material.diffuse.b=m.diffuse_color[2]
material.diffuse.a=m.alpha
# specular
- material.sinness=0 if m.specular_hardness<1e-5 else m.specular_hardness*10
+ material.sinness=0 if m.specular_toon_size<1e-5 else m.specular_hardness*10
material.specular.r=m.specular_color[0]
material.specular.g=m.specular_color[1]
material.specular.b=m.specular_color[2]