-using Psychlops;\r
+\r
+///+ Prefix linkto BasicCode1\r
+//// Lines for set up Psychlops environment\r
+using Psychlops;\r
\r
-namespace Psychlops\r
-{\r
-\r
- public class RandomDots\r
- {\r
- Rectangle dot;\r
- public Point[] cood;\r
- public RandomDots()\r
- {\r
- cood = new Point[250];\r
- dot = new Rectangle(5, 5);\r
- }\r
- public void draw()\r
- {\r
- dot.fill = Color.white;\r
- foreach (Point p in cood)\r
- {\r
- dot.centering(p).draw();\r
- }\r
- }\r
- }\r
-\r
-}\r
-\r
-\r
-namespace PsychlopsSilverlight3test\r
+namespace PsychlopsSilverlightApp\r
{\r
\r
public class PsychlopsMain\r
- {\r
- Canvas cnvs;\r
- Image img;\r
- Rectangle fixation;\r
- Shape shape;\r
- Color col;\r
- int isize = 100;\r
- double tfreq = 1;\r
- int frames;\r
- RandomDots dots;\r
+ {///- Prefix linkto BasicCode1\r
+\r
\r
+ ///+ Main Routine\r
+ //// Psychlops runs at the first line of this function psychlops_main().\r
public void psychlops_main()\r
{\r
- cnvs = new Canvas(500, 500);\r
- img = new Image(isize * 2, isize * 2);\r
- fixation = new Rectangle(10, 10);\r
- fixation.fill = Color.red;\r
- //var poly = new Rectangle(100, 100);\r
- var poly = new Letters("日本語");\r
- //var poly = new Polygon(); poly.append(0, 100); poly.append(-100, 0); poly.append(0, -100); poly.append(100, 0);\r
- //var poly = new Ellipse(100, 100);\r
- //var poly = new Line(0,0,100, 0);\r
- poly.fill = Color.red;\r
- poly.stroke = new Stroke { color = Color.yellow, thick = 1 };\r
- shape = poly;\r
-\r
- var rng = new Interval();\r
- var slider = new Psychlops.Widgets.Slider("tesrt", 0 <= rng <= 5);\r
-\r
- dots = new RandomDots();\r
-\r
-\r
- while(true) {\r
- frames++;\r
- \r
- cnvs.clear(new Color(Mouse.left.pressed() ? 0.75 : 0.5));\r
- col.set(Math.random(1.0));\r
-\r
- fixation.centering();\r
- fixation.draw(Color.red);\r
-\r
- //Figures.drawGabor(ref img, 20, 100, 1, 0, frames * 2.0 * Math.PI / tfreq / 60);\r
- //Figures.drawGaussian(ref img, 20, 1);\r
- Figures.drawGrating(ref img, 30, 30, 20, 1, 2, frames * 2.0 * Math.PI / tfreq / 60);\r
- img.centering(Mouse.position);\r
- img.draw();\r
-\r
- shape.centering(Mouse.position).shift(100,0);\r
- shape.draw();\r
- if (Keyboard.spc.pressed()) cnvs.var(Mouse.x, 100, 100);\r
+ ///+ 0 Declaration\r
+ ////Prepare global parameters\r
+ Canvas window = new Canvas(Canvas.window);\r
+ Image img;\r
+ Rectangle centerrect = new Rectangle(10, 10);\r
+ int imageHsize = 100;\r
+ int imageVsize = 60;\r
+ double R, G, B;\r
+ ///- 0 Declaration\r
+\r
+\r
+\r
+ ///+ 1 Initialize\r
+ ////Initialize image and set color to each pixel.\r
+ img = new Image(imageHsize, imageVsize); //Allocate offscreen in main memory.\r
+ Color col = new Color(0,0,0);\r
+ for (int i = 0; i < imageHsize; i++)\r
+ {\r
+ for (int j = 0; j < imageVsize; j++)\r
+ {\r
+ ///+ 1.1 set1\r
+ ////set colors for each pixels\r
+ R = Math.random(1.0) * 0.5; //Set R values. \r
+ G = Math.random(1.0) * 0.5; //Set G values.\r
+ B = Math.random(1.0) * 0.5; //Set B values. \r
+ col.set(R, G, B);\r
+ img.pix(i, j, col);\r
+ ///- 1.1 set1\r
+ centerrect.centering();\r
+ }\r
+ }\r
\r
- cnvs.var(frames, 20, 20);\r
- slider.value = frames/100.0;\r
+ //img.cache(); //Move offscreen from main memory to video RAM. (Optional)\r
+ ///- 1 Initialize\r
\r
- fixation.shift(100,100);\r
- fixation.draw(new Stroke(Color.blue, 3));\r
+ ///+ 2 drawing\r
+ ////drawing offscreen\r
\r
- for (int i=0; i<dots.cood.Length; i++)\r
- {\r
- dots.cood[i].set(Math.random(500), Math.random(500));\r
- }\r
- dots.draw();\r
+ while (!Keyboard.esc.pushed())\r
+ {\r
\r
- cnvs.flip();\r
+ window.clear(Color.black); //Clear screen with black\r
+ img.centering(); //centering the position to copy offscreen\r
+ img.shift(100, 100); //centering the position to copy offscreen\r
+ img.draw(); // copy offscreen onto the reverse side of window buffer.\r
+ centerrect.draw(Color.red);// draw reference rectangle at the center.\r
+ window.flip();\r
}\r
+ ///- 2 drawing\r
+\r
}\r
+ ///- Main Routine\r
+\r
}\r
\r
}\r