//------------------------------------------------------------------------------\r
// <auto-generated>\r
// This code was generated by a tool.\r
-// Runtime Version:2.0.50727.3053\r
+// Runtime Version:4.0.30319.1\r
//\r
// Changes to this file may cause incorrect behavior and will be lost if\r
// the code is regenerated.\r
// class via a tool like ResGen or Visual Studio.\r
// To add or remove a member, edit your .ResX file then rerun ResGen\r
// with the /str option, or rebuild your VS project.\r
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]\r
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]\r
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]\r
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
internal class Resources {\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Add16 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Add16", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap AddToQueue {\r
get {\r
object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap AddToQueue_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Close {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Close", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap copy {\r
get {\r
object obj = ResourceManager.GetObject("copy", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Download {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Download", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap ErrorX {\r
+ get {\r
+ object obj = ResourceManager.GetObject("ErrorX", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap folder {\r
get {\r
object obj = ResourceManager.GetObject("folder", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Help24 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Help24", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Help32 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Help32", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap info16 {\r
get {\r
object obj = ResourceManager.GetObject("info16", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Options24 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Options24", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Output_Small {\r
get {\r
object obj = ResourceManager.GetObject("Output_Small", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Play_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Pref_Small {\r
get {\r
object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap save {\r
+ internal static System.Drawing.Bitmap Restore {\r
get {\r
- object obj = ResourceManager.GetObject("save", resourceCulture);\r
+ object obj = ResourceManager.GetObject("Restore", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap SplashScreen {\r
+ internal static System.Drawing.Bitmap save {\r
get {\r
- object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
+ object obj = ResourceManager.GetObject("save", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r