool.\r
-//     Runtime Version:2.0.50727.3053\r
+//     Runtime Version:4.0.30319.1\r
 //\r
 //     Changes to this file may cause incorrect behavior and will be lost if\r
 //     the code is regenerated.\r
@@ -19,7 +19,7 @@ namespace Handbrake.Properties {
     // class via a tool like ResGen or Visual Studio.\r
     // To add or remove a member, edit your .ResX file then rerun ResGen\r
     // with the /str option, or rebuild your VS project.\r
-    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]\r
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]\r
     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]\r
     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
     internal class Resources {\r
@@ -74,6 +74,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Add16 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Add16", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap AddToQueue {\r
             get {\r
                 object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
@@ -81,6 +88,20 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap AddToQueue_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Close {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Close", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap copy {\r
             get {\r
                 object obj = ResourceManager.GetObject("copy", resourceCulture);\r
@@ -95,6 +116,20 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Download {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Download", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap ErrorX {\r
+            get {\r
+                object obj = ResourceManager.GetObject("ErrorX", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap folder {\r
             get {\r
                 object obj = ResourceManager.GetObject("folder", resourceCulture);\r
@@ -130,6 +165,20 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Help24 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Help24", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Help32 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Help32", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap info16 {\r
             get {\r
                 object obj = ResourceManager.GetObject("info16", resourceCulture);\r
@@ -165,6 +214,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Options24 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Options24", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap Output_Small {\r
             get {\r
                 object obj = ResourceManager.GetObject("Output_Small", resourceCulture);\r
@@ -193,6 +249,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Play_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap Pref_Small {\r
             get {\r
                 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
@@ -214,16 +277,16 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap save {\r
+        internal static System.Drawing.Bitmap Restore {\r
             get {\r
-                object obj = ResourceManager.GetObject("save", resourceCulture);\r
+                object obj = ResourceManager.GetObject("Restore", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap SplashScreen {\r
+        internal static System.Drawing.Bitmap save {\r
             get {\r
-                object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
+                object obj = ResourceManager.GetObject("save", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r