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Merge branch 'master' of git.sourceforge.jp:/gitroot/psychlops/silverlight
[psychlops/silverlight.git] / test4 / PsychlopsMain.cs
index 32ba5e8..aafe412 100644 (file)
@@ -1,8 +1,397 @@
-\r
+///+ Prefix linkto BasicCode1\r
+//// Lines for set up Psychlops environment\r
+<<<<<<< HEAD
 using Psychlops;\r
 \r
 namespace PsychlopsSilverlight4test\r
 {\r
+\r
+       public class PsychlopsMain\r
+       {///- Prefix linkto BasicCode1\r
+\r
+\r
+               ///+ Main Routine\r
+               //// Psychlops runs at the first line of this function psychlops_main().\r
+               public void psychlops_main() {\r
+    ///+ 0 linkto BasicCode3_1a\r
+    ////Prepare global parameters\r
+     const int maxrectnum = 200;\r
+     int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
+     double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
+     Rectangle[] rect = new Rectangle[maxrectnum];\r
+        for (int i = 0; i < maxrectnum; i++) { rect[i] = new Rectangle(); }\r
+     double[] rectcolorR = new double[maxrectnum];\r
+     double[] rectcolorG = new double[maxrectnum];\r
+     double[] rectcolorB = new double[maxrectnum];\r
+    ///- 0 linkto BasicCode3_1a\r
+\r
+        Canvas window = new Canvas(Canvas.window);\r
+\r
+     ///+ 1 linkto BasicCode3_1a\r
+     ////Initialize\r
+     for(int i=0; i < rectnum; i++){\r
+         ///+ 1.1 set1\r
+         ////set positions and sizes\r
+         rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+         rect[i].centering();\r
+         rect[i].shift((i - 0.5 * rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
+                                        (i - 0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
+         ///- 1.1 set1\r
+         ///+ 1.2 set2\r
+         ////set colors\r
+         rectcolorR[i]=Math.random(1.0) * 0.5/*ID: RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+         rectcolorG[i]=Math.random(1.0) * 0.5/*ID: GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+         rectcolorB[i]=Math.random(1.0) * 0.5/*ID: BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+         ///- 1.2 set2\r
+         }\r
+    ///- 1 linkto BasicCode3_1a\r
+\r
+    ///+ 2 drawing\r
+    ////drawing objects\r
+    ///+ 2.1 setlocal\r
+    ////Prepare variables for movie control;\r
+    int frame = 0;\r
+    int motion_dir = 1;\r
+    double Horizontal_shift, Vertical_shift;\r
+    ///- 2.1 setlocal\r
+\r
+    while(!Keyboard.esc.pushed()){\r
+        window.clear(Color.black);\r
+\r
+        if(frame % 30/*ID:Period_Position 30 240 30*/ ==0){ // motion direction will reverse at designated frames.\r
+               motion_dir *= -1;\r
+        }\r
+\r
+        for(int i=0; i < rectnum; i++){\r
+         ///+ 2.2 loopset1\r
+         ////set positions and sizes\r
+\r
+         Horizontal_shift=motion_dir * 1.0/*ID:HSpeed 0.0 5.0 1.0*/;\r
+         Vertical_shift=motion_dir * 0.0/*ID:VSpeed 0.0 5.0 1.0*/;\r
+\r
+         rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+         rect[i].shift(Horizontal_shift, Vertical_shift);\r
+         ///- 2.2 loopset1\r
+\r
+         ///+ 2.3 loopset2\r
+         ////set colors\r
+         rectcolorR[i]=Math.random(1.0)* 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+         rectcolorG[i]=Math.random(1.0)* 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+         rectcolorB[i]=Math.random(1.0)* 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+         ///- 2.3 loopset2\r
+\r
+         }\r
+               \r
+               ///+ 2.4 linkto BasicCode3_1a\r
+        for(int i=0; i < rectnum; i++){\r
+            rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+        }\r
+        window.flip();\r
+        ///- 2.4 linkto BasicCode3_1a\r
+        \r
+        frame++;\r
+    }\r
+    ///- 2 drawing\r
+\r
+}\r
+               ///- Main Routine\r
+\r
+\r
+       }\r
+\r
+}\r
+\r
+\r
+/*\r
+=======
+>>>>>>> 06a470a0e79a283223a73d8c5f6e43ef76174d97
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlightApp\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {///- Prefix linkto BasicCode1\r
+\r
+\r
+               ///+ Main Routine\r
+               //// Psychlops runs at the first line of this function psychlops_main().\r
+               public void psychlops_main()\r
+               {\r
+                       ///+ 0 linkto BasicCode3_1a\r
+                       ////Prepare global parameters\r
