}\r
}\r
\r
+ internal static System.Drawing.Bitmap AddToQueue_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap copy {\r
+ get {\r
+ object obj = ResourceManager.GetObject("copy", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap disc_small {\r
get {\r
object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap folder {\r
+ get {\r
+ object obj = ResourceManager.GetObject("folder", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap General_Preferences {\r
get {\r
object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap picture {\r
+ get {\r
+ object obj = ResourceManager.GetObject("picture", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Play {\r
get {\r
object obj = ResourceManager.GetObject("Play", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Play_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Pref_Small {\r
get {\r
object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap save {\r
+ get {\r
+ object obj = ResourceManager.GetObject("save", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap SplashScreen {\r
get {\r
object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
+ \r
+ internal static System.Drawing.Bitmap window {\r
+ get {\r
+ object obj = ResourceManager.GetObject("window", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
}\r
}\r