# import objects container
root=scene.objects.new("Empty")
root.setName(
- l.english_model_name if len(l.english_model_name)>0 else l.getName().encode(INTERNAL_ENCODING))
+ l.english_name if len(l.english_name)>0 else l.getName().encode(INTERNAL_ENCODING))
# import mesh
mesh_objects=importMesh(scene, l, tex_dir)