+                       int maxrectnum = 200;\r
+                       int rectnum = 100;\r
+                       double rectsize = 5.0;\r
+                       Rectangle[] rect = StaticFunctions.NewArray<Rectangle>(maxrectnum);\r
+                       double[] rectcolorR = new double[maxrectnum];\r
+                       double[] rectcolorG = new double[maxrectnum];\r
+                       double[] rectcolorB = new double[maxrectnum];\r
+                       ///- 0 linkto BasicCode3_1a\r
+\r
+                       Canvas window = new Canvas(Canvas.window);\r
+                       var img = new Image("logo.png");\r
+\r
+\r
+                       ///+ 1 linkto BasicCode3_1a\r
+                       ////Initialize\r
+                       for (int i = 0; i < rectnum; i++)\r
+                       {\r
+                               ///+ 1.1 set1\r
+                               ////set positions and sizes\r
+                               rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+                               rect[i].centering();\r
+                               rect[i].shift((i - 0.5 * rectnum) * rectsize * 1.5,\r
+                                                                                          (i - 0.5 * rectnum) * rectsize * 1.5); //Move Rectangles to initial positions\r
+                               ///- 1.1 set1\r
+                               ///+ 1.2 set2\r
+                               ////set colors\r
+                               rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+                               rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+                               rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+                               ///- 1.2 set2\r
+                       }\r
+                       ///- 1 linkto BasicCode3_1a\r
+\r
+                       ///+ 2 drawing\r
+                       ////drawing objects\r
+                       ///+ 2.1 linkto BasicCode3_2a\r
+                       ////Prepare variables for movie control;\r
+                       int frame = 0;\r
+                       int motion_dir = 1;\r
+                       double Horizontal_shift, Vertical_shift;\r
+                       ///- 2.1 linkto BasicCode3_2a\r
+\r
+                       while (!Keyboard.esc.pushed())\r
+                       {\r
+                               window.clear(Color.black);\r
+                               for (int i = 0; i < rectnum; i++)\r
+                               {\r
+                                       ///+ 2.2 loopset1\r
+                                       ////set positions and sizes\r
+\r
+                                       Horizontal_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 100.0; //Calculate horizontal displacement from the center.\r
+                                       Vertical_shift = Math.sin(2 * Math.PI * ((double)frame / 30.0)) * motion_dir * 0.0;//Calculate vertical displacement from the center.\r
+                                       rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+                                       rect[i].centering(); //Rectangles are moved to the center...\r
+                                       rect[i].shift(Horizontal_shift + (i - 0.5 * rectnum) * rectsize * 1.5,\r
+                                                                 Vertical_shift + (i - 0.5 * rectnum) * rectsize * 1.5); //and then move to designated positions\r
+                                       ///- 2.2 loopset1\r
+\r
+                                       ///+ 2.3 linkto BasicCode3_2a\r
+                                       ////set colors \r
+                                       rectcolorR[i] = Math.random(1.0) * 0.5; //Set R values. Note that "i" is converted to double-type.\r
+                                       rectcolorG[i] = Math.random(1.0) * 0.5; //Set G values. Note that "i" is converted to double-type.\r
+                                       rectcolorB[i] = Math.random(1.0) * 0.5; //Set B values. Note that "i" is converted to double-type.\r
+                                       ///- 2.3 linkto BasicCode3_2a\r
+\r
+                               }\r
+                               ///+ 2.4 linkto BasicCode3_1a\r
+                               for (int i = 0; i < rectnum; i++)\r
+                               {\r
