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Change the fifo size from being statically tuned for a Mac Pro with 4 CPUs to dynamic...
[handbrake-jp/handbrake-jp-git.git] / win / C# / HandBrakeCS.csproj
index b4da2a3..f0cafac 100644 (file)
     <AssemblyName>Handbrake</AssemblyName>\r
     <ApplicationIcon>handbrakepineapple.ico</ApplicationIcon>\r
     <StartupObject>Handbrake.Program</StartupObject>\r
+    <TargetZone>LocalIntranet</TargetZone>\r
+    <GenerateManifests>false</GenerateManifests>\r
   </PropertyGroup>\r
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">\r
     <DebugSymbols>true</DebugSymbols>\r
     <DebugType>full</DebugType>\r
-    <Optimize>false</Optimize>\r
+    <Optimize>true</Optimize>\r
     <OutputPath>bin\Debug\</OutputPath>\r
     <DefineConstants>DEBUG;TRACE</DefineConstants>\r
     <ErrorReport>prompt</ErrorReport>\r
     <WarningLevel>4</WarningLevel>\r
+    <LangVersion>default</LangVersion>\r
+    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>\r
+    <NoStdLib>false</NoStdLib>\r
+    <DocumentationFile>\r
+    </DocumentationFile>\r
   </PropertyGroup>\r
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">\r
     <DebugType>pdbonly</DebugType>\r
     <DefineConstants>TRACE</DefineConstants>\r
     <ErrorReport>prompt</ErrorReport>\r
     <WarningLevel>4</WarningLevel>\r
+    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <DocumentationFile>bin\Release\Handbrake.XML</DocumentationFile>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <OutputPath>bin\x86\Debug\</OutputPath>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <OutputPath>bin\x86\Release\</OutputPath>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Build|AnyCPU' ">\r
+    <OutputPath>bin\Build\</OutputPath>\r
+    <DefineConstants>TRACE</DefineConstants>\r
+    <DebugType>pdbonly</DebugType>\r
+    <PlatformTarget>AnyCPU</PlatformTarget>\r
+    <ErrorReport>prompt</ErrorReport>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Build|x86' ">\r
+    <OutputPath>bin\x86\Build\</OutputPath>\r
+    <PlatformTarget>x86</PlatformTarget>\r
   </PropertyGroup>\r
   <ItemGroup>\r
     <Reference Include="System" />\r
     <Compile Include="frmAbout.Designer.cs">\r
       <DependentUpon>frmAbout.cs</DependentUpon>\r
     </Compile>\r
-    <Compile Include="frmDebug.cs">\r
-      <SubType>Form</SubType>\r
-    </Compile>\r
-    <Compile Include="frmDebug.Designer.cs">\r
-      <DependentUpon>frmDebug.cs</DependentUpon>\r
-    </Compile>\r
     <Compile Include="frmDvdInfo.cs">\r
       <SubType>Form</SubType>\r
     </Compile>\r
     <Compile Include="frmOptions.Designer.cs">\r
       <DependentUpon>frmOptions.cs</DependentUpon>\r
     </Compile>\r
+    <Compile Include="frmQuickStart.cs">\r
+      <SubType>Form</SubType>\r
+    </Compile>\r
+    <Compile Include="frmQuickStart.Designer.cs">\r
+      <DependentUpon>frmQuickStart.cs</DependentUpon>\r
+    </Compile>\r
     <Compile Include="Functions\CLI.cs" />\r
     <Compile Include="Parsing\AudioTrack.cs" />\r
     <Compile Include="Parsing\Chapter.cs" />\r
       <SubType>Designer</SubType>\r
       <DependentUpon>frmAbout.cs</DependentUpon>\r
     </EmbeddedResource>\r
-    <EmbeddedResource Include="frmDebug.resx">\r
-      <SubType>Designer</SubType>\r
-      <DependentUpon>frmDebug.cs</DependentUpon>\r
-    </EmbeddedResource>\r
     <EmbeddedResource Include="frmDvdInfo.resx">\r
       <SubType>Designer</SubType>\r
       <DependentUpon>frmDvdInfo.cs</DependentUpon>\r
       <SubType>Designer</SubType>\r
       <DependentUpon>frmOptions.cs</DependentUpon>\r
     </EmbeddedResource>\r
+    <EmbeddedResource Include="frmQuickStart.resx">\r
+      <SubType>Designer</SubType>\r
+      <DependentUpon>frmQuickStart.cs</DependentUpon>\r
+    </EmbeddedResource>\r
     <EmbeddedResource Include="Properties\Resources.resx">\r
       <Generator>ResXFileCodeGenerator</Generator>\r
       <LastGenOutput>Resources.Designer.cs</LastGenOutput>\r
       <SubType>Designer</SubType>\r
       <DependentUpon>frmSplashScreen.cs</DependentUpon>\r
     </EmbeddedResource>\r
-    <EmbeddedResource Include="frmUpdate.resx">\r
-      <SubType>Designer</SubType>\r
-      <DependentUpon>frmUpdate.cs</DependentUpon>\r
-    </EmbeddedResource>\r
     <Compile Include="Properties\Resources.Designer.cs">\r
       <AutoGen>True</AutoGen>\r
       <DependentUpon>Resources.resx</DependentUpon>\r
     <Compile Include="frmSplashScreen.Designer.cs">\r
       <DependentUpon>frmSplashScreen.cs</DependentUpon>\r
     </Compile>\r
-    <Compile Include="frmUpdate.cs">\r
-      <SubType>Form</SubType>\r
-    </Compile>\r
-    <Compile Include="frmUpdate.Designer.cs">\r
-      <DependentUpon>frmUpdate.cs</DependentUpon>\r
-    </Compile>\r
   </ItemGroup>\r
   <ItemGroup>\r
     <Content Include="handbrakepineapple.ico" />\r
-    <None Include="Resources\tempSplash.jpg" />\r
-    <None Include="Resources\splash.jpg" />\r
+    <Content Include="Resources\Output_Small.png" />\r
+    <Content Include="Resources\Pref_Small.png" />\r
+    <Content Include="Resources\Queue.png" />\r
+    <Content Include="Resources\Queue_Small.png" />\r
+    <None Include="Resources\SplashScreen.jpg" />\r
+    <None Include="Resources\Remove.png" />\r
+    <None Include="Resources\Movies.png" />\r
+    <None Include="Resources\info.png" />\r
+    <None Include="Resources\History.png" />\r
+    <None Include="Resources\Help.png" />\r
+    <None Include="Resources\General Preferences.png" />\r
+    <None Include="Resources\Emoticon.png" />\r
+    <None Include="Resources\Disc.png" />\r
+    <None Include="Resources\Delete.png" />\r
+    <None Include="Resources\Burn.png" />\r
   </ItemGroup>\r
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />\r
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r