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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / Properties / Resources.Designer.cs
index f03af93..36b3388 100644 (file)
@@ -81,6 +81,20 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap AddToQueue_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap copy {\r
+            get {\r
+                object obj = ResourceManager.GetObject("copy", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap disc_small {\r
             get {\r
                 object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
@@ -88,6 +102,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap folder {\r
+            get {\r
+                object obj = ResourceManager.GetObject("folder", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap General_Preferences {\r
             get {\r
                 object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);\r
@@ -165,6 +186,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap picture {\r
+            get {\r
+                object obj = ResourceManager.GetObject("picture", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap Play {\r
             get {\r
                 object obj = ResourceManager.GetObject("Play", resourceCulture);\r
@@ -172,6 +200,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap Play_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap Pref_Small {\r
             get {\r
                 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
@@ -193,6 +228,13 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
+        internal static System.Drawing.Bitmap save {\r
+            get {\r
+                object obj = ResourceManager.GetObject("save", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
         internal static System.Drawing.Bitmap SplashScreen {\r
             get {\r
                 object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
@@ -206,5 +248,12 @@ namespace Handbrake.Properties {
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
+        \r
+        internal static System.Drawing.Bitmap window {\r
+            get {\r
+                object obj = ResourceManager.GetObject("window", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
     }\r
 }\r