+                                       rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+                               }\r
+                               window.flip();\r
+                               ///- 2.4 linkto BasicCode3_1a\r
+                               frame++;\r
+                       }\r
+                       ///- 2 drawing\r
+\r
+               }\r
+               ///- Main Routine\r
+\r
+\r
+       }\r
+\r
+}\r
+\r
+\r
+\r
+\r
+\r
+/*\r
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {\r
+               void RectLuminance()\r
+               {\r
+                       Canvas display = new Canvas(Canvas.window);\r
+                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
+                       Letters le = new Letters("Reload to restart");\r
+                       le.fill = Color.black;\r
+                       le.align = Letters.HorizontalAlign.center;\r
+\r
+                       while (!Keyboard.esc.pushed())\r
+                       {\r
+                               Display.clear(Color.white);\r
+                               le.centering().shift(-200,-10).draw();\r
+                               Display.flip();\r
+                       }\r
+\r
+               }\r
+\r
+\r
+               public void psychlops_main()\r
+               {\r
+                       RectLuminance();\r
+               }\r
+\r
+\r
+       }\r
+\r
+}\r
+*/\r
+\r
+*/\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+\r
+/*\r
+ using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {\r
+\r
+               Psychlops.Canvas cnvs;\r
+               int i;\r
+               double x, y, z, t, p, temp, xx, yy;\r
+\r
+               //Set Target Initial Value\r
+               double TargetEcce = 100.0, TargetSize = 5.0, TargetNumber = 5, Rotate = 0.0;\r
+\r
+               //Set Background Initial Value\r
+               double Axis = 0.0, BGRadii = 150, BGSize = 5.0;\r
+               Psychlops.Widgets.Slider thetaSpeed, DotNumber;\r
+               Image img;\r
+\r
+\r
+\r
+               public void psychlops_main()\r
+               {\r
+                       cnvs = new Canvas(500, 500);\r
+\r
+                       Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
+\r
+\r
+                       img = new Image("Resources/logo.png");\r
+\r
+                       Interval rng = new Interval();\r
+                       thetaSpeed = new Psychlops.Widgets.Slider("Label", -10 <= rng <= 10, 3.0);\r
+                       DotNumber  = new Psychlops.Widgets.Slider("DotNum",   0 <= rng <= 100, 50.0);\r
+\r
+                       //Declare background dots and target\r
+                       Rectangle[] BGDot = new Rectangle[2048];\r
+                       for(int i=0; i<2048; i++){\r
+                               BGDot[i]=new Rectangle();\r
+                       }\r
+                       Rectangle[] Target= new Rectangle[10];\r
+                       for(int i=0; i<10; i++){\r
+                               Target[i]=new Rectangle();\r
+                       }\r
+\r
+\r
+                       //Declare Matrix to keep back ground dots' coordinate value\r
+                       double[] DotX=new double[2048];\r
+                       double[] DotY = new double[2048];\r
+\r
+\r
+                       //Set Independent variables to manipulate\r
+\r
+\r
+                       //Initialize positions of background dots\r
+                       for(int i=0; i<2048; i++){\r
+                               t=2.0*Math.PI*Math.random(1.0);\r
+                               p=2.0*Math.PI*Math.random(1.0);\r
+                               DotX[i]=t;\r
+                               DotY[i]=p;\r
+\r
+                               x=BGRadii*Math.cos(t)*Math.cos(p);\r
+                               y=BGRadii*Math.sin(t)*Math.cos(p);\r
+                               BGDot[i].set(BGSize, BGSize);\r
+                               BGDot[i].centering().shift(x,y);\r
+                       }\r
+\r
+                       //Initialize positions of targets\r
+                       for(int i=0; i<10; i++)Target[i].set(TargetSize, TargetSize);\r
+\r
+                       double COS, SIN;\r
+                       //DotNumber = 200;\r
+                       //Main stimulus loop\r
+                       while(true){\r
+                               //Clear the main window\r
+                               cnvs.clear();\r
+\r
+\r
+                               temp=Axis/360*2*Math.PI;\r
