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Merge branch 'master' of git.sourceforge.jp:/gitroot/psychlops/silverlight
[psychlops/silverlight.git] / test4 / PsychlopsMain.cs
index adff3c4..aafe412 100644 (file)
-using Psychlops;\r
+///+ Prefix linkto BasicCode1\r
+//// Lines for set up Psychlops environment\r
+<<<<<<< HEAD
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {///- Prefix linkto BasicCode1\r
+\r
+\r
+               ///+ Main Routine\r
+               //// Psychlops runs at the first line of this function psychlops_main().\r
+               public void psychlops_main() {\r
+    ///+ 0 linkto BasicCode3_1a\r
+    ////Prepare global parameters\r
+     const int maxrectnum = 200;\r
+     int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
+     double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
+     Rectangle[] rect = new Rectangle[maxrectnum];\r
+        for (int i = 0; i < maxrectnum; i++) { rect[i] = new Rectangle(); }\r
+     double[] rectcolorR = new double[maxrectnum];\r
+     double[] rectcolorG = new double[maxrectnum];\r
+     double[] rectcolorB = new double[maxrectnum];\r
+    ///- 0 linkto BasicCode3_1a\r
+\r
+        Canvas window = new Canvas(Canvas.window);\r
+\r
+     ///+ 1 linkto BasicCode3_1a\r
+     ////Initialize\r
+     for(int i=0; i < rectnum; i++){\r
+         ///+ 1.1 set1\r
+         ////set positions and sizes\r
+         rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+         rect[i].centering();\r
+         rect[i].shift((i - 0.5 * rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
+                                        (i - 0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
+         ///- 1.1 set1\r
+         ///+ 1.2 set2\r
+         ////set colors\r
+         rectcolorR[i]=Math.random(1.0) * 0.5/*ID: RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+         rectcolorG[i]=Math.random(1.0) * 0.5/*ID: GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+         rectcolorB[i]=Math.random(1.0) * 0.5/*ID: BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+         ///- 1.2 set2\r
+         }\r
+    ///- 1 linkto BasicCode3_1a\r
+\r
+    ///+ 2 drawing\r
+    ////drawing objects\r
+    ///+ 2.1 setlocal\r
+    ////Prepare variables for movie control;\r
+    int frame = 0;\r
+    int motion_dir = 1;\r
+    double Horizontal_shift, Vertical_shift;\r
+    ///- 2.1 setlocal\r
+\r
+    while(!Keyboard.esc.pushed()){\r
+        window.clear(Color.black);\r
+\r
+        if(frame % 30/*ID:Period_Position 30 240 30*/ ==0){ // motion direction will reverse at designated frames.\r
+               motion_dir *= -1;\r
+        }\r
+\r
+        for(int i=0; i < rectnum; i++){\r
+         ///+ 2.2 loopset1\r
+         ////set positions and sizes\r
+\r
+         Horizontal_shift=motion_dir * 1.0/*ID:HSpeed 0.0 5.0 1.0*/;\r
+         Vertical_shift=motion_dir * 0.0/*ID:VSpeed 0.0 5.0 1.0*/;\r
+\r
+         rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+         rect[i].shift(Horizontal_shift, Vertical_shift);\r
+         ///- 2.2 loopset1\r
+\r
+         ///+ 2.3 loopset2\r
+         ////set colors\r
+         rectcolorR[i]=Math.random(1.0)* 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+         rectcolorG[i]=Math.random(1.0)* 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+         rectcolorB[i]=Math.random(1.0)* 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+         ///- 2.3 loopset2\r
+\r
+         }\r
+               \r
+               ///+ 2.4 linkto BasicCode3_1a\r
+        for(int i=0; i < rectnum; i++){\r
+            rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+        }\r
+        window.flip();\r
+        ///- 2.4 linkto BasicCode3_1a\r
+        \r
+        frame++;\r
+    }\r
+    ///- 2 drawing\r
+\r
+}\r
+               ///- Main Routine\r
+\r
+\r
+       }\r
+\r
+}\r
+\r
+\r
+/*\r
+=======
+>>>>>>> 06a470a0e79a283223a73d8c5f6e43ef76174d97
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlightApp\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {///- Prefix linkto BasicCode1\r
+\r
+\r
+               ///+ Main Routine\r
+               //// Psychlops runs at the first line of this function psychlops_main().\r
+               public void psychlops_main()\r
+               {\r
+                       ///+ 0 linkto BasicCode3_1a\r
+                       ////Prepare global parameters\r
+                       int maxrectnum = 200;\r
+                       int rectnum = 100;\r
+                       double rectsize = 5.0;\r
+                       Rectangle[] rect = StaticFunctions.NewArray<Rectangle>(maxrectnum);\r
+                       double[] rectcolorR = new double[maxrectnum];\r
+                       double[] rectcolorG = new double[maxrectnum];\r
+                       double[] rectcolorB = new double[maxrectnum];\r
+                       ///- 0 linkto BasicCode3_1a\r
+\r
+                       Canvas window = new Canvas(Canvas.window);\r
+                       var img = new Image("logo.png");\r
+\r
+\r
+                       ///+ 1 linkto BasicCode3_1a\r
+                       ////Initialize\r
+                       for (int i = 0; i < rectnum; i++)\r
+                       {\r
+                               ///+ 1.1 set1\r
+                               ////set positions and sizes\r
