//------------------------------------------------------------------------------\r
// <auto-generated>\r
// This code was generated by a tool.\r
-// Runtime Version:2.0.50727.1378\r
+// Runtime Version:2.0.50727.1433\r
//\r
// Changes to this file may cause incorrect behavior and will be lost if\r
// the code is regenerated.\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap Delete {\r
+ internal static System.Drawing.Bitmap ActivityWindow {\r
get {\r
- object obj = ResourceManager.GetObject("Delete", resourceCulture);\r
+ object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap Disc {\r
+ internal static System.Drawing.Bitmap ActivityWindow_small {\r
get {\r
- object obj = ResourceManager.GetObject("Disc", resourceCulture);\r
+ object obj = ResourceManager.GetObject("ActivityWindow_small", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap Emoticon {\r
+ internal static System.Drawing.Bitmap AddToQueue {\r
get {\r
- object obj = ResourceManager.GetObject("Emoticon", resourceCulture);\r
+ object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap AddToQueue_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap copy {\r
+ get {\r
+ object obj = ResourceManager.GetObject("copy", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap disc_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap folder {\r
+ get {\r
+ object obj = ResourceManager.GetObject("folder", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap Help {\r
+ internal static System.Drawing.Bitmap hb16 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("hb16", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap hb32 {\r
get {\r
- object obj = ResourceManager.GetObject("Help", resourceCulture);\r
+ object obj = ResourceManager.GetObject("hb32", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap History {\r
+ internal static System.Drawing.Bitmap Help16 {\r
get {\r
- object obj = ResourceManager.GetObject("History", resourceCulture);\r
+ object obj = ResourceManager.GetObject("Help16", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap info {\r
+ internal static System.Drawing.Bitmap info16 {\r
get {\r
- object obj = ResourceManager.GetObject("info", resourceCulture);\r
+ object obj = ResourceManager.GetObject("info16", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Pause {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Pause", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap picture {\r
+ get {\r
+ object obj = ResourceManager.GetObject("picture", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Play {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Play", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Play_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Pref_Small {\r
get {\r
object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
}\r
}\r
\r
- internal static System.Drawing.Bitmap Remove {\r
+ internal static System.Drawing.Bitmap save {\r
get {\r
- object obj = ResourceManager.GetObject("Remove", resourceCulture);\r
+ object obj = ResourceManager.GetObject("save", resourceCulture);\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
return ((System.Drawing.Bitmap)(obj));\r
}\r
}\r
+ \r
+ internal static System.Drawing.Bitmap stop {\r
+ get {\r
+ object obj = ResourceManager.GetObject("stop", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap window {\r
+ get {\r
+ object obj = ResourceManager.GetObject("window", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
}\r
}\r