+                               COS=Math.cos(temp);\r
+                               SIN=Math.sin(temp);\r
+\r
+                               //Calculate positions of background dots and set them\r
+                               for(int i=0; i<DotNumber; i++){\r
+                                       //Calculate in polar coordinate\r
+                                       t=DotX[i]+2.0*Math.PI*thetaSpeed/360.0;\r
+                                       p=DotY[i];\r
+\r
+                                       //Save current position\r
+                                       DotX[i]=t;\r
+\r
+                                       //Convert to Decartes coordinate\r
+                                       x=BGRadii*Math.cos(t)*Math.cos(p);\r
+                                       y=BGRadii*Math.sin(t)*Math.cos(p);\r
+                                       z=BGRadii*Math.sin(p);\r
+                                       xx=x;\r
+                                       yy=SIN*y+COS*z;\r
+\r
+                                       //Set Dotsize and Draw them\r
+                                       BGDot[i].set(BGSize, BGSize);\r
+                                       BGDot[i].centering().shift(xx,yy);\r
+                                       BGDot[i].draw( Color.blue );\r
+                               }\r
+\r
+                               //Calculate positions of targets and set them\r
+                               temp=Rotate*2*Math.PI/360.0;\r
+                               for (int i = 0; i < 5; i++)\r
+                               {\r
+                                       t = 2.0 * Math.PI/TargetNumber;\r
+                                       x = TargetEcce*Math.cos(i*t+temp);\r
+                                       y = TargetEcce*Math.sin(i*t+temp);\r
+                                       Target[i].centering().shift(x,y);\r
+                                       Target[i].fill = Color.yellow;\r
+                                       Target[i].draw();\r
+                               }\r
+\r
+                               img.centering(Mouse.position).draw();\r
+\r
+                               cnvs.var(Mouse.position.x, 100, 100);\r
+                               cnvs.var(Mouse.position.y, 100, 140);\r
+\r
+                               //Reflect drawing at the next frame;\r
+                               cnvs.flip();\r
+                       }\r
+               }\r
+       }\r
+\r
+}\r
+*/\r
+\r
+\r
+/*using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
        public class PsychlopsMain\r
        {\r
                public void psychlops_main()\r
@@ -47,6 +436,7 @@ namespace PsychlopsSilverlight4test
 \r
 \r
 \r
+\r
 /*\r
 using Psychlops;\r
 \r
@@ -75,6 +465,7 @@ namespace Psychlops
 }\r
 \r
 \r
+\r
 namespace PsychlopsSilverlight4test\r
 {\r
 \r
@@ -82,19 +473,24 @@ namespace PsychlopsSilverlight4test
        {\r
                Canvas cnvs;\r
                Image img;\r
-               Rectangle fixation;\r
+               Ellipse fixation;\r
                Shape shape;\r
                Color col;\r
                int isize = 100;\r
                double tfreq = 1;\r
                int frames;\r
                RandomDots dots;\r
+               Group g;\r
 \r
                public void psychlops_main()\r
                {\r
                        cnvs = new Canvas(500, 500);\r
+                       g = new Group();\r
                        img = new Image(isize * 2, isize * 2);\r
-                       fixation = new Rectangle(10, 10);\r
+                       Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
+                       g.append(img);\r
+                       g.rotation = 50;\r
+                       fixation = new Ellipse(10, 10);\r
                        fixation.fill = Color.red;\r
                        //var poly = new Rectangle(100, 100);\r
                        var poly = new Letters("日本語");\r
@@ -106,46 +502,101 @@ namespace PsychlopsSilverlight4test
                        shape = poly;\r
 \r
                        var rng = new Interval();\r
-                       var slider = new Psychlops.Widgets.Slider("tesrt", 0 <= rng <= 5);\r
+                       var slider = new Psychlops.Widgets.Slider("tesrt", -100 <= rng <= 100);\r
 \r
                        dots = new RandomDots();\r
 \r
 \r
-                       while(true) {\r
+                       while (true)\r
