return o.getData(mesh=True).key.blocks
def meshVertexGroup(meshObject, name):
+ indices=[]
for index in meshObject.getData(mesh=True).getVertsFromGroup(name):
- yield index
+ indices.append(index)
+ return indices
def materialGet(scene, material_name):
return Blender.Material.Get(material_name)
return c[Blender.Constraint.Settings.CHAINLEN]
def ikTarget(c):
- return c[Blender.Constraint.Settings.BONE])
+ return c[Blender.Constraint.Settings.BONE]
def ikItration(c):
return c[Blender.Constraint.Settings.ITERATIONS]