CONSTRAINT_ROT_MAX='const_rot_max'
CONSTRAINT_SPRING_POS='const_spring_pos'
CONSTRAINT_SPRING_ROT='const_spring_rot'
+TOON_TEXTURE_OBJECT='ToonTextures'
###############################################################################
def __importToonTextures(io, tex_dir):
- mesh, meshObject=bl.mesh.create('ToonTextures')
- material=bl.material.create('ToonTextures')
+ mesh, meshObject=bl.mesh.create(TOON_TEXTURE_OBJECT)
+ material=bl.material.create(TOON_TEXTURE_OBJECT)
bl.mesh.addMaterial(mesh, material)
for i in range(10):
t=io.getToonTexture(i)