Tooltip: 'Import PMD file for MikuMikuDance.'
"""
__author__= ["ousttrue"]
-__version__= "0.8"
+__version__= "1.0"
__url__=()
__bpydoc__="""
0.1: 20091126
0.6: 20100416 fix fornt face. texture load fail safe. add progress.
0.7: 20100506 C extension.
0.8: 20100521 add shape_key group.
+1.0: 20100530 add invisilbe bone tail(armature layer 2).
"""
import Blender
from Blender import Mathutils
if bone.name=="center_t":
# センターボーンは(0, 1, 0)の方向を向いていないと具合が悪い
parent.tail=parent.head+Mathutils.Vector(0, 1, 0)
+ bone.head=parent.tail
+ bone.tail=bone.head+Mathutils.Vector(0, 1, 0)
else:
assert(parent.tail==bone.head)
bone.options=[Blender.Armature.CONNECTED]
continue
# IK solver
ik_solver = p_bone.constraints.append(Blender.Constraint.Type.IKSOLVER)
- ik_solver[cSetting.CHAINLEN] = len(ik.children)
- ik_solver[cSetting.TARGET] = armature_object
+ ik_solver[cSetting.CHAINLEN]=len(ik.children)
+ ik_solver[cSetting.TARGET]=armature_object
+ ik_solver[cSetting.USETIP]=False
effector_name=englishmap.getEnglishBoneName(
l.bones[ik.index].getName())
ik_solver[cSetting.BONE]=effector_name
#ik_solver.influence=ik.weight
- ik_solver[cSetting.USETIP]=False
+ # not used. place folder when export.
+ ik_solver[cSetting.ROTWEIGHT]=ik.weight
+ ik_solver[cSetting.ITERATIONS]=ik.iterations * 10
armature.makeEditable()
armature.update()