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fix.
[meshio/meshio.git] / swig / blender24 / pmd_export.py
index 62d0123..c407b4e 100644 (file)
@@ -353,7 +353,7 @@ class OneSkinMesh(object):
                         indices=self.vertexArray.getMappedIndices(index)
                         for i in indices:
                             baseMorph.add(i, pos)
-                            indexRelativeMap[i]=relativeIndex
+                            indexRelativeMap[relativeIndex]=i
                             relativeIndex+=1
                     break
             print(len(baseMorph.offsets))
@@ -381,13 +381,15 @@ class OneSkinMesh(object):
                 assert(len(morph.offsets)==len(baseMorph.offsets))
 
         # sort skinmap
-        original=self.morphList[:]
-        def getIndex(morph):
-            for i, v in enumerate(englishmap.skinMap):
-                if v[0]==morph.name:
-                    return i
-            print(morph)
-        self.morphList.sort(lambda l, r: getIndex(l)-getIndex(r))
+        if len(self.morphList)>1:
+            original=self.morphList[:]
+            def getIndex(morph):
+                for i, v in enumerate(englishmap.skinMap):
+                    if v[0]==morph.name:
+                        return i
+                #print(morph)
+                return 0
+            self.morphList.sort(lambda l, r: getIndex(l)-getIndex(r))
 
     def __getOrCreateMorph(self, name, type):
         for m in self.morphList:
@@ -612,12 +614,14 @@ class PmdExporter(object):
             self.__createOneSkinMesh(child)
 
     def write(self, path):
+        print('write')
         io=pmd.IO()
         io.name=self.name
         io.comment="blender export"
         io.version=1.0
 
         # 頂点
+        print('vertices')
         for pos, normal, uv, b0, b1, weight in self.oneSkinMesh.vertexArray.zip():
             # convert right-handed z-up to left-handed y-up
             v=io.addVertex()
@@ -635,6 +639,7 @@ class PmdExporter(object):
             v.edge_flag=0 # edge flag, 0: enable edge, 1: not edge
 
         # 面とマテリアル
+        print('faces and materials')
         vertexCount=self.oneSkinMesh.getVertexCount()
         for m, indices in self.oneSkinMesh.vertexArray.indexArrays.items():
             m=Blender.Material.Get(m)
@@ -670,6 +675,7 @@ class PmdExporter(object):
                 #io.indices.append(indices[i+2])
 
         # bones
+        print('bones')
         for b in self.builder.bones:
             if b.name.endswith("_t"):
                 if b.name.startswith("arm twist1_") or b.name.startswith("arm twist2_"):
@@ -718,6 +724,7 @@ class PmdExporter(object):
             bone.pos.z=b.pos[1] if not near(b.pos[1], 0) else 0
 
         # IK
+        print('ik')
         for ik in self.builder.ik_list:
             solver=io.addIK()
             solver.index=self.builder.getIndex(ik.target)
@@ -731,6 +738,7 @@ class PmdExporter(object):
             solver.weight=ik.weight
 
         # 表情
+        print('shape keys')
         for i, m in enumerate(self.oneSkinMesh.morphList):
             # morph
             morph=io.addMorph()
@@ -749,6 +757,7 @@ class PmdExporter(object):
             morph.vertex_count=len(m.offsets)
 
         # 表情枠
+        print('display list')
         # type==0はbase
         for i, m in enumerate(self.oneSkinMesh.morphList):
             if m.type==3:
@@ -764,6 +773,7 @@ class PmdExporter(object):
                 io.face_list.append(i)
 
         # ボーン表示枠
+        print('bone display list')
         def createBoneDisplayName(name, english):
             boneDisplayName=io.addBoneDisplayName()
             boneDisplayName.name=name.decode('utf-8').encode('cp932')
@@ -783,6 +793,7 @@ class PmdExporter(object):
             io.addBoneDisplay(i, getBoneDisplayGroup(b))
 
         # English
+        print('english')
         io.english_name="blender export"
         io.english_coment="blender export"
 
@@ -790,7 +801,7 @@ class PmdExporter(object):
             io.getToonTexture(i).name="toon%02d.bmp\n" % i
 
         # 書き込み
-        return io.write(path.encode(FS_ENCODING))
+        return io.write(path)
 
 
 def getBoneDisplayGroup(bone):