# rmeove dummy 0 vertex
mesh.verts.delete(0)
- mesh.mode |= Blender.Mesh.Modes.AUTOSMOOTH
- mesh.maxSmoothAngle = int(o.smoothing)
- mesh.smooth()
mesh.calcNormals()
mesh.flipNormals()
mesh.update()
- # mirror modifier
- if o.mirror:
- mod=mesh_object.modifiers.append(Blender.Modifier.Types.MIRROR)
+
+def objectAddMirrorModifier(mesh_object):
+ return mesh_object.modifiers.append(Blender.Modifier.Types.MIRROR)
+
def getTexture(m, dirname):
tex=""
def shapeKeys(b):
return b.data
+def meshSetSmooth(mesh, smoothing):
+ mesh.mode |= Blender.Mesh.Modes.AUTOSMOOTH
+ mesh.degr=int(smoothing)
+ #mesh.smooth()
+