-\r
+///+ Prefix linkto BasicCode1\r
+//// Lines for set up Psychlops environment\r
using Psychlops;\r
\r
namespace PsychlopsSilverlight4test\r
{\r
\r
public class PsychlopsMain\r
- {\r
+ {///- Prefix linkto BasicCode1\r
+\r
+\r
+ ///+ Main Routine\r
+ //// Psychlops runs at the first line of this function psychlops_main().\r
+ public void psychlops_main() {\r
+ ///+ 0 linkto BasicCode3_1a\r
+ ////Prepare global parameters\r
+ const int maxrectnum = 200;\r
+ int rectnum = 100/*ID:rectnumber 25.0 200.0 25.0*/;\r
+ double rectsize = 5.0/*ID:dotsize 1.0 10.0 1.0*/;\r
+ Rectangle[] rect = Rectangle.Array(maxrectnum);\r
+ double[] rectcolorR = new double[maxrectnum];\r
+ double[] rectcolorG = new double[maxrectnum];\r
+ double[] rectcolorB = new double[maxrectnum];\r
+ ///- 0 linkto BasicCode3_1a\r
+\r
+ Canvas window = new Canvas(Canvas.window);\r
+\r
+ ///+ 1 linkto BasicCode3_1a\r
+ ////Initialize\r
+ for(int i=0; i < rectnum; i++){\r
+ ///+ 1.1 set1\r
+ ////set positions and sizes\r
+ rect[i].set(rectsize, rectsize); //Set a size of rectangles.\r
+ rect[i].centering();\r
+ rect[i].shift((i - 0.5 *rectnum) * rectsize* 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
+ (i-0.5*rectnum) * rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //Move Rectangles to initial positions\r
+ ///- 1.1 set1\r
+ ///+ 1.2 set2\r
+ ////set colors\r
+ rectcolorR[i] = Math.random(1.0) * 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i] = Math.random(1.0) * 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i] = Math.random(1.0) * 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 1.2 set2\r
+ }\r
+ ///- 1 linkto BasicCode3_1a\r
+\r
+ ///+ 2 drawing\r
+ ////drawing objects\r
+ ///+ 2.1 linkto BasicCode3_2a\r
+ ////Prepare variables for movie control;\r
+ int frame=0;\r
+ int motion_dir=1;\r
+ double Horizontal_shift, Vertical_shift;\r
+ ///- 2.1 linkto BasicCode3_2a\r
+\r
+ while(!Keyboard.esc.pushed()){\r
+ window.clear(Color.black);\r
+ for(int i=0; i < rectnum; i++){\r
+ ///+ 2.2 loopset1\r
+ ////set positions and sizes\r
+\r
+ Horizontal_shift=Math.sin(2 * Math.PI * ((double)frame / 30.0/*ID:Period_HPosition 30 240 30*/))*motion_dir * 100.0/*ID:HSpeed 0.0 100.0 10.0*/; //Calculate horizontal displacement from the center.\r
+ Vertical_shift=Math.sin(2 * Math.PI * ((double)frame / 30.0/*ID:Period_HPosition 30 240 30*/))*motion_dir * 0.0/*ID:VSpeed 0.0 100.0 10.0*/;//Calculate vertical displacement from the center.\r
+ rect[i].resize(rectsize, rectsize); //Resize rectangles.\r
+ rect[i].centering(); //Rectangles are moved to the center...\r
+ rect[i].shift(Horizontal_shift + (i-0.5*rectnum) * rectsize * 1.5/*ID:RectHGap 1.0 3.0 0.5*/,\r
+ Vertical_shift + (i-0.5*rectnum) *rectsize * 1.5/*ID:RectVGap 1.0 3.0 0.5*/); //and then move to designated positions\r
+ ///- 2.2 loopset1\r
+\r
+ ///+ 2.3 linkto BasicCode3_2a\r
+ ////set colors \r
+ rectcolorR[i] = Math.random(1.0) * 0.5/*ID:RGain 0.0 1.0 0.5*/; //Set R values. Note that "i" is converted to double-type.\r
+ rectcolorG[i] = Math.random(1.0) * 0.5/*ID:GGain 0.0 1.0 0.5*/; //Set G values. Note that "i" is converted to double-type.\r
+ rectcolorB[i] = Math.random(1.0) * 0.5/*ID:BGain 0.0 1.0 0.5*/; //Set B values. Note that "i" is converted to double-type.\r
+ ///- 2.3 linkto BasicCode3_2a\r
+\r
+ }\r
+ ///+ 2.4 linkto BasicCode3_1a\r
+ for(int i=0; i < rectnum; i++){\r
+ rect[i].draw(new Color(rectcolorR[i], rectcolorG[i], rectcolorB[i])); //draw objects by designated colors.\r
+ }\r
+ window.flip();\r
+ ///- 2.4 linkto BasicCode3_1a\r
+ frame++;\r
+ }\r
+ ///- 2 drawing\r
+\r
+}\r
+ ///- Main Routine\r
+\r
+\r
+\r
+ }\r
+\r
+}\r
\r
- Psychlops.Widgets.Slider rect_size;\r
- Psychlops.Widgets.Slider rect_lum;\r
- Psychlops.Widgets.Slider bg_lum;\r
\r
\r
+/*\r
+using Psychlops;\r
+\r
+namespace PsychlopsSilverlight4test\r
+{\r
+\r
+ public class PsychlopsMain\r
+ {\r
void RectLuminance()\r
{\r
Canvas display = new Canvas(Canvas.window);\r
- Interval rng = new Interval();\r
- rect_size = new Psychlops.Widgets.Slider("Rect Size", 1 < rng < 500, 10.0);\r
- rect_lum = new Psychlops.Widgets.Slider("Rect Luminance", 0.0 <= rng <= 1.0, 0.1);\r
- bg_lum = new Psychlops.Widgets.Slider("BG Luminance", 0.0 <= rng <= 1.0, 0.1);\r
- Ellipse drawee = new Ellipse(100, 100);\r
- display.showFPS();\r
- display.watchFPS();\r
-\r
- Rectangle rect = new Rectangle(rect_size, rect_size);\r
- rect.centering();\r
-\r
+ Psychlops.Solver.BinomialLikelihood.showWindow(Math.cumulativeNormalDistibution);\r
+ Letters le = new Letters("Reload to restart");\r
+ le.fill = Color.black;\r
+ le.align = Letters.HorizontalAlign.center;\r
\r
- Clock before = new Clock(), after = new Clock();\r
while (!Keyboard.esc.pushed())\r
{\r
- Display.clear(bg_lum);\r
- rect.resize(rect_size, rect_size).draw(rect_lum);\r
- after.update();\r
- display.var((after - before).at_msec(), 100, 100, Color.green);\r
- display.var((after - before).at_msec(), 100, 200, Color.green);\r
- drawee.centering().shift(Math.random(100), 0);\r
- drawee.draw(Color.black);\r
+ Display.clear(Color.white);\r
+ le.centering().shift(-200,-10).draw();\r
Display.flip();\r
}\r
\r
\r
}\r
\r
-\r
+*/\r
\r
\r
\r