<metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">\r
<value>17, 17</value>\r
</metadata>\r
+ <metadata name="ToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">\r
+ <value>17, 17</value>\r
+ </metadata>\r
<data name="slider_psyrd.ToolTip" xml:space="preserve">\r
<value>Psychovisual Rate Distortion Optimization sure is a mouthful, isn't it? Basically, it means x264 tries to retain detail, for better quality to the human eye, \r
as opposed to trying to maximize quality the way a computer understands it, through signal-to-noise ratios that have trouble telling apart fine detail and noise.</value>\r
<value>This setting is finer-grained than the motion estimation settings above. Instead of dealing with whole pixels, it deals with 4 fractional pixels, or quarter pixels (qpel). \r
Higher levels increase quality by further refining the motion prediction for these quarter pixels, but take longer to encode.\r
\r
-The default, 6, turns on a feature called rate distortion optimization, including psychovisual enhancements. \r
-7 enables that rate distortion for B-frames. 8 refines those decisions for I and P frames, and 9 adds on refinement for B-frames as well.</value>\r
+Level 6, turns on a feature called rate distortion optimization, including psychovisual enhancements. \r
+7, the default, enables that rate distortion for B-frames.\r
+8 refines those decisions for I and P frames, and 9 adds on refinement for B-frames as well.</value>\r
</data>\r
<data name="drop_MotionEstimationRange.ToolTip" xml:space="preserve">\r
<value>This range is the radius, in pixels, x264 should use for motion estimation searches. \r
</data>\r
<data name="check_weightedBFrames.ToolTip" xml:space="preserve">\r
<value>Sometimes x264 will base a B-frame's motion compensation on frames both before and after. \r
-With weighted B-frames, the amount of influence each frame has is related to its distance from the frame being encoded, instead of both having equal influence.</value>\r
+With weighted B-frames, the amount of influence each frame has is related to its distance from the frame being encoded, \r
+instead of both having equal influence. \r
+The AppleTV can have issues with this.</value>\r
</data>\r
<data name="drop_directPrediction.ToolTip" xml:space="preserve">\r
<value>Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. \r