+                       {\r
                                frames++;\r
-                               \r
+\r
+\r
                                cnvs.clear(new Color(Mouse.left.pressed() ? 0.75 : 0.5));\r
                                col.set(Math.random(1.0));\r
 \r
-                               fixation.centering();\r
+                               /*if (frames % 2 == 0)\r
+                               {\r
+                                       fixation.centering().shift(100, 100);\r
+                                       fixation.draw(new Stroke(Color.blue, 3));\r
+                               }* /\r
+\r
+                               fixation.centering().shift(slider, 0);\r
                                fixation.draw(Color.red);\r
 \r
                                //Figures.drawGabor(ref img, 20, 100, 1, 0, frames * 2.0 * Math.PI / tfreq / 60);\r
                                //Figures.drawGaussian(ref img, 20, 1);\r
-                               Figures.drawGrating(ref img, 30, 30, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
-                               img.centering(Mouse.position);\r
-                               img.draw();\r
+                               //Figures.drawGrating(ref img, 200, 200, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
+                               //img.centering(Mouse.position);\r
+                               //img.draw();\r
+                               g.centering(Mouse.position).draw();\r
+                               g.rotation += 1;\r
 \r
-                               shape.centering(Mouse.position).shift(100,0);\r
+                               shape.centering(Mouse.position).shift(100, 0);\r
                                shape.draw();\r
                                if (Keyboard.spc.pressed()) cnvs.var(Mouse.x, 100, 100);\r
 \r
-                               cnvs.var(frames, 20, 20);\r
-                               slider.value = frames/100.0;\r
+                               cnvs.var(frames, 0, 20);\r
+                               //slider.value = frames / 100.0;\r
 \r
-                               fixation.shift(100,100);\r
-                               fixation.draw(new Stroke(Color.blue, 3));\r
+                               /*if (frames % 2 != 0)\r
+                               {\r
+                                       fixation.shift(100, 100);\r
+                                       fixation.draw(new Stroke(Color.green, 3));\r
+                               }* /\r
 \r
-                               for (int i=0; i<dots.cood.Length; i++)\r
+                               for (int i = 0; i < dots.cood.Length; i++)\r
                                {\r
                                        dots.cood[i].set(Math.random(500), Math.random(500));\r
                                }\r
+                               cnvs.var((double)slider, 200, 200);\r
                                dots.draw();\r
 \r
                                cnvs.flip();\r
                        }\r
                }\r
        }\r
+}\r
+\r
+**/\r
+\r
 \r
+/*\r
+\r
+using Psychlops;\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+       public class PsychlopsMain\r
+       {\r
+               Canvas cnvs;\r
+               Rectangle[] rect;\r
+               int n;\r
+\r
+               public void psychlops_main()\r
+               {\r
+                       n = 1;\r
+                       cnvs = new Canvas(500, 500);\r
+                       rect = new Rectangle[n];\r
+                       for (int i = 0; i < n; i++)\r
+                       {\r
+                               rect[i] = new Rectangle(10, 10);\r
+                               rect[i].fill = Color.red;\r
+                       }\r
+                       Interval rng = new Interval();\r
+                       var slider = new Psychlops.Widgets.Slider("Label", -100 <= rng <= 100);\r
+\r
+                       while (true)\r
+                       {\r
+                               cnvs.clear();\r
+                               for (int i = 0; i < n; i++)\r
+                               {\r
+                                       rect[i].centering().shift(slider * i*3, i*3).draw();\r
+                               }\r
+                               cnvs.flip();\r
+                       }\r
+               }\r
+       }\r
 }\r
+\r
 */
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