"""\r
create blender mesh objects.\r
"""\r
- # store hierarchy\r
+ # tree stack\r
stack=[root] \r
objects=[]\r
for o in mqo.objects:\r
\r
# add hierarchy\r
stack_depth=len(stack)-1\r
- print(o.depth, stack_depth)\r
+ #print(o.depth, stack_depth)\r
if o.depth<stack_depth:\r
for i in range(stack_depth-o.depth):\r
stack.pop()\r
\r
bl.meshAddMqoGeometry(mesh_object, o, materials, imageMap, scale)\r
\r
+ # mirror modifier\r
+ if o.mirror:\r
+ bl.objectAddMirrorModifier(mesh_object)\r
+\r
+ # set smoothing\r
+ bl.meshSetSmooth(mesh, o.smoothing)\r
+\r
return objects\r
\r
\r
mesh.update()\r
\r
\r
-def __execute(filename, scene, scale=1.0):\r
+def __execute(filename, scene, scale=0.1):\r
# parse file\r
io=mqo.IO()\r
if not io.read(filename):\r
\r
# create materials\r
materials, imageMap=__createMaterials(scene, io, os.path.dirname(filename))\r
+ if len(materials)==0:\r
+ materials.append(bl.createMaterial('default'))\r
\r
# create objects\r
root=bl.createEmptyObject(scene, os.path.basename(filename))\r