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WinGui:
[handbrake-jp/handbrake-jp-git.git] / win / C# / Properties / Resources.Designer.cs
index 169ae4e..36b3388 100644 (file)
@@ -1,7 +1,7 @@
 //------------------------------------------------------------------------------\r
 // <auto-generated>\r
 //     This code was generated by a tool.\r
-//     Runtime Version:2.0.50727.832\r
+//     Runtime Version:2.0.50727.1433\r
 //\r
 //     Changes to this file may cause incorrect behavior and will be lost if\r
 //     the code is regenerated.\r
@@ -60,58 +60,100 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Burn {\r
+        internal static System.Drawing.Bitmap ActivityWindow {\r
             get {\r
-                object obj = ResourceManager.GetObject("Burn", resourceCulture);\r
+                object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Delete {\r
+        internal static System.Drawing.Bitmap ActivityWindow_small {\r
             get {\r
-                object obj = ResourceManager.GetObject("Delete", resourceCulture);\r
+                object obj = ResourceManager.GetObject("ActivityWindow_small", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Disc {\r
+        internal static System.Drawing.Bitmap AddToQueue {\r
             get {\r
-                object obj = ResourceManager.GetObject("Disc", resourceCulture);\r
+                object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Emoticon {\r
+        internal static System.Drawing.Bitmap AddToQueue_small {\r
             get {\r
-                object obj = ResourceManager.GetObject("Emoticon", resourceCulture);\r
+                object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap copy {\r
+            get {\r
+                object obj = ResourceManager.GetObject("copy", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap disc_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap folder {\r
+            get {\r
+                object obj = ResourceManager.GetObject("folder", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
         internal static System.Drawing.Bitmap General_Preferences {\r
             get {\r
-                object obj = ResourceManager.GetObject("General Preferences", resourceCulture);\r
+                object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Help {\r
+        internal static System.Drawing.Bitmap hb16 {\r
             get {\r
-                object obj = ResourceManager.GetObject("Help", resourceCulture);\r
+                object obj = ResourceManager.GetObject("hb16", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap History {\r
+        internal static System.Drawing.Bitmap hb32 {\r
             get {\r
-                object obj = ResourceManager.GetObject("History", resourceCulture);\r
+                object obj = ResourceManager.GetObject("hb32", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap info {\r
+        internal static System.Drawing.Bitmap Help16 {\r
             get {\r
-                object obj = ResourceManager.GetObject("info", resourceCulture);\r
+                object obj = ResourceManager.GetObject("Help16", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap info16 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("info16", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap logo128 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("logo128", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap logo64 {\r
+            get {\r
+                object obj = ResourceManager.GetObject("logo64", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
@@ -123,9 +165,72 @@ namespace Handbrake.Properties {
             }\r
         }\r
         \r
-        internal static System.Drawing.Bitmap Remove {\r
+        internal static System.Drawing.Bitmap Movies_Small {\r
             get {\r
-                object obj = ResourceManager.GetObject("Remove", resourceCulture);\r
+                object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Output_Small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Output_Small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Pause {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Pause", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap picture {\r
+            get {\r
+                object obj = ResourceManager.GetObject("picture", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Play {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Play", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Play_small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Pref_Small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Queue {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Queue", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap Queue_Small {\r
+            get {\r
+                object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap save {\r
+            get {\r
+                object obj = ResourceManager.GetObject("save", resourceCulture);\r
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
@@ -136,5 +241,19 @@ namespace Handbrake.Properties {
                 return ((System.Drawing.Bitmap)(obj));\r
             }\r
         }\r
+        \r
+        internal static System.Drawing.Bitmap stop {\r
+            get {\r
+                object obj = ResourceManager.GetObject("stop", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
+        \r
+        internal static System.Drawing.Bitmap window {\r
+            get {\r
+                object obj = ResourceManager.GetObject("window", resourceCulture);\r
+                return ((System.Drawing.Bitmap)(obj));\r
+            }\r
+        }\r
     }\r
 }\r