+                               rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+                               rect[i].centering();\r
+                               rect[i].shift((i - 0.5 * rectnum) * rectsize * 1.5,\r
+                                                                                          (i - 0.5 * rectnum) * rectsize * 1.5); //Move Rectangles to initial positions\r
+                               ///- 1.1 set1\r
+                               ///+ 1.2 set2\r
+                               ////set colors\r
+                               rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+                               rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+                               rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+                               ///- 1.2 set2\r
+                       }\r
+                       ///- 1 linkto BasicCode3_1a\r
+\r
+                       ///+ 2 drawing\r
+                       ////drawing objects\r
+                       ///+ 2.1 linkto BasicCode3_2a\r
+                       ////Prepare variables for movie control;\r
+                       int frame = 0;\r
+                       int motion_dir = 1;\r
+                       double Horizontal_shift, Vertical_shift;\r
+                       ///- 2.1 linkto BasicCode3_2a\r
+\r
+                       while (!Keyboard.esc.pushed())\r
+                       {\r
+                               window.clear(Color.black);\r
+                               for (int i = 0; i < rectnum; i++)\r
+                               {\r
+                                       ///+ 2.2 loopset1\r
+                                       ////set positions and sizes\r
+\r
+                                       Horizontal_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 100.0; //Calculate horizontal displacement from the center.\r
+                                       Vertical_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 0.0;//Calculate vertical displacement from the center.\r
+                                       rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+                                       rect[i].centering(); //Rectangles are moved to the center...\r
+                                       rect[i].shift(Horizontal_shift + (i - 0.5 * rectnum) * rectsize * 1.5,\r
+                                                                 Vertical_shift + (i - 0.5 * rectnum) * rectsize * 1.5); //and then move to designated positions\r
+                                       ///- 2.2 loopset1\r
+\r
+                                       ///+ 2.3 linkto BasicCode3_2a\r
+                                       ////set colors \r
+                                       rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+                                       rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+                                       rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+                                       ///- 2.3 linkto BasicCode3_2a\r
+\r
+                               }\r
+                               ///+ 2.4 linkto BasicCode3_1a\r
+                               for (int i = 0; i < rectnum; i++)\r
+                               {\r
+                                       rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+                               }\r
+                               window.flip();\r
+                               ///- 2.4 linkto BasicCode3_1a\r
+                               frame++;\r
+                       }\r
+                       ///- 2 drawing\r
+\r
+               }\r
+               ///- Main Routine\r
+\r
+\r
+       }\r
+\r
+}\r
+\r
+\r
+\r
+\r
+\r
+/*\r
+using Psychlops;\r
 \r
 namespace PsychlopsSilverlight4test\r
 {\r
 \r
        public class PsychlopsMain\r
        {\r
+               void RectLuminance()\r
+               {\r
+                       Canvas display = new Canvas(Canvas.window);\r
+                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
+                       Letters le = new Letters("Reload to restart");\r
+                       le.fill = Color.black;\r
+                       le.align = Letters.HorizontalAlign.center;\r
 \r
-               Canvas cnvs;\r
+                       while (!Keyboard.esc.pushed())\r
+                       {\r
+                               Display.clear(Color.white);\r
+                               le.centering().shift(-200,-10).draw();\r
+                               Display.flip();\r
+                       }\r
+\r
+               }\r
+\r
+\r
+               public void psychlops_main()\r
+               {\r
+                       RectLuminance();\r
+               }\r
+\r
+\r
+       }\r
+\r
+}\r
+*/\r
+\r
+*/\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+/*\r
+ using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {\r
+\r
+               Psychlops.Canvas cnvs;\r
                int i;\r
-               object xxx;\r
                double x, y, z, t, p, temp, xx, yy;\r
 \r
                //Set Target Initial Value\r
                double TargetEcce = 100.0, TargetSize = 5.0, TargetNumber = 5, Rotate = 0.0;\r
 \r
                //Set Background Initial Value\r
-               double DotNumber = 50, thetaSpeed = 3.0, Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
-               Psychlops.Widgets.Slider DotNumberS;\r
+               double Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
+               Psychlops.Widgets.Slider thetaSpeed, DotNumber;\r
+               Image img;\r
+\r
+\r
 \r
                public void psychlops_main()\r
                {\r
-                       //DotNumberS = new Psychlops.Widgets.Slider("test", new Interval(10, 500));\r
-                       //Independent ind = new Independent();\r
-\r
                        cnvs = new Canvas(500, 500);\r
 \r
-                       Image img = new Image(100, 100);\r
-                       img.field(delegate(int x, int y) { return new Color(0.5 + 0.5 * Math.sin(x + y)); });\r
-                       Image img2 = new Image(100, 100);\r
-                       img2.field(delegate(int x, int y) { return new Color(0.5 + 0.5 * Math.sin(x + y)); });\r
-                       /*\r
-                       for (int x = 0; x < 20; x++)\r
-                       {\r
-                               for (int y = 0; y < 20; y++)\r
-                               {\r
-//                                     img.pix(x, y, new Color(Math.sin(x + y)));\r
-                               }\r
-                       }\r
-                        * */\r
+                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
+\r
 \r
+                       img = new Image("Resources/logo.png");\r
+\r
+                       Interval rng = new Interval();\r
+                       thetaSpeed = new Psychlops.Widgets.Slider("Label", -10 <= rng <= 10, 3.0);\r
+                       DotNumber  = new Psychlops.Widgets.Slider("DotNum",   0 <= rng <= 100, 50.0);\r
 \r
                        //Declare background dots and target\r
                        Rectangle[] BGDot = new Rectangle[2048];\r
@@ -76,11 +328,11 @@ namespace PsychlopsSilverlight4test
                        for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize);\r
 \r
                        double COS, SIN;\r
-                       DotNumber = 100;\r
+                       //DotNumber = 200;\r
                        //Main stimulus loop\r
                        while(true){\r
                                //Clear the main window\r
-                               cnvs.clear(Color.green);\r
+                               cnvs.clear();\r
 \r
 \r
                                temp=Axis/360*2*Math.PI;\r
@@ -106,25 +358,26 @@ namespace PsychlopsSilverlight4test
                                        //Set Dotsize and Draw them\r
                                        BGDot[i].set(BGSize, BGSize);\r
                                        BGDot[i].centering().shift(xx,yy);\r
-                                       BGDot[i].draw( Color.blue);\r
+                                       BGDot[i].draw( Color.blue );\r
                                }\r
 \r
                                //Calculate positions of targets and set them\r
                                temp=Rotate*2*Math.PI/360.0;\r
-                               cnvs.msg(TargetNumber.ToString(), 0, 30);\r
                                for (int i = 0; i < 5; i++)\r
                                {\r
-                                       cnvs.msg(i.ToString(), 50+50*i, 30);\r
                                        t = 2.0 * Math.PI/TargetNumber;\r
-                                       x = 10.0 * i;//TargetEcce*Math.cos(i*t+temp);\r
-                                       y = 10.0 * i;//TargetEcce*Math.sin(i*t+temp);\r
+                                       x = TargetEcce*Math.cos(i*t+temp);\r
+                                       y = TargetEcce*Math.sin(i*t+temp);\r
                                        Target[i].centering().shift(x,y);\r
                                        Target[i].fill = Color.yellow;\r
                                        Target[i].draw();\r
                                }\r
 \r
-                               img.centering().draw();\r
-                               img2.centering().draw();\r
+                               img.centering(Mouse.position).draw();\r
+\r
+                               cnvs.var(Mouse.position.x, 100, 100);\r
+                               cnvs.var(Mouse.position.y, 100, 140);\r
+\r
                                //Reflect drawing at the next frame;\r
                                cnvs.flip();\r
                        }\r
@@ -132,10 +385,10 @@ namespace PsychlopsSilverlight4test
        }\r
 \r
 }\r
+*/\r
 \r
 \r
-/*\r
-using Psychlops;\r
+/*using Psychlops;\r
 \r
 namespace PsychlopsSilverlight4test\r
 {\r
@@ -181,11 +434,10 @@ namespace PsychlopsSilverlight4test
 \r
 }\r
 \r
-*/\r
 \r
-/*\r
 \r
 \r
+/*\r
 using Psychlops;\r
 \r
 namespace Psychlops\r
@@ -221,19 +473,24 @@ namespace PsychlopsSilverlight4test
        {\r
                Canvas cnvs;\r
                Image img;\r
-               Rectangle fixation;\r
+               Ellipse fixation;\r
                Shape shape;\r
                Color col;\r
                int isize = 100;\r
                double tfreq = 1;\r
                int frames;\r
                RandomDots dots;\r
+               Group g;\r
 \r
                public void psychlops_main()\r
                {\r
                        cnvs = new Canvas(500, 500);\r
+                       g = new Group();\r
                        img = new Image(isize * 2, isize * 2);\r
-                       fixation = new Rectangle(10, 10);\r
+                       Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
+                       g.append(img);\r
+                       g.rotation = 50;\r
+                       fixation = new Ellipse(10, 10);\r
                        fixation.fill = Color.red;\r
                        //var poly = new Rectangle(100, 100);\r
                        var poly = new Letters("日本語");\r
@@ -245,7 +502,7 @@ namespace PsychlopsSilverlight4test
                        shape = poly;\r
 \r
                        var rng = new Interval();\r
-                       var slider = new Psychlops.Widgets.Slider("tesrt", 0 <= rng <= 5);\r
+                       var slider = new Psychlops.Widgets.Slider("tesrt", -100 <= rng <= 100);\r
 \r
                        dots = new RandomDots();\r
 \r
@@ -254,41 +511,92 @@ namespace PsychlopsSilverlight4test
                        {\r
                                frames++;\r
 \r
+\r
                                cnvs.clear(new Color(Mouse.left.pressed() ? 0.75 : 0.5));\r
                                col.set(Math.random(1.0));\r
 \r
-                               fixation.centering();\r
+                               /*if (frames % 2 == 0)\r
+                               {\r
+                                       fixation.centering().shift(100, 100);\r
+                                       fixation.draw(new Stroke(Color.blue, 3));\r
+                               }* /\r
+\r
+                               fixation.centering().shift(slider, 0);\r
                                fixation.draw(Color.red);\r
 \r
                                //Figures.drawGabor(ref img, 20, 100, 1, 0, frames * 2.0 * Math.PI / tfreq / 60);\r
                                //Figures.drawGaussian(ref img, 20, 1);\r
-                               Figures.drawGrating(ref img, 30, 30, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
-                               img.centering(Mouse.position);\r
-                               img.draw();\r
+                               //Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
+                               //img.centering(Mouse.position);\r
+                               //img.draw();\r
+                               g.centering(Mouse.position).draw();\r
+                               g.rotation += 1;\r
 \r
                                shape.centering(Mouse.position).shift(100, 0);\r
                                shape.draw();\r
                                if (Keyboard.spc.pressed()) cnvs.var(Mouse.x, 100, 100);\r
 \r
-                               cnvs.var(frames, 20, 20);\r
-                               slider.value = frames / 100.0;\r
+                               cnvs.var(frames, 0, 20);\r
+                               //slider.value = frames / 100.0;\r
 \r
-                               fixation.shift(100, 100);\r
-                               fixation.draw(new Stroke(Color.blue, 3));\r
+                               /*if (frames % 2 != 0)\r
+                               {\r
+                                       fixation.shift(100, 100);\r
+                                       fixation.draw(new Stroke(Color.green, 3));\r
+                               }* /\r
 \r
                                for (int i = 0; i < dots.cood.Length; i++)\r
                                {\r
                                        dots.cood[i].set(Math.random(500), Math.random(500));\r
                                }\r
+                               cnvs.var((double)slider, 200, 200);\r
                                dots.draw();\r
 \r
                                cnvs.flip();\r
                        }\r
                }\r
        }\r
-\r
 }\r
- * \r
- * */\r
 \r
+**/\r
+\r
+\r
+/*\r
+\r
+using Psychlops;\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {\r
+               Canvas cnvs;\r
+               Rectangle[] rect;\r
+               int n;\r
+\r
+               public void psychlops_main()\r
+               {\r
+                       n = 1;\r
+                       cnvs = new Canvas(500, 500);\r
+                       rect = new Rectangle[n];\r
+                       for (int i = 0; i < n; i++)\r
+                       {\r
+                               rect[i] = new Rectangle(10, 10);\r
+                               rect[i].fill = Color.red;\r
+                       }\r
+                       Interval rng = new Interval();\r
+                       var slider = new Psychlops.Widgets.Slider("Label", -100 <= rng <= 100);\r
+\r
+                       while (true)\r
+                       {\r
+                               cnvs.clear();\r
+                               for (int i = 0; i < n; i++)\r
+                               {\r
+                                       rect[i].centering().shift(slider * i*3, i*3).draw();\r
+                               }\r
+                               cnvs.flip();\r
+                       }\r
+               }\r
+       }\r
+}\r
 \r
+*/
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