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fix export vertex map.
[meshio/meshio.git] / swig / blender / pmd_import.py
index fe03acd..f2d32e0 100755 (executable)
@@ -7,7 +7,7 @@
  Tooltip: 'Import PMD file for MikuMikuDance.'
 """
 __author__= ["ousttrue"]
-__version__= "1.2"
+__version__= "1.8"
 __url__=()
 __bpydoc__="""
 pmd Importer
@@ -30,6 +30,7 @@ This script imports a pmd into Blender for editing.
 1.5 20100626: refactoring.
 1.6 20100629: sphere map.
 1.7 20100703: implement bone group.
+1.8 20100710: implement toon texture.
 """
 
 MMD_SHAPE_GROUP_NAME='_MMD_SHAPE'
@@ -54,6 +55,7 @@ CONSTRAINT_ROT_MIN='const_rot_min'
 CONSTRAINT_ROT_MAX='const_rot_max'
 CONSTRAINT_SPRING_POS='const_spring_pos'
 CONSTRAINT_SPRING_ROT='const_spring_rot'
+TOON_TEXTURE_OBJECT='ToonTextures'
 
 
 ###############################################################################
@@ -80,13 +82,7 @@ if isBlender24():
 
     def createPmdMaterial(m, index):
         material=Blender.Material.New()
-        #material.setRef(1)
-        #material.diffuseSize = 3.14/2
-        #material.setDiffuseSmooth(0)
-        #material.setSpecSize(0)
-        #material.setSpec(0)
-        # shader
-        # diffuse
+        # fresnelが無いw
         material.setDiffuseShader(Blender.Material.Shaders.DIFFUSE_TOON)
         material.setRGBCol([m.diffuse.r, m.diffuse.g, m.diffuse.b])
         material.setAlpha(m.diffuse.a)
@@ -114,8 +110,14 @@ if isBlender24():
         elif n.startswith("ankle_"):
             b.lockYRot=True
 
-    def setSphereMap(material, index, blende_type=None):
-        pass
+    def setSphereMap(material, index, blend_type='MULTIPLY'):
+        slot=material.textures[index]
+        slot.mapto=Blender.Texture.MapTo.NOR
+        slot.mapping=Blender.Texture.Mappings.SPHERE
+        if blend_type=='MULTIPLY':
+            slot.blendmode=Blender.Texture.BlendModes.MULTIPLY
+        elif blend_type=='ADD':
+            slot.blendmode=Blender.Texture.BlendModes.ADD
 
 else:
     # for 2.5
@@ -162,18 +164,18 @@ else:
             #b.ik_dof_y=False
             pass
 
-    def setSphereMap(material, index, blend_type=None):
+    def setSphereMap(material, index, blend_type='MULTIPLY'):
         slot=material.texture_slots[index]
-        slot.texture_coordinates='REFLECTION'
+        slot.texture_coordinates='NORMAL'
         slot.mapping='SPHERE'
-        if blend_type:
-            slot.blend_type=blend_type
+        slot.blend_type=blend_type
 
 
 ###############################################################################
 def VtoV(v):
     return bl.createVector(v.x, v.y, v.z)
 
+
 def convert_coord(pos):
     """
     Left handed y-up to Right handed z-up
@@ -197,6 +199,26 @@ def get_bone_name(l, index):
     print('invalid bone index', index)
     return l.bones[0].getName()
 
+
+def get_group_name(g):
+    group_name=englishmap.getEnglishBoneGroupName(g.getName().strip())
+    if not group_name:
+        group_name=g.getName().strip()
+    return group_name
+
+
+def __importToonTextures(io, tex_dir):
+    mesh, meshObject=bl.mesh.create(TOON_TEXTURE_OBJECT)
+    material=bl.material.create(TOON_TEXTURE_OBJECT)
+    bl.mesh.addMaterial(mesh, material)
+    for i in range(10):
+        t=io.getToonTexture(i)
+        path=os.path.join(tex_dir, t.getName())
+        texture, image=bl.texture.create(path)
+        bl.material.addTexture(material, texture, False)
+    return meshObject, material
+
+
 def __importShape(obj, l, vertex_map):
     if len(l.morph_list)==0:
         return
@@ -381,9 +403,7 @@ def __importArmature(l):
     else:
         # create bone group
         for i, g in enumerate(l.bone_group_list):
-            name=englishmap.getEnglishBoneGroupName(g.getName().strip())
-            if not name:
-                name=g.getName()
+            name=get_group_name(g)
             bl.object.createBoneGroup(armature_object, name, "THEME%02d" % (i+1))
 
         # assign bone to group
@@ -395,9 +415,7 @@ def __importArmature(l):
                 bone_name=b.getName()
             # group
             g=l.bone_group_list[g_index-1]
-            group_name=englishmap.getEnglishBoneGroupName(g.getName().strip())
-            if not group_name:
-                group_name=g.getName()
+            group_name=get_group_name(g)
 
             # assign
             pose.bones[bone_name].bone_group=pose.bone_groups[group_name]
@@ -408,7 +426,7 @@ def __importArmature(l):
         
 
 def __import16MaerialAndMesh(meshObject, l, 
-        material_order, face_map, tex_dir):
+        material_order, face_map, tex_dir, toon_material):
 
     mesh=bl.object.getData(meshObject)
     ############################################################
@@ -428,6 +446,13 @@ def __import16MaerialAndMesh(meshObject, l,
             break
 
         material=createPmdMaterial(m, material_index)
+        toon_index=bl.material.addTexture(
+                material, 
+                bl.material.getTexture(
+                    toon_material, 
+                    0 if m.toon_index==0xFF else m.toon_index
+                    ),
+                False)
 
         texture_name=m.getTexture()
         if texture_name!='':
@@ -439,13 +464,13 @@ def __import16MaerialAndMesh(meshObject, l,
                     texture, image=bl.texture.create(path)
                     textureMap[texture_name]=texture
                     imageMap[material_index]=image
-                bl.material.addTexture(material, texture)
+                texture_index=bl.material.addTexture(material, texture)
                 if t.endswith('sph'):
                     # sphere map
-                    setSphereMap(material, i)
+                    setSphereMap(material, texture_index)
                 elif t.endswith('spa'):
                     # sphere map
-                    setSphereMap(material, i, 'ADD')
+                    setSphereMap(material, texture_index, 'ADD')
 
         bl.mesh.addMaterial(mesh, material)
         index+=1
@@ -568,7 +593,7 @@ def __import16MaerialAndMesh(meshObject, l,
     return vertex_map
 
 
-def __importMaterialAndMesh(io, tex_dir):
+def __importMaterialAndMesh(io, tex_dir, toon_material):
     """
     @param l[in] mmd.PMDLoader
     @param filename[in]
@@ -633,7 +658,7 @@ def __importMaterialAndMesh(io, tex_dir):
         # shapeキーで使われる順に並べなおしたマテリアル16個分の
         # メッシュを作成する
         vertex_map=__import16MaerialAndMesh(
-                meshObject, io, material16, face_map, tex_dir)
+                meshObject, io, material16, face_map, tex_dir, toon_material)
 
         # crete shape key
         __importShape(meshObject, io, vertex_map)
@@ -800,10 +825,12 @@ def _execute(filename):
     root=bl.object.createEmpty(model_name)
 
     # toon textures
-    #__importToonTextures(io)
+    tex_dir=os.path.dirname(filename)
+    toonTextures, toonMaterial=__importToonTextures(io, tex_dir)
+    bl.object.makeParent(root, toonTextures)
 
     # import mesh
-    mesh_objects=__importMaterialAndMesh(io, os.path.dirname(filename))
+    mesh_objects=__importMaterialAndMesh(io, tex_dir, toonMaterial)
     for o in mesh_objects:
         bl.object.makeParent